I am working on a Glamour Bard, and I am contemplating multiclassing before level 14.
1) The level 14 ability works on only the first attack so if facing a creature with multi-attack or more than 1 creature with multi-attack this will have less effect. (Anyone have helpful information on this subclass feature?
2) Is superior Inspiration and Word of creation worth staying BARD.
3) Many higher-level spells worth staying Bard for
4) Contemplating Sorcerer for Meta-Magic Or warlock (Arch Fey to fit Glamour/charming)
1. It's the first attack by a given creature on a turn, so you're right that it's less help against creatures with multiattack, but against multiple creatures with single attacks it'll still be effective.
2. Whether Superior Inspiration is worth depends a lot on how your particular campaign flows — particularly, how many fights you expect to get into between short rests. By that level you'll probably have at least five Bardic Inspirations per short rest. This ability essentially adds two more per combat encounter, but only if you actually get into a combat encounter. You may get better mileage out of a couple of Warlock levels (see #4 below). Words of Creation is cool, but it's worth nothing if you don't actually play all the way to level 20.
3. Having 10 Bard levels gives you access to the entire Cleric, Druid, and Wizard spell lists for any spells you learn after that point, so it's definitely worth it to get at least that far in Bard.
4. Warlock is interesting particularly because the 2024 Bardic Inspiration feature allows you to spend a spell slot to recover a Bardic Inspiration whenever you want, with no action cost. It does not say that it has to be a Bard spell slot; you can use Warlock Pact Magic spell slots if you have them. So, with two levels of Warlock, that's two extra Bardic Inspirations per short rest if you want them, and unlike Superior Inspiration you can grab them whenever you want, not just in combat. With five levels of Warlock, those extra spell slots will be level 3, and you can use them to power Mantle of Majesty.
Sorcerer, to me, is less interesting, because while you can use Metamagic on non-Sorcerer spells, your supply of Sorcery Points is tightly tied to your Sorcerer level; if you're mostly a Bard, you're never going to have very many of them. You can burn spell slots to get more, but you don't have any more spell slots than anyone else would.
I was thinking 1-12 Bard then 13-18 Warlock then 19-20 Bard. But that will leaved Unbreakable Majesty for level 20 - Or 1-14 Bard then 15-20 Warlock (Focus feats to get CHA to 20 then other stats or flavor feats.
I was thinking 1-12 Bard then 13-18 Warlock then 19-20 Bard. But that will leaved Unbreakable Majesty for level 20 - Or 1-14 Bard then 15-20 Warlock (Focus feats to get CHA to 20 then other stats or flavor feats.
I would go straight to Bard 14. That will let you get all the spells you want from Magical Secrets (remember you can retrain a spell into other class spells each time you level) and get Unbreakable Majesty. After that, I would take Warlock the rest of the way.
I was thinking 1-12 Bard then 13-18 Warlock then 19-20 Bard. But that will leaved Unbreakable Majesty for level 20 - Or 1-14 Bard then 15-20 Warlock (Focus feats to get CHA to 20 then other stats or flavor feats.
I would go straight to Bard 14. That will let you get all the spells you want from Magical Secrets (remember you can retrain a spell into other class spells each time you level) and get Unbreakable Majesty. After that, I would take Warlock the rest of the way.
I was thinking 1-12 Bard then 13-18 Warlock then 19-20 Bard. But that will leaved Unbreakable Majesty for level 20 - Or 1-14 Bard then 15-20 Warlock (Focus feats to get CHA to 20 then other stats or flavor feats.
I would go straight to Bard 14. That will let you get all the spells you want from Magical Secrets (remember you can retrain a spell into other class spells each time you level) and get Unbreakable Majesty. After that, I would take Warlock the rest of the way.
Seconded.
If you start at low levels and painstaking play week after week and climb to Level 20, you are paying a lot of points for the 1st couple of Warlock levels. If you are starting out with a high level, then I agree with the above. If you start at 1st level and work your way up, you might want to grab a warlock level or 2 early when level advancement is low points.
