We finished Phandelver and after a long rest we are restarting.....and changing over to 2024 PHB etc.
I am DM, my wife has a level 5 druid.
Her spells are :
Cantrips: Shillelagh, Produce Flame, Poison Spray. Lvl1 Create/Destroy Water, Entangle, Cure Wounds and Healing Word Lvl 2 Moonbeam, Pass WO Trace & Enlarge/Reduce
3rd Lvl Conjure animals and Call Lightnining.
In moving over to 2024 edition, she is Circle of the Moon. Therefore when she gets to Level 3 'you always have the following prepared'- Cure Wounds, Moonbeam and Starry Wisp. Lvl 5 - Conjure Animals.
The Question I have is, does she get those spells from her Circle of the Moon....and that 'frees up' slots for her to pick replacements to be ready for Cure Wounds/Moonbeam, Starry Wisp and Conjure Animals
So she would have 4 level 1, 3 level 2 and 2 level 3 spells PLUS Cure Wounds/Moonbeam and conjure animals?
A 5th level Druid can prepare 9 spells of any level, so mixed from 1st to 3rd spells as she desires.
In addition to those 9 prepared spells she always has (as you said from circle of the moon) Starry Wisp (cantrip), Cure Wounds(1st)/Moonbeam(2nd) and conjure animals(3rd) prepared,.
So a total of 4 cantrips (ignoring feats and species that can grant cantrips) and 12 levelled spells prepared all together.
The 4 level 1, 3 level 2 and 2 level 3 for a 5th level Druid are the spell slots available for casting and do not mean prepared spells have to be in the same ratios.
I do not doubt you, but just so I can show my players where we went wrong, where does it explain that they take (at level 5) 9 prepared spells(before the Moon additional) of any level?
I understand they can only cast X amount of spells of each level through spell slots...we had, on our return to D&D been taking that as the number you pick to be prepared too.
Take a look at the Spellcasting class feature in the Druid class description. It explains how all of this works. Here's an excerpt:
Prepared Spells of Level 1+. You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose four level 1 spells from the Druid spell list. Animal Friendship, Cure Wounds, Faerie Fire, and Thunderwave are recommended.
The number of spells on your list increases as you gain Druid levels, as shown in the Prepared Spells column of the Druid Features table. Whenever that number increases, choose additional spells from the Druid spell list until the number of spells on your list matches the number on the table. The chosen spells must be of a level for which you have spell slots. For example, if you’re a level 3 Druid, your list of prepared spells can include six spells of levels 1 and 2 in any combination.
If another Druid feature gives you spells that you always have prepared, those spells don’t count against the number of spells you can prepare with this feature, but those spells otherwise count as Druid spells for you.
Take a look at the Spellcasting class feature in the Druid class description. It explains how all of this works. Here's an excerpt:
Prepared Spells of Level 1+. You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose four level 1 spells from the Druid spell list. Animal Friendship, Cure Wounds, Faerie Fire, and Thunderwave are recommended.
The number of spells on your list increases as you gain Druid levels, as shown in the Prepared Spells column of the Druid Features table. Whenever that number increases, choose additional spells from the Druid spell list until the number of spells on your list matches the number on the table. The chosen spells must be of a level for which you have spell slots. For example, if you’re a level 3 Druid, your list of prepared spells can include six spells of levels 1 and 2 in any combination.
If another Druid feature gives you spells that you always have prepared, those spells don’t count against the number of spells you can prepare with this feature, but those spells otherwise count as Druid spells for you.
Brilliant. Thanks to both of you.
Oh so simple when somebody points you straight at the text that explains it!!!
That all looks correct. D&D Beyond's character builder generally manages this stuff for you, by the way; for instance, the Spells tab tells you how many spells you can prepare based on your level and won't let you go over that number.
Technically speaking you don't have Find Familiar prepared, you have an ability to emulate it with a wild shape or spell slot. Only point here is that it means you can't ritually cast it and let it last beyond a long rest.
