I am working on developing the lore of my setting. To further this effort I am writing a story for each class of character that describes the sort of things characters of that type would be doing in their day-to-day pursuits so if the PCs run across an NPC that is a character and not a peasant I will be able to draw on ideas from the story to roleplay the NPCs dialogue. Most my experience in D&D is from the AD&D days, which is much different from D&D 5th ed.
The character I am going to write a story about is a cleric devoted to a god of industry that fits into the Greek pantheon. He is going to journey to an agricultural area with an established "church" devoted to a god of agriculture. Since there are many industries that support the agricultural community including almost any guild that are more in keeping with an industrial bent there are a wealth of opportunities to make this work, but there will be some friction with the established "church".
I want the character to be beginning their career so they would be level 1, but will very soon become level 2 in the story. They will travel to the community and then begin by commissioning the construction of a shrine to the new god. He will oversee the construction and get to know the populace and the government officials so they are able to manage the establishment and growth of a flock.
Could someone provide some thoughts on how to build this character? I was thinking of making the character a dwarf because Dwarves are generally associated with industrial pursuits as opposed to agricultural.
Thanks in advance for any help you may wish to offer.
Well, firstly, hill dwarves are never a bad option for a cleric, so if you're interested in dwarves I recommend that. They give you proficiency with a warhammer as well, so that's nice.
As for their domain, it seems either forge or nature domain would suit your character best? As a god of industry, forge is a natural fit for his clerics, and if your cleric prefers working on buildings and craftsmanship then it would be the obvious choice. If you choose to instead focus on the agricultural spin, Nature domain is still a great option (Though its channel divinity leaves something to be desired. It's not bad, it's just really dependent on your setting), and those two are actually some of my favorite domains to play as.
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It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
Yes, a Forge focused deity sounds like the domain I will use. A subsequent question I came up with is should I stick with the Greek pantheon or should I go to another. The reason I am pondering this option is because I am changing race from the dominant race of the region. The region is a human dominated region with a dwarven culture in the mountains to the north. I am considering the dwarves to have a different pantheon so therefore I am leaning to a different pantheon for this character.
As far as what Industry might cover as a theological force, I think it would cover almost everything else except the soldiering trades in the community. If you were to choose a domain in an agricultural province where the townsfolk were merchants, tradesman and laborers in other industries (lumber jacks and loom workers), I figure the town would be dominated by Industry followers rather than Agriculture followers. The countryside and the most prosperous farmers that lived in town would all be Agriculture followers. The soldiers and adventurers passing through town are somewhat left out but I will just have to figure out how to tell that story too.
As I understand pantheistic people’s, most individuals might have a god they favor, but will pray to whoever will help them with what they need. The idea of only ever praying to a single god is all but non existent, save for the few who are priests of that god. So a farmer might generally pray to ceres, but if he’s taking a trip, he’ll ask Mercury for help on the journey or if he’s looking for a wife he’ll go to Aphrodite, or if his son gets drafted he’d ask ares to protect him, if he’s going hunting, he’ll call on Diana for help. And of course he’ll ask Zeus for the rain, and ask Hades to protect the souls of loved ones who have died. So most settlements of any size are going to have shrines to most all of the gods. Certainly there will be larger and smaller shrines in different communities, but everyone could be represented. Could be this industry cleric, I’m going to guess worshiping Hephaestus, was sent to tend/start up the local shrine by the higher ups in his church.
And if this is a homebrew world, you can certainly let the dwarves worship the Greek gods. Why not? Unless religious conflict is a theme of the campaign, keep it simple so you don’t need to remember the names of five dozen gods subdivided and cross-referenced by race and domains when it won’t really matter to the story.
Thanks Xalthu (Zall - thoo?). I want to capture the fact that to some of the people they run across it will be very important who they worship, and to some extent whether they do so in the proper fashion. So the particular story line of this cleric is that he has been sent as an advance man to establish the worship of the "Industrial" god. As a result there will be some drama because other clerics prefer the status quo where their deity is the only one supported by clerics in the area. The political forces will play a role but are concerned not to appear to take sides in this matter. When I am done I hope to have good stories to throw into the main campaign about some random cleric that crosses the party's path; who is he and what is he up to?