The other thing is how do you justify/explain etc. in game how you came to be a Warlock? Not so much from the Character's POV but from the Patron's POV. Why would a Patron make a deal with your character? You now have in game experience so what happened in those previous game nights that warrant the Patron's attention? This would be a nice opportunity to have the DM incorporate the Patron (or minions) into the game long before you incorporate the warlock level. Of course this flows right into the above advice to get 14 levels of Bard 1st.
You should only multi-class if you're looking for something specific.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Not sure if you took War Caster or something like it, but a tip i found online recommends utilizing the Eldritch Mind since abilities like your Bard’s Mantle of Majesty require concentration.
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I am working on a Glamour Bard, and I am contemplating multiclassing before level 14.
1) The level 14 ability works on only the first attack so if facing a creature with multi-attack or more than 1 creature with multi-attack this will have less effect. (Anyone have helpful information on this subclass feature?
2) Is superior Inspiration and Word of creation worth staying BARD.
3) Many higher-level spells worth staying Bard for
4) Contemplating Sorcerer for Meta-Magic Or warlock (Arch Fey to fit Glamour/charming)
Any suggestions?
Some thoughts:
1. It's the first attack by a given creature on a turn, so you're right that it's less help against creatures with multiattack, but against multiple creatures with single attacks it'll still be effective.
2. Whether Superior Inspiration is worth depends a lot on how your particular campaign flows — particularly, how many fights you expect to get into between short rests. By that level you'll probably have at least five Bardic Inspirations per short rest. This ability essentially adds two more per combat encounter, but only if you actually get into a combat encounter. You may get better mileage out of a couple of Warlock levels (see #4 below). Words of Creation is cool, but it's worth nothing if you don't actually play all the way to level 20.
3. Having 10 Bard levels gives you access to the entire Cleric, Druid, and Wizard spell lists for any spells you learn after that point, so it's definitely worth it to get at least that far in Bard.
4. Warlock is interesting particularly because the 2024 Bardic Inspiration feature allows you to spend a spell slot to recover a Bardic Inspiration whenever you want, with no action cost. It does not say that it has to be a Bard spell slot; you can use Warlock Pact Magic spell slots if you have them. So, with two levels of Warlock, that's two extra Bardic Inspirations per short rest if you want them, and unlike Superior Inspiration you can grab them whenever you want, not just in combat. With five levels of Warlock, those extra spell slots will be level 3, and you can use them to power Mantle of Majesty.
Sorcerer, to me, is less interesting, because while you can use Metamagic on non-Sorcerer spells, your supply of Sorcery Points is tightly tied to your Sorcerer level; if you're mostly a Bard, you're never going to have very many of them. You can burn spell slots to get more, but you don't have any more spell slots than anyone else would.
pronouns: he/she/they
What do you recommend for level progression
I was thinking 1-12 Bard then 13-18 Warlock then 19-20 Bard. But that will leaved Unbreakable Majesty for level 20 - Or 1-14 Bard then 15-20 Warlock (Focus feats to get CHA to 20 then other stats or flavor feats.
I would go straight to Bard 14. That will let you get all the spells you want from Magical Secrets (remember you can retrain a spell into other class spells each time you level) and get Unbreakable Majesty. After that, I would take Warlock the rest of the way.
Seconded.
pronouns: he/she/they
How is this?
Riff Strumman's Character Sheet - D&D Beyond
If you start at low levels and painstaking play week after week and climb to Level 20, you are paying a lot of points for the 1st couple of Warlock levels. If you are starting out with a high level, then I agree with the above. If you start at 1st level and work your way up, you might want to grab a warlock level or 2 early when level advancement is low points.
The other thing is how do you justify/explain etc. in game how you came to be a Warlock? Not so much from the Character's POV but from the Patron's POV. Why would a Patron make a deal with your character? You now have in game experience so what happened in those previous game nights that warrant the Patron's attention? This would be a nice opportunity to have the DM incorporate the Patron (or minions) into the game long before you incorporate the warlock level. Of course this flows right into the above advice to get 14 levels of Bard 1st.
You should only multi-class if you're looking for something specific.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
Not sure if you took War Caster or something like it, but a tip i found online recommends utilizing the Eldritch Mind since abilities like your Bard’s Mantle of Majesty require concentration.