Looking to get some feedback on this as I am struggling with the decision. My Cleric is a Hill Dwarf Life Cleric. STR:14 DEX:8 CON:15 INT:10 WIS:16 CHA:12. He is set up to be a heal/buff bot. The only save spells I have are Sacred Flame and Sanctuary. I am considering Resilient (Con) or Warcaster. Grab the one I didn't pick now at 8 and then push Wisdom. Thoughts? Or advice on a different direction?
Those are really the three big feats (wis bump, resilient con and warcaster) for you, and all of them will be useful. And it's really kind of a tough call which one to take first. Normally, I'd say go wis first. Not only for making your save dc higher, but also for boosting the amount you heal (granted, not by much, but it adds up over time). And it will help your spiritual weapon to hit and damage. But that odd number in con is just begging to be topped up.
In these first few levels, how has your character played? Do you find yourself up in melee much? Are you having a hard time keeping bless active? Do you think you'll need to make a lot of concentration saves? Then maybe resilient or warcaster first, then wis, then the third one.
Another consideration could be the rest of the party. Do you have a pally who's aura that boosts saves is going to come online soon, and do you stand near them a lot? That could also be a factor.
In the end, I don't think you can go wrong. They are all good choices and will all be really useful for you. Really, no matter which one you pick, you have times you're glad you did, and times you wished you'd gone with one of the others.
I tend to be in melee a lot considering the heavy armor and high HP from being Dwarf. I do find myself having issues keeping bless up and we have no pally. Doing a little testing, I believe I am leaning towards resilient con. The rounded up con gives a +3 more to the save making it a +5 and more hit points to assist with being in melee.
Yeah you've got the right idea. I would pick up resilient (con) at 4, warcaster at 8, and then max wisdom. Spirit guardians will be your haymaker from level 5 on, and there will be more than a few times where you wished you had the starting feat of a VHuman to already have warcaster. Ironclad concentration checks are more important than raw wisdom to clerics because their concentration spells (mostly just spirit guardians) are so high impact. The reason you go resilient first is because it is the more versatile feat. It boosts your concentration checks while also boosting your general defenses by raising HP and making you better at all con saves, not just concentration. It's worth a little less to you as a dwarf with poison resistance, but still the better 1st choice.
I think your spell selection is really solid, classic life cleric choices with the quintessential damaging cleric spells. Make sure to pick up spirit guardians at level 5 and you're ready to enjoy your main kit for the rest of your career. It's a very satisfying play style that leaves plenty of room for non power based character decisions within your spell selection because spiritual weapon + spirit guardians does so much heavy lifting.
For the love of everything please don't fall into the classic healbot trap. Healing during combat is rarely worth more than spending that action on dealing damage or otherwise incapacitating the enemies. You may have a sweet arsenal of healing spells for damage and conditions at the ready, but you should be spending most of your spell slots on guiding bolt/spiritual weapon/spirit guardians. Then, when the situation is dire, you can pull out the right healing spell and do it super effectively because you're a life cleric. Try to focus your healing during downtime, the times when you're in between fights but don't have enough time to short rest.
Yeah you've got the right idea. I would pick up resilient (con) at 4, warcaster at 8, and then max wisdom. Spirit guardians will be your haymaker from level 5 on, and there will be more than a few times where you wished you had the starting feat of a VHuman to already have warcaster. Ironclad concentration checks are more important than raw wisdom to clerics because their concentration spells (mostly just spirit guardians) are so high impact. The reason you go resilient first is because it is the more versatile feat. It boosts your concentration checks while also boosting your general defenses by raising HP and making you better at all con saves, not just concentration. It's worth a little less to you as a dwarf with poison resistance, but still the better 1st choice.
I think your spell selection is really solid, classic life cleric choices with the quintessential damaging cleric spells. Make sure to pick up spirit guardians at level 5 and you're ready to enjoy your main kit for the rest of your career. It's a very satisfying play style that leaves plenty of room for non power based character decisions within your spell selection because spiritual weapon + spirit guardians does so much heavy lifting.
For the love of everything please don't fall into the classic healbot trap. Healing during combat is rarely worth more than spending that action on dealing damage or otherwise incapacitating the enemies. You may have a sweet arsenal of healing spells for damage and conditions at the ready, but you should be spending most of your spell slots on guiding bolt/spiritual weapon/spirit guardians. Then, when the situation is dire, you can pull out the right healing spell and do it super effectively because you're a life cleric. Try to focus your healing during downtime, the times when you're in between fights but don't have enough time to short rest.
For the love of everything please don't fall into the classic healbot trap. Healing during combat is rarely worth more than spending that action on dealing damage or otherwise incapacitating the enemies. You may have a sweet arsenal of healing spells for damage and conditions at the ready, but you should be spending most of your spell slots on guiding bolt/spiritual weapon/spirit guardians. Then, when the situation is dire, you can pull out the right healing spell and do it super effectively because you're a life cleric. Try to focus your healing during downtime, the times when you're in between fights but don't have enough time to short rest.
Yeah I mainly only heal if someone drops or gets a massive crit against them. And even then, it's mainly healing word.
