I plan to create a Barbarian subclass where they can fight with their fist like Wrestler. It still a work in progress.
Brute Fist
Level 3 Trained Muscle
Bonus proficiency
You gain proficiency on Athletic, if you already have this proficiency you can choose 1 either Intimidation, Performance, Acrobatic or Deception
Fist Fighter
When deal unarmed strike, the damage dealt will be 1d6 + Strength modifier bludgeoning. This die changes as you gain Barbarian levels, d8 on 9th level and d10 on 15th level.
When you use the unarmed strike on your turn, you can make one unarmed strike as a bonus action. This attack damage will be 1d4 + Strength modifier bludgeoning.
Wrestler Weapon
Wrestler weapon is all melee weapon that can deal bludgeoning damage such as, Club, Greatclub, Light Hammer, Mace, Quarterstaff, Flail, Maul and Warhammer. Improvised weapon that deal bludgeoning damage also wrestler weapon.
Strength of Body
You have train your body to receive damage and avoid the damage during combat. While you're raging, you gain +1 bonus to Armor Class. It last until the rage end. In addition, if you attack using wrestler weapon, you can make unarmed strike using bonus action while raging. If you are not holding any weapon, you gain +2 bonus to Armor Class instead.
Level 6 Strengthen Mind
In order to endure so much mockery, humiliation and embarrassment in the fight and in your live, you train your mind to resist it. You gain resistance to psychic damage and proficiency with wisdom saving throw. While in rage, when a creature try to charm or frighten you, you have advantage on that saving throw.
Level 10 Hug Master
Beginning at 10th level, you know the perfect technique to grapple a creature. You gain expertise on Strength (Athletics) check. You can grapple a creature that up to two size bigger than you. When you successfully grapple a creature, you deal 1d4 + Strength modifier bludgeoning damage to the creature. You can only use this feature if you are not holding any weapon or only holding Wrestler weapon.
Level 14 Signature Move
You can perform your signature move as an action to a creature that is 5 feet away from you. The creature must succeed on Dexterity or Strength saving throw (DC equal to 8 + your proficiency bonus + your Strength modifier) or take 3d6 bludgeoning damage and the creature is knock prone and incapacitate until the start of your turn. Creature in your grapple will have disadvantage to the saving throw. While raging, after finishing your move you can make unarmed strike using your bonus action. You can only use this feature if you are not holding any weapon or only holding Wrestler weapon.
The Fist Fighter is basically the Monk's martial art, but with a higher initial damage die. I recommend maybe lowering the initial damage, especially since Barbarians already have a damage buff while raging.
The level 10 ability is a bit oddly written: " their attack against your allies will be at disadvantage and will only targeting you for 1 minutes". Which is it? Can they target your ally, but at disadvantage, or are they only allowed to attack you?
And why is the level 14's saving throw constitution? Constitution is usually meant for your health and fortitude, such as resisting diseases and poison. Why is it used against a grapple? Usually checks against grapples are Athletics or Acrobatics (at choice). As for the target not being able to do anything, are they considered stunned, or restrained? Can they use reactions?
Honestly this subclass is not so much overpowered as just bizarrely written. You seem to want to play a wrestler type character and could probably achieve something similar by playing a Monk with the Grappler Feat and maybe a 1 level dip into Barbarian for the Rage feature.
The Fist Fighter is basically the Monk's martial art, but with a higher initial damage die. I recommend maybe lowering the initial damage, especially since Barbarians already have a damage buff while raging.
The reason I put the damage 1d6 is because barbarian player usually use weapon with 1d12 or 2d6 damage (greataxe, greatsword and maul) without rage.
The level 10 ability is a bit oddly written: " their attack against your allies will be at disadvantage and will only targeting you for 1 minutes". Which is it? Can they target your ally, but at disadvantage, or are they only allowed to attack you?
Owh my English, sorry for the poor choice of wording, I remove the "will only targeting you for 1 minutes", it was meant to give hostile creatures disadvantage to attacking to your allies.
And why is the level 14's saving throw constitution? Constitution is usually meant for your health and fortitude, such as resisting diseases and poison. Why is it used against a grapple? Usually checks against grapples are Athletics or Acrobatics (at choice). As for the target not being able to do anything, are they considered stunned, or restrained? Can they use reactions?
The reason for Constitution Saving Throw is because you enforce more pain with your grappling hand, such as rear neck choke or choke lift. So it is related to fortitude with breathing / pain. Thanks for highlighting the condition, I would said they are restrained and can only use their action to break free.
