"You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense."
Can a Moon Druid 2/Fighter 5 use the fighter's extra attack action while in wild shape?
Extra Attack is a feature from your class, race or other source, so there's no reason why it shouldn't work. Same for Action Surge, Second Wind etc.
The only caveat that might apply is the "if the new form is physically capable of doing so" part, which might have your DM say no to Action Surge if you're wildshaped into a sloth or something, but that's quite a stretch (and iirc they don't have a stat block). In general the features should work with basically any wildshaped forms.
Two thing to keep in mind though; first is that the Challenge Rating for the creatures you can turn into is determined by how many levels you take in Druid; so with Moon Druid 2/Fighter 5 you'll still only be able to transform into CR 1 creatures (whereas a Druid 6/Fighter 1 would be able to choose CR 2). Second is that some creatures have multiattack, so Extra Attack will actually be redundant for these and may actually be worse (for creatures that can bite and then claw twice).
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Extra Attack is a feature from your class, race or other source, so there's no reason why it shouldn't work. Same for Action Surge, Second Wind etc.
The only caveat that might apply is the "if the new form is physically capable of doing so" part, which might have your DM say no to Action Surge if you're wildshaped into a sloth or something, but that's quite a stretch (and iirc they don't have a stat block). In general the features should work with basically any wildshaped forms.
Two thing to keep in mind though; first is that the Challenge Rating for the creatures you can turn into is determined by how many levels you take in Druid; so with Moon Druid 2/Fighter 5 you'll still only be able to transform into CR 1 creatures (whereas a Druid 6/Fighter 1 would be able to choose CR 2). Second is that some creatures have multiattack, so Extra Attack will actually be redundant for these and may actually be worse (for creatures that can bite and then claw twice).
Would Action Surge allow a second Multiattack? It is a whole new action, not a second attack action IIRC.
Would Action Surge allow a second Multiattack? It is a whole new action, not a second attack action IIRC.
Yup 😄
Multiattack is an action, so you can double it with Action Surge (unlike Haste which only allows one extra attack).
I should have said in my first post, but Multiattack being equal/better than Multiattack obviously only applies while wildshaped, so how valuable Extra Attack is to you will depend on how much time you're likely to spend wildshaped, and how much you expect to use a weapon in regular druid form. It will also depend on what level you expect to reach, as Fighters can eventually get three attacks per turn (11th level) which may tip the scale again, but a lot of campaigns don't get past 10th level depending upon how often your DM hands out levels (or how generous they are with XP).
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
You might be able to find some use out of Extra Attack instead of multi-attack for specific CRs, but when you are comparing beasts that could be 1 (almost 2!!) CR higher, you won't find that you'll gain a lot of benefit from spending 5 entire levels on fighter instead of just boosting your druid level for the higher CR.
A druid 2 is a powerhouse compared to other level 2 characters. Then you're not doing much to buff your druid (except for an extra multiattack per short rest) for 5 levels, when a druid 7 is *already* wild shaping into CR 2 beasts with magic attacks and still behind a fighter 7 in terms of martial ability, let alone a druid 2 multiclass who hasn't really buffed the thing that made them OP at level 2. Being stuck at CR 1 well past character level 6 is a fairly big detriment to a moon druid.
"You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense."
Can a Moon Druid 2/Fighter 5 use the fighter's extra attack action while in wild shape?
Extra Attack is a feature from your class, race or other source, so there's no reason why it shouldn't work. Same for Action Surge, Second Wind etc.
The only caveat that might apply is the "if the new form is physically capable of doing so" part, which might have your DM say no to Action Surge if you're wildshaped into a sloth or something, but that's quite a stretch (and iirc they don't have a stat block). In general the features should work with basically any wildshaped forms.
Two thing to keep in mind though; first is that the Challenge Rating for the creatures you can turn into is determined by how many levels you take in Druid; so with Moon Druid 2/Fighter 5 you'll still only be able to transform into CR 1 creatures (whereas a Druid 6/Fighter 1 would be able to choose CR 2). Second is that some creatures have multiattack, so Extra Attack will actually be redundant for these and may actually be worse (for creatures that can bite and then claw twice).
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Would Action Surge allow a second Multiattack? It is a whole new action, not a second attack action IIRC.
Yup 😄
Multiattack is an action, so you can double it with Action Surge (unlike Haste which only allows one extra attack).
I should have said in my first post, but Multiattack being equal/better than Multiattack obviously only applies while wildshaped, so how valuable Extra Attack is to you will depend on how much time you're likely to spend wildshaped, and how much you expect to use a weapon in regular druid form. It will also depend on what level you expect to reach, as Fighters can eventually get three attacks per turn (11th level) which may tip the scale again, but a lot of campaigns don't get past 10th level depending upon how often your DM hands out levels (or how generous they are with XP).
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
You might be able to find some use out of Extra Attack instead of multi-attack for specific CRs, but when you are comparing beasts that could be 1 (almost 2!!) CR higher, you won't find that you'll gain a lot of benefit from spending 5 entire levels on fighter instead of just boosting your druid level for the higher CR.
A druid 2 is a powerhouse compared to other level 2 characters. Then you're not doing much to buff your druid (except for an extra multiattack per short rest) for 5 levels, when a druid 7 is *already* wild shaping into CR 2 beasts with magic attacks and still behind a fighter 7 in terms of martial ability, let alone a druid 2 multiclass who hasn't really buffed the thing that made them OP at level 2. Being stuck at CR 1 well past character level 6 is a fairly big detriment to a moon druid.
You're barking up the wrong tree trying to blend moon with martials. Dip into barbarian is OK but even that is meh.