all Clerics can Destroy Undead to a lesser degree, but maybe some have an extreme focus in this regard... like a Circle of the Moon Druid gets better Wildshapes and faster, an Exorcist can perhaps Destroy beefier abominations at lower levels
The closest we have is the Arcana domain, which can turn fiends, celestials, and fey (only one at a time though) and can later use Banishment with a Channel Divinity. But yeah, I’d like a cleric that could specialize more in that.
Seems like a fun idea. Although, turning beefier undead seems like a lost cause because many of beefiest undead have Turn Immunity, which would mean they autosucceed against the effect (unless you designed your ability to specifically bypass this).
I would agree that Arcana is a pretty close approximation of something like that that already exists. In addition to being able to turn more creatures, they also have the "Spell Breaker" feature, which allows you to remove spell effects acting on creatures. This, to me, also fits the flavor of an exorcist removing harmful marks and effects that a foreign being has left on the target.
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You could definitely homebrew something for your table like a "Cleric: Domain of Exorcism" that specializes in turning and/or destroying more powerful undead, at the expense of other capabilities. But that level of specialization has one danger - what if your DM lays out a storyline that doesn't have undead in it? Suddenly you're just some random dude throwing Guiding Bolts and Healing Words all day. You'd never get a chance to really shine. You would have to coordinate with your DM before a campaign begins to ensure that there will be enough opportunities for this new subclass to shine to make the effort worthwhile.
Meanwhile, what about something like...
Cleric: Domain of Exorcism:
Level 1: Eyes of the Grave: You may use an action to concentrate and sense the presence of any undead within 60 ft of you who are not behind total cover.
Level 1: Contra Immortuos: You have resistance against necrotic damage.
Level 2: Channel Divinity: Keeper of Courage: As an action you present your holy symbol and recite a prayer. All allies within 30 ft who can hear you gain temporary Hit Points equal to your cleric level. Also, for the next minute they cannot be feared or charmed by undead, and cannot have their Hit Point maximum reduced as an effect of an undead attack.
Level 2: When you use your Channel Divinity to Turn Undead, the CR of undead who are destroyed by failing the saving throw is doubled. (CR 1 at Lvl 2, CR 2 at Lvl 8, CR 4 at Lvl 11, CR 6 at Lvl 14, CR 8 at Lvl 17.)
Level 6: Censure: Once per short or long rest you may use an action to perform an elegiac prayer, forcing all undead within 30 ft who can hear you to make a Wisdom save. Those who fail suffer a penalty to their attack rolls, skill checks, and savings throws equal to your Wisdom modifier for the next minute, but you must maintain concentration.
Level 8: Potent Spellcasting: Your cantrips now do additional Radiant damage equal to your Wisdom modifier.
Level 17: All allies within 30 ft of you share your resistance to necrotic damage. Also, your Channel Divinity for Turning/Destroying Undead increases from a 30 ft radius to a 60 ft radius.
Domain Spells:
1. Protection from Evil and Good. Wrathful Smite.
2. Branding Smite. Lesser Restoration.
3. Crusader's Mantle. Remove Curse.
4. Banishment. Death Ward.
5. Destructive Wave. Dispel Evil and Good.
Just a thought. Feel free to use or ignore whatever you find interesting.
what if your DM lays out a storyline that doesn't have undead in it? Suddenly you're just some random dude throwing Guiding Bolts and Healing Words all day.
You say that like its a bad thing, lol
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Starting at 2nd level, as an action you touch a creature to ward off external influences. When you use this channel divinity option, you can choose one of the following effects:
Cleansing: Any mark (such as the effect of the Hunter’s Mark spell) that has been placed on the creature is removed.
Concealing: The effect of any divination spell or other effect which is allowing another creature to know the location of the target is removed.
Liberating: The effect of any spell which is causing the target to take actions against its will is removed. If a target is possessed by another creature or targeted by a different feature causing it to take actions against its will, the other creature must make a Charisma saving throw. On a failed save, the other creature loses its possession or control of the target.
If a spell was cast at a level higher than your proficiency bonus, then this Channel Divinity option fails to remove its effect. After you have successfully removed an effect using this Channel Divinity option, the target becomes immune to subsequent instances of that effect for 1 minute.