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I am working on developing the lore of my setting. To further this effort I am writing a story for each class of character that describes the sort of things characters of that type would be doing in their day-to-day pursuits so if the PCs run across an NPC that is a character and not a peasant I will be able to draw on ideas from the story to roleplay the NPCs dialogue. Most my experience in D&D is from the AD&D days, which is much different from D&D 5th ed.
The character I am going to write a story about is a cleric devoted to a god of industry that fits into the Greek pantheon. He is going to journey to an agricultural area with an established "church" devoted to a god of agriculture. Since there are many industries that support the agricultural community including almost any guild that are more in keeping with an industrial bent there are a wealth of opportunities to make this work, but there will be some friction with the established "church".
I want the character to be beginning their career so they would be level 1, but will very soon become level 2 in the story. They will travel to the community and then begin by commissioning the construction of a shrine to the new god. He will oversee the construction and get to know the populace and the government officials so they are able to manage the establishment and growth of a flock.
Could someone provide some thoughts on how to build this character? I was thinking of making the character a dwarf because Dwarves are generally associated with industrial pursuits as opposed to agricultural.
Thanks in advance for any help you may wish to offer.
Well, firstly, hill dwarves are never a bad option for a cleric, so if you're interested in dwarves I recommend that. They give you proficiency with a warhammer as well, so that's nice.
As for their domain, it seems either forge or nature domain would suit your character best? As a god of industry, forge is a natural fit for his clerics, and if your cleric prefers working on buildings and craftsmanship then it would be the obvious choice. If you choose to instead focus on the agricultural spin, Nature domain is still a great option (Though its channel divinity leaves something to be desired. It's not bad, it's just really dependent on your setting), and those two are actually some of my favorite domains to play as.
It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
Yes, a Forge focused deity sounds like the domain I will use. A subsequent question I came up with is should I stick with the Greek pantheon or should I go to another. The reason I am pondering this option is because I am changing race from the dominant race of the region. The region is a human dominated region with a dwarven culture in the mountains to the north. I am considering the dwarves to have a different pantheon so therefore I am leaning to a different pantheon for this character.
As far as what Industry might cover as a theological force, I think it would cover almost everything else except the soldiering trades in the community. If you were to choose a domain in an agricultural province where the townsfolk were merchants, tradesman and laborers in other industries (lumber jacks and loom workers), I figure the town would be dominated by Industry followers rather than Agriculture followers. The countryside and the most prosperous farmers that lived in town would all be Agriculture followers. The soldiers and adventurers passing through town are somewhat left out but I will just have to figure out how to tell that story too.
As I understand pantheistic people’s, most individuals might have a god they favor, but will pray to whoever will help them with what they need. The idea of only ever praying to a single god is all but non existent, save for the few who are priests of that god. So a farmer might generally pray to ceres, but if he’s taking a trip, he’ll ask Mercury for help on the journey or if he’s looking for a wife he’ll go to Aphrodite, or if his son gets drafted he’d ask ares to protect him, if he’s going hunting, he’ll call on Diana for help. And of course he’ll ask Zeus for the rain, and ask Hades to protect the souls of loved ones who have died. So most settlements of any size are going to have shrines to most all of the gods. Certainly there will be larger and smaller shrines in different communities, but everyone could be represented. Could be this industry cleric, I’m going to guess worshiping Hephaestus, was sent to tend/start up the local shrine by the higher ups in his church.
And if this is a homebrew world, you can certainly let the dwarves worship the Greek gods. Why not? Unless religious conflict is a theme of the campaign, keep it simple so you don’t need to remember the names of five dozen gods subdivided and cross-referenced by race and domains when it won’t really matter to the story.
Thanks Xalthu (Zall - thoo?). I want to capture the fact that to some of the people they run across it will be very important who they worship, and to some extent whether they do so in the proper fashion. So the particular story line of this cleric is that he has been sent as an advance man to establish the worship of the "Industrial" god. As a result there will be some drama because other clerics prefer the status quo where their deity is the only one supported by clerics in the area. The political forces will play a role but are concerned not to appear to take sides in this matter. When I am done I hope to have good stories to throw into the main campaign about some random cleric that crosses the party's path; who is he and what is he up to?