Nice. That's the way to do it. I suggest finding a fun way to flavor your spiritual weapon and spirit guardians fi you haven't thought about it. Describing how your spells appear and act is really fun and spirit guardians has some great potential for drama to it.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
I also made a dwarf cleric and healer feat will be useful as I am playing out of the abbys and all of my spell slots go for healing before we realy enter the duengon part were we fight and a tip, spam guidance out of combat he wants to track? cast guidance he wants to go stealthly for scouting cast guidance
With on Odd Con, Resilient Con makes the most sense, but its awfully boring. Long term its better than War Caster and its more generally useful since its all saves not just concentration saves. If you do that first, pay attention how often you would you use Warcaster. If you find that your GM is giving very few attacks of opportunity then Warcaster might not even be worth it. Adding the advantage to Resilience's proficiency is extra protection, but not all that extra helpful. My current character was all set to take Resilient until he found an Amulet of Health and in the short term won't get much out of it. So the question is what next? +2 Wisdom is good and allows you to prepare an extra spell, increase save DC, etc. If you are a shield user then Shield Master could be fun. Good luck. Find something fun to do. Take Fey Touched and misty step around when you want to. Or Telekinetic and push folks on the battlefield with your bonus actions. Or Lucky how many times on a long rest do you think you will need Warcaster to help saves? If its less than 3 then go Lucky.
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Looking to get some feedback on this as I am struggling with the decision. My Cleric is a Hill Dwarf Life Cleric. STR:14 DEX:8 CON:15 INT:10 WIS:16 CHA:12. He is set up to be a heal/buff bot. The only save spells I have are Sacred Flame and Sanctuary. I am considering Resilient (Con) or Warcaster. Grab the one I didn't pick now at 8 and then push Wisdom. Thoughts? Or advice on a different direction?
Here is the link to my Cleric if it helps: https://ddb.ac/characters/38688657/1wFKRs
*Sorry if this has been asked. I couldn't find a thread that matched my question.
Those are really the three big feats (wis bump, resilient con and warcaster) for you, and all of them will be useful. And it's really kind of a tough call which one to take first. Normally, I'd say go wis first. Not only for making your save dc higher, but also for boosting the amount you heal (granted, not by much, but it adds up over time). And it will help your spiritual weapon to hit and damage. But that odd number in con is just begging to be topped up.
In these first few levels, how has your character played? Do you find yourself up in melee much? Are you having a hard time keeping bless active? Do you think you'll need to make a lot of concentration saves? Then maybe resilient or warcaster first, then wis, then the third one.
Another consideration could be the rest of the party. Do you have a pally who's aura that boosts saves is going to come online soon, and do you stand near them a lot? That could also be a factor.
In the end, I don't think you can go wrong. They are all good choices and will all be really useful for you. Really, no matter which one you pick, you have times you're glad you did, and times you wished you'd gone with one of the others.
I tend to be in melee a lot considering the heavy armor and high HP from being Dwarf. I do find myself having issues keeping bless up and we have no pally. Doing a little testing, I believe I am leaning towards resilient con. The rounded up con gives a +3 more to the save making it a +5 and more hit points to assist with being in melee.
Yeah you've got the right idea. I would pick up resilient (con) at 4, warcaster at 8, and then max wisdom. Spirit guardians will be your haymaker from level 5 on, and there will be more than a few times where you wished you had the starting feat of a VHuman to already have warcaster. Ironclad concentration checks are more important than raw wisdom to clerics because their concentration spells (mostly just spirit guardians) are so high impact. The reason you go resilient first is because it is the more versatile feat. It boosts your concentration checks while also boosting your general defenses by raising HP and making you better at all con saves, not just concentration. It's worth a little less to you as a dwarf with poison resistance, but still the better 1st choice.
I think your spell selection is really solid, classic life cleric choices with the quintessential damaging cleric spells. Make sure to pick up spirit guardians at level 5 and you're ready to enjoy your main kit for the rest of your career. It's a very satisfying play style that leaves plenty of room for non power based character decisions within your spell selection because spiritual weapon + spirit guardians does so much heavy lifting.
For the love of everything please don't fall into the classic healbot trap. Healing during combat is rarely worth more than spending that action on dealing damage or otherwise incapacitating the enemies. You may have a sweet arsenal of healing spells for damage and conditions at the ready, but you should be spending most of your spell slots on guiding bolt/spiritual weapon/spirit guardians. Then, when the situation is dire, you can pull out the right healing spell and do it super effectively because you're a life cleric. Try to focus your healing during downtime, the times when you're in between fights but don't have enough time to short rest.
Yeah I mainly only heal if someone drops or gets a massive crit against them. And even then, it's mainly healing word.
Nice. That's the way to do it. I suggest finding a fun way to flavor your spiritual weapon and spirit guardians fi you haven't thought about it. Describing how your spells appear and act is really fun and spirit guardians has some great potential for drama to it.
Push wisdom
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
If you want a expert healer I would chose healer feat to heal everyone 1d6+4 hp so you don't use a spell slot on minor wounds
I also made a dwarf cleric and healer feat will be useful as I am playing out of the abbys and all of my spell slots go for healing before we realy enter the duengon part were we fight and a tip, spam guidance out of combat he wants to track? cast guidance he wants to go stealthly for scouting cast guidance
Up to what lvl is your campaign going to go? resi con at 4 sounds like a decent pick at this point.
With on Odd Con, Resilient Con makes the most sense, but its awfully boring. Long term its better than War Caster and its more generally useful since its all saves not just concentration saves. If you do that first, pay attention how often you would you use Warcaster. If you find that your GM is giving very few attacks of opportunity then Warcaster might not even be worth it. Adding the advantage to Resilience's proficiency is extra protection, but not all that extra helpful. My current character was all set to take Resilient until he found an Amulet of Health and in the short term won't get much out of it.
So the question is what next? +2 Wisdom is good and allows you to prepare an extra spell, increase save DC, etc. If you are a shield user then Shield Master could be fun. Good luck. Find something fun to do. Take Fey Touched and misty step around when you want to. Or Telekinetic and push folks on the battlefield with your bonus actions. Or Lucky how many times on a long rest do you think you will need Warcaster to help saves? If its less than 3 then go Lucky.