Its kinda like Dispel Magic, but not limited to only spell effects so long as the effect still fulfills one of the criteria. It also gives a "shield" against enemies which are spamming those types of effects for the target for a minute
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I wanted to run a Taoist style exorcist of any class, I wound up doing it with the Twilight Cleric. So far, I am pretty happy with how it feels in the game w/ some degree of reskinning for flavor.
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all Clerics can Destroy Undead to a lesser degree, but maybe some have an extreme focus in this regard... like a Circle of the Moon Druid gets better Wildshapes and faster, an Exorcist can perhaps Destroy beefier abominations at lower levels
The closest we have is the Arcana domain, which can turn fiends, celestials, and fey (only one at a time though) and can later use Banishment with a Channel Divinity. But yeah, I’d like a cleric that could specialize more in that.
Seems like a fun idea. Although, turning beefier undead seems like a lost cause because many of beefiest undead have Turn Immunity, which would mean they autosucceed against the effect (unless you designed your ability to specifically bypass this).
I would agree that Arcana is a pretty close approximation of something like that that already exists. In addition to being able to turn more creatures, they also have the "Spell Breaker" feature, which allows you to remove spell effects acting on creatures. This, to me, also fits the flavor of an exorcist removing harmful marks and effects that a foreign being has left on the target.
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
You could definitely homebrew something for your table like a "Cleric: Domain of Exorcism" that specializes in turning and/or destroying more powerful undead, at the expense of other capabilities. But that level of specialization has one danger - what if your DM lays out a storyline that doesn't have undead in it? Suddenly you're just some random dude throwing Guiding Bolts and Healing Words all day. You'd never get a chance to really shine. You would have to coordinate with your DM before a campaign begins to ensure that there will be enough opportunities for this new subclass to shine to make the effort worthwhile.
Meanwhile, what about something like...
Cleric: Domain of Exorcism:
Level 1: Eyes of the Grave: You may use an action to concentrate and sense the presence of any undead within 60 ft of you who are not behind total cover.
Level 1: Contra Immortuos: You have resistance against necrotic damage.
Level 2: Channel Divinity: Keeper of Courage: As an action you present your holy symbol and recite a prayer. All allies within 30 ft who can hear you gain temporary Hit Points equal to your cleric level. Also, for the next minute they cannot be feared or charmed by undead, and cannot have their Hit Point maximum reduced as an effect of an undead attack.
Level 2: When you use your Channel Divinity to Turn Undead, the CR of undead who are destroyed by failing the saving throw is doubled. (CR 1 at Lvl 2, CR 2 at Lvl 8, CR 4 at Lvl 11, CR 6 at Lvl 14, CR 8 at Lvl 17.)
Level 6: Censure: Once per short or long rest you may use an action to perform an elegiac prayer, forcing all undead within 30 ft who can hear you to make a Wisdom save. Those who fail suffer a penalty to their attack rolls, skill checks, and savings throws equal to your Wisdom modifier for the next minute, but you must maintain concentration.
Level 8: Potent Spellcasting: Your cantrips now do additional Radiant damage equal to your Wisdom modifier.
Level 17: All allies within 30 ft of you share your resistance to necrotic damage. Also, your Channel Divinity for Turning/Destroying Undead increases from a 30 ft radius to a 60 ft radius.
Domain Spells:
1. Protection from Evil and Good. Wrathful Smite.
2. Branding Smite. Lesser Restoration.
3. Crusader's Mantle. Remove Curse.
4. Banishment. Death Ward.
5. Destructive Wave. Dispel Evil and Good.
Just a thought. Feel free to use or ignore whatever you find interesting.
Anzio Faro. Protector Aasimar light cleric. Lvl 18.
Viktor Gavriil. White dragonborn grave cleric. Lvl 20.
Ikram Sahir ibn-Malik al-Sayyid Ra'ad. Brass dragonborn draconic sorcerer Lvl 9. Fire elemental devil.
Wrangler of cats.
You say that like its a bad thing, lol
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
I also had an idea for a CD option
Its kinda like Dispel Magic, but not limited to only spell effects so long as the effect still fulfills one of the criteria. It also gives a "shield" against enemies which are spamming those types of effects for the target for a minute
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
I wanted to run a Taoist style exorcist of any class, I wound up doing it with the Twilight Cleric. So far, I am pretty happy with how it feels in the game w/ some degree of reskinning for flavor.