I plan to create a Barbarian subclass where they fight using their fist like MMA or Wrestling. It still a work in progress.
Fist Fighter
When deal unarmed attack strike, the damage dealt will be 1d6. This die changes as you gain Barbarian levels, d8 on level 9 and d10 on level 15th
When you use the Attack action with an unarmed strike on your turn, you can make one unarmed strike as a bonus action.
When Rage
You have train your body to receive damage and avoid the damage, know even how to catch the enemy attack using your Strength. When you rage and you didn't hold any weapon and shield, your armor class become AC=10+Dex Mod (max by 2)+Con Mod+Str Mod. It will change back to normal after the rage end
Level 14
When you grappling a creature, on the next turn you can use your action to force them to submission. The grappled creature must succeed on Constitution saving throw (DC equal to 8 + your proficiency bonus + your Strength modifier) or take 3d10 force damage and the creature is restrained, on the creature turn it can only use it action to break free, half damage when succeed.
For the initial ability I do have to agree with previous comment about it starting a little high as (previously mentioned) they do have a damage buff while raging.
The AC seems too high. Barbarians already have unarmored defence and I think adding a strength modifier to that while raging is going to make it unbalanced when taking in to consideration barbarians natural damage mitigation to piercing, slashing, and bludgeoning.
Level 14 ability (as mentioned by another user) shouldn't be a constitution save. I understand your logic but in the context of fighting/grappling my vitality (constitution) won't help me prevent you from breaking my arm or strangling me. However, my ability to position myself (dexterity) or use my raw power to resist or pull you away from me (strength) will make a difference. If you sink a rear naked choke it doesn't matter who you are you won't be able to force yourself to breath. If you get someone in an arm bar their constitution won't prevent their elbow from snapping like a twig. As someone who has experience with hand to hand combat in real life I must insist that someone's ability to deal with pain or force themselves to breath has little to do with their ability to resist the effects of being strangled or having ones bones break. It's their ability to maneuver in those positions firstly or secondly their ability to brute force their way out.
Lastly, 3d10 seems rather high for an attack you can do infinitely. It has the same damage as inflict wounds with no spell slots being consumed. It could be used and left unchanged if you made it "you can use this x number of times per short/long rest though.
I like the concept of this subclass and with a bit of tuning it could be a lot of fun!
For the initial ability I do have to agree with previous comment about it starting a little high as (previously mentioned) they do have a damage buff while raging.
I remove the +2 bonus damage while rage for bonus action attack.
The AC seems too high. Barbarians already have unarmored defence and I think adding a strength modifier to that while raging is going to make it unbalanced when taking in to consideration barbarians natural damage mitigation to piercing, slashing, and bludgeoning.
The AC is not that high, since the Dex Mod is max at 2.
Unarmored Defense AC = Dex Mod + Con Mod (20 AC if you max out Dex and Con, 22 AC if you wear shield)
This subclass AC when rage = Dex Mod (max at 2) + Con Mod + Str Mod (22 AC if you make out Dex, Str and Con, 24 AC if you wear shield and sacrifice bonus action to attack)
It isn't too powerful from standard barbarian. You will only get it during rage.
Level 14 ability (as mentioned by another user) shouldn't be a constitution save. I understand your logic but in the context of fighting/grappling my vitality (constitution) won't help me prevent you from breaking my arm or strangling me. However, my ability to position myself (dexterity) or use my raw power to resist or pull you away from me (strength) will make a difference. If you sink a rear naked choke it doesn't matter who you are you won't be able to force yourself to breath. If you get someone in an arm bar their constitution won't prevent their elbow from snapping like a twig. As someone who has experience with hand to hand combat in real life I must insist that someone's ability to deal with pain or force themselves to breath has little to do with their ability to resist the effects of being strangled or having ones bones break. It's their ability to maneuver in those positions firstly or secondly their ability to brute force their way out.
Lastly, 3d10 seems rather high for an attack you can do infinitely. It has the same damage as inflict wounds with no spell slots being consumed. It could be used and left unchanged if you made it "you can use this x number of times per short/long rest though.
Yeah, I think about it for few days.... I change the saving throw needed for this ability and it damage type. the damage also change to 2d10 and add you release the creature from grapple after using this ability. That mean you can only do it again if you sacrifice one of your attack to grapple the creature again.
I plan to create a Barbarian subclass where they can fight with their fist like Wrestler. It still a work in progress.