Technically speaking you don't have Find Familiar prepared, you have an ability to emulate it with a wild shape or spell slot. Only point here is that it means you can't ritually cast it and let it last beyond a long rest.
Nice catch. Yes it appears on the char sheet as prepared so you can cast it with spell slots, but true it is not actually "prepared". Thanks for this tip!
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Hi all.
We finished Phandelver and after a long rest we are restarting.....and changing over to 2024 PHB etc.
I am DM, my wife has a level 5 druid.
Her spells are :
Cantrips: Shillelagh, Produce Flame, Poison Spray. Lvl1 Create/Destroy Water, Entangle, Cure Wounds and Healing Word Lvl 2 Moonbeam, Pass WO Trace & Enlarge/Reduce
3rd Lvl Conjure animals and Call Lightnining.
In moving over to 2024 edition, she is Circle of the Moon. Therefore when she gets to Level 3 'you always have the following prepared'- Cure Wounds, Moonbeam and Starry Wisp. Lvl 5 - Conjure Animals.
The Question I have is, does she get those spells from her Circle of the Moon....and that 'frees up' slots for her to pick replacements to be ready for Cure Wounds/Moonbeam, Starry Wisp and Conjure Animals
So she would have 4 level 1, 3 level 2 and 2 level 3 spells PLUS Cure Wounds/Moonbeam and conjure animals?
Thanks
A 5th level Druid can prepare 9 spells of any level, so mixed from 1st to 3rd spells as she desires.
In addition to those 9 prepared spells she always has (as you said from circle of the moon) Starry Wisp (cantrip), Cure Wounds(1st)/Moonbeam(2nd) and conjure animals(3rd) prepared,.
So a total of 4 cantrips (ignoring feats and species that can grant cantrips) and 12 levelled spells prepared all together.
The 4 level 1, 3 level 2 and 2 level 3 for a 5th level Druid are the spell slots available for casting and do not mean prepared spells have to be in the same ratios.
Life's hard - get a helmet!
Thank you for that...very interesting.
I do not doubt you, but just so I can show my players where we went wrong, where does it explain that they take (at level 5) 9 prepared spells(before the Moon additional) of any level?
I understand they can only cast X amount of spells of each level through spell slots...we had, on our return to D&D been taking that as the number you pick to be prepared too.
Thanks again.
Take a look at the Spellcasting class feature in the Druid class description. It explains how all of this works. Here's an excerpt:
pronouns: he/she/they
Brilliant. Thanks to both of you.
Oh so simple when somebody points you straight at the text that explains it!!!
So just to clarify.....its so much more than when I used to play back in the 80s hahah (and my wife would go and pick a complex class)
My wifes level 5 Wood Elf Druid (circle of the Moon and Primal Order = Magician) should have-
9 Prepared spells PLUS
3 Cantrips + 1 more for 'Magician' Primal Order.
Druid = Speak with Animals (Prepared)
Level 2 = Find Familiar Spell (Prepared)
Wood Elf - Lvl 1 = Druidcraft Cantrip . Lvl 3 Longstrider (Prepared) Level 5 Pass Without Trace (prepared)
Circle of the Moon = Lvl 3= Starry Wisp, Cure Wounds, Moonbeam and Lvl 5 Conjure Animals
Thanks again for all the input and replies.
That all looks correct. D&D Beyond's character builder generally manages this stuff for you, by the way; for instance, the Spells tab tells you how many spells you can prepare based on your level and won't let you go over that number.
pronouns: he/she/they
Thanks again.
Yes I added a bit of complexity to it (for me anyway) because I was trying to convert her 5e sheet to the 2024....so wasnt sure I had done it right.
Technically speaking you don't have Find Familiar prepared, you have an ability to emulate it with a wild shape or spell slot. Only point here is that it means you can't ritually cast it and let it last beyond a long rest.
Nice catch. Yes it appears on the char sheet as prepared so you can cast it with spell slots, but true it is not actually "prepared". Thanks for this tip!
Life's hard - get a helmet!