I am a DM and I have in my group a Paladin whose chosen deity is Ilmalter .
He met during our last adventure a cleric of Bahamut and decided to change his alliance .
The clerics of Bahamut performed a ritual and he was converted. Although Bahamut and Ilmalter have the same tendency (LG) should the latter inflict some kind of punishment to the paladin for such behavior? Or being a good deity Ilmalter wouldnt bother at all?
Unlike previous editions, the magical powers of a paladin come from their oath, rather than directly from their deity, so the relationship is a little different to previously.
If it were me.... I would:
Have an npc cleric of Ilmater seek the paladin out to talk with him and ask him personally why he forsook his deity. This doesn't have to be immediately and you could foreshadow it with the paladin getting to hear that someone is trying to track him down. Maybe there are multiple clerics or even paladins charged with doing this (depending on the level of your PC paladin). The npcs are probably lower level and will have been tasked with finding out what happened and why, in a calm manner. This could yield some really good roleplay.
Ilmater stands for, "endurance, martyrdom, perseverance, and suffering" so is not likely to understand why anyone who worships him would forsake that - Ilmater's nature is to persevere to the very end, regardless. I would totally avoid the God inflicting any sort of punishment though, especially as " Ilmater was the most forgiving of beings"
I don't think that punishing characters or players for such choices makes a fun game, but dramatic angst can really create some depth for characters and provide motivation.
I was really thinking of something like the first option. The foreshadowing idea is great, after a few sessions I will drop the Ilmalter Clerics, questioning him about the changing of heart. Maybe something like a martial court...a judgement for oath breaking.
I wonder how he will react, since this player is more worried about buffing his character for battle purposes than roleplaying it.
Thanks for the tips
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I am a DM and I have in my group a Paladin whose chosen deity is Ilmalter .
He met during our last adventure a cleric of Bahamut and decided to change his alliance .
The clerics of Bahamut performed a ritual and he was converted. Although Bahamut and Ilmalter have the same tendency (LG) should the latter inflict some kind of punishment to the paladin for such behavior? Or being a good deity Ilmalter wouldnt bother at all?
What would you do, my friends?
It's entirely up to you!
Unlike previous editions, the magical powers of a paladin come from their oath, rather than directly from their deity, so the relationship is a little different to previously.
If it were me.... I would:
I don't think that punishing characters or players for such choices makes a fun game, but dramatic angst can really create some depth for characters and provide motivation.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
I was really thinking of something like the first option. The foreshadowing idea is great, after a few sessions I will drop the Ilmalter Clerics, questioning him about the changing of heart. Maybe something like a martial court...a judgement for oath breaking.
I wonder how he will react, since this player is more worried about buffing his character for battle purposes than roleplaying it.
Thanks for the tips