Brute Fist
Level 3 Trained Muscle
Bonus proficiency
Fist Fighter
Wrestler Weapon
Strength of Body
Level 6 Strengthen Mind
In order to endure so much mockery, humiliation and embarrassment in the fight and in your live, you train your mind to resist it. You gain resistance to psychic damage and proficiency with wisdom saving throw. While in rage, when a creature try to charm or frighten you, you have advantage on that saving throw.
Level 10 Hug Master
Beginning at 10th level, you know the perfect technique to grapple a creature. You gain expertise on Strength (Athletics) check. You can grapple a creature that up to two size bigger than you. When you successfully grapple a creature, you deal 1d4 + Strength modifier bludgeoning damage to the creature. You can only use this feature if you are not holding any weapon or only holding Wrestler weapon.
Level 14 Signature Move
You can perform your signature move as an action to a creature that is 5 feet away from you. The creature must succeed on Dexterity or Strength saving throw (DC equal to 8 + your proficiency bonus + your Strength modifier) or take 3d6 bludgeoning damage and the creature is knock prone and incapacitate until the start of your turn. Creature in your grapple will have disadvantage to the saving throw. While raging, after finishing your move you can make unarmed strike using your bonus action. You can only use this feature if you are not holding any weapon or only holding Wrestler weapon.
Edited on 19th Oct 2020 13:00
The Fist Fighter is basically the Monk's martial art, but with a higher initial damage die. I recommend maybe lowering the initial damage, especially since Barbarians already have a damage buff while raging.
The level 10 ability is a bit oddly written: " their attack against your allies will be at disadvantage and will only targeting you for 1 minutes". Which is it? Can they target your ally, but at disadvantage, or are they only allowed to attack you?
And why is the level 14's saving throw constitution? Constitution is usually meant for your health and fortitude, such as resisting diseases and poison. Why is it used against a grapple? Usually checks against grapples are Athletics or Acrobatics (at choice). As for the target not being able to do anything, are they considered stunned, or restrained? Can they use reactions?
Honestly this subclass is not so much overpowered as just bizarrely written. You seem to want to play a wrestler type character and could probably achieve something similar by playing a Monk with the Grappler Feat and maybe a 1 level dip into Barbarian for the Rage feature.
The reason I put the damage 1d6 is because barbarian player usually use weapon with 1d12 or 2d6 damage (greataxe, greatsword and maul) without rage.
Owh my English, sorry for the poor choice of wording, I remove the "will only targeting you for 1 minutes", it was meant to give hostile creatures disadvantage to attacking to your allies.
The reason for Constitution Saving Throw is because you enforce more pain with your grappling hand, such as rear neck choke or choke lift. So it is related to fortitude with breathing / pain. Thanks for highlighting the condition, I would said they are restrained and can only use their action to break free.
For the initial ability I do have to agree with previous comment about it starting a little high as (previously mentioned) they do have a damage buff while raging.
The AC seems too high. Barbarians already have unarmored defence and I think adding a strength modifier to that while raging is going to make it unbalanced when taking in to consideration barbarians natural damage mitigation to piercing, slashing, and bludgeoning.
Level 14 ability (as mentioned by another user) shouldn't be a constitution save. I understand your logic but in the context of fighting/grappling my vitality (constitution) won't help me prevent you from breaking my arm or strangling me. However, my ability to position myself (dexterity) or use my raw power to resist or pull you away from me (strength) will make a difference. If you sink a rear naked choke it doesn't matter who you are you won't be able to force yourself to breath. If you get someone in an arm bar their constitution won't prevent their elbow from snapping like a twig. As someone who has experience with hand to hand combat in real life I must insist that someone's ability to deal with pain or force themselves to breath has little to do with their ability to resist the effects of being strangled or having ones bones break. It's their ability to maneuver in those positions firstly or secondly their ability to brute force their way out.
Lastly, 3d10 seems rather high for an attack you can do infinitely. It has the same damage as inflict wounds with no spell slots being consumed. It could be used and left unchanged if you made it "you can use this x number of times per short/long rest though.
I like the concept of this subclass and with a bit of tuning it could be a lot of fun!
I remove the +2 bonus damage while rage for bonus action attack.
The AC is not that high, since the Dex Mod is max at 2.
It isn't too powerful from standard barbarian. You will only get it during rage.
Yeah, I think about it for few days.... I change the saving throw needed for this ability and it damage type. the damage also change to 2d10 and add you release the creature from grapple after using this ability. That mean you can only do it again if you sacrifice one of your attack to grapple the creature again.
Thanks for the constructive comment