Question, my Character a 2 lvl fighter and 5 lvl blade song Wizard, with haste, blade song, and auction surge He can attack 6 times. I'm going to be going into take a 3rd lvl of fighter soon. Should I take Battle Master, for Trip Attack, Maneuvering Attack, and Riposte or Samurai for Fighting Spirit for Advantage on attacking rolls?
Well, first, I’d re-think taking more fighter as it will delay your spell progression. Imo, the wizard spells are going to be more valuable than what you get from fighter. That said, I’d probably go battlemaster. Much more versatile, and more interesting choices to make.
The big exception would be if your campaign only does 1-2 fights per day. Samurai recharges on a lost rest, so if there’s not many fights, you’ll use it a lot, especially with your haste, action surge combo, it will be a really good round.
But battle master will will probably give you some utility even if you have more combats.
That’s also is only considering combat. Samurai can give you those skill proficiencies that will make you more useful out of combat. So if your campaign is more role play heavy, you might consider that factor.
Question, my Character a 2 lvl fighter and 5 lvl blade song Wizard, with haste, blade song, and auction surge He can attack 6 times. I'm going to be going into take a 3rd lvl of fighter soon. Should I take Battle Master, for Trip Attack, Maneuvering Attack, and Riposte or Samurai for Fighting Spirit for Advantage on attacking rolls?
How on earth does your character attack 6 times? You do not have access to Extra Attack and even if you did have Extra Attack you still should not be able to attack 6 times. 5 should be your limit (2 for your Action, Action Surge for 2 more and 1 more for Haste). Please correct me if I am wrong.
But back to the topic on hand Battle Master gives you better options for the 3rd level dip. While the Samurai's Fighting Spirit is a great ability like Xalthu said it only recharges on a long rest. The Battle Master can to a degree replicate Fighting Spirit with maneuvers like Trip Attack.
Question, my Character a 2 lvl fighter and 5 lvl blade song Wizard, with haste, blade song, and auction surge He can attack 6 times. I'm going to be going into take a 3rd lvl of fighter soon. Should I take Battle Master, for Trip Attack, Maneuvering Attack, and Riposte or Samurai for Fighting Spirit for Advantage on attacking rolls?
How on earth does your character attack 6 times? You do not have access to Extra Attack and even if you did have Extra Attack you still should not be able to attack 6 times. 5 should be your limit (2 for your Action, Action Surge for 2 more and 1 more for Haste). Please correct me if I am wrong.
But back to the topic on hand Battle Master gives you better options for the 3rd level dip. While the Samurai's Fighting Spirit is a great ability like Xalthu said it only recharges on a long rest. The Battle Master can to a degree replicate Fighting Spirit with maneuvers like Trip Attack.
This is a really good point. Right now, with haste and action surge, you should only have 3 attacks/round. Regular attack, attack from haste, then one more regular from action surge. Which is another reason to switch back to wizard, level6 bladesinger gets you another attack.
Original topic: I decided to go battle master and use summon familiar for advantage i can also move him with Maneuvering Attack to have advantage on an other targets if need be
***sorry for the confusion I had 6lvl blade song and 2 lvl fighter
Other topic: So what I'm reading is Haste attack action doesn't dupe with action surge?
this is how i thought it worked.
Regular attack
blade song attack,
haste attack
x2 with action surge
= 6,
but if it doesn't work like that its good to know thank you.
Original topic: I decided to go battle master and use summon familiar for advantage i can also move him with Maneuvering Attack to have advantage on an other targets if need be
***sorry for the confusion I had 6lvl blade song and 2 lvl fighter
Other topic: So what I'm reading is Haste attack action doesn't dupe with action surge?
this is how i thought it worked.
Regular attack
blade song attack,
haste attack
x2 with action surge
= 6,
but if it doesn't work like that its good to know thank you.
Yup Haste grants one additional Action much like Action Surge but it has the restriction that the Action can only be used to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.
Therefore you will only get one single attack out of the Action granted by Haste. Also there is no such thing as a "blade song attack".
So what you get is Action - 2 attacks (one of which can be replaced by a cantrip). Action Surge - 2 attacks (one of which can be replaced by a cantrip). Haste Action - 1 attack. For a total of 5 attacks
Question, my Character a 2 lvl fighter and 5 lvl blade song Wizard, with haste, blade song, and auction surge He can attack 6 times. I'm going to be going into take a 3rd lvl of fighter soon. Should I take Battle Master, for Trip Attack, Maneuvering Attack, and Riposte or Samurai for Fighting Spirit for Advantage on attacking rolls?
Well, first, I’d re-think taking more fighter as it will delay your spell progression. Imo, the wizard spells are going to be more valuable than what you get from fighter.
That said, I’d probably go battlemaster. Much more versatile, and more interesting choices to make.
The big exception would be if your campaign only does 1-2 fights per day. Samurai recharges on a lost rest, so if there’s not many fights, you’ll use it a lot, especially with your haste, action surge combo, it will be a really good round.
But battle master will will probably give you some utility even if you have more combats.
That’s also is only considering combat. Samurai can give you those skill proficiencies that will make you more useful out of combat. So if your campaign is more role play heavy, you might consider that factor.
How on earth does your character attack 6 times? You do not have access to Extra Attack and even if you did have Extra Attack you still should not be able to attack 6 times. 5 should be your limit (2 for your Action, Action Surge for 2 more and 1 more for Haste). Please correct me if I am wrong.
But back to the topic on hand Battle Master gives you better options for the 3rd level dip. While the Samurai's Fighting Spirit is a great ability like Xalthu said it only recharges on a long rest. The Battle Master can to a degree replicate Fighting Spirit with maneuvers like Trip Attack.
Thank you I will seriously consider this
This is a really good point. Right now, with haste and action surge, you should only have 3 attacks/round. Regular attack, attack from haste, then one more regular from action surge.
Which is another reason to switch back to wizard, level6 bladesinger gets you another attack.
Original topic: I decided to go battle master and use summon familiar for advantage i can also move him with Maneuvering Attack to have advantage on an other targets if need be
***sorry for the confusion I had 6lvl blade song and 2 lvl fighter
Other topic: So what I'm reading is Haste attack action doesn't dupe with action surge?
this is how i thought it worked.
Regular attack
blade song attack,
haste attack
x2 with action surge
= 6,
but if it doesn't work like that its good to know thank you.
Yup Haste grants one additional Action much like Action Surge but it has the restriction that the Action can only be used to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.
Therefore you will only get one single attack out of the Action granted by Haste. Also there is no such thing as a "blade song attack".
So what you get is Action - 2 attacks (one of which can be replaced by a cantrip). Action Surge - 2 attacks (one of which can be replaced by a cantrip). Haste Action - 1 attack. For a total of 5 attacks
Stay fighter 2, don't go any further it's not worth it!