I'm working on a build for a level 8 Shifter Rune Knight who will probably be subbed into my current campaign sometime in the nearish future. Party he'd be joining: Barbarian grappler, Swashbuckler Rogue, ranged Rogue with a couple levels of trickster Cleric, Ranger/Druid multiclass, Necromancer. Will be replacing a Eloquence Bard 7/ Peace Cleric 1 who's mostly battlefield control. We fight a good amount of spellcasters, especially with illusion magic, so I don't want to negate most of the party's battlefield control with the swap. I want to play him as a hard-hitting tank, maybe with some control abilities as well. Mostly I'm wondering if the build I have has a good shot at meshing well with the party.
Race: Beasthide Shifter. +2 Con, +1 Str ASI, Athletics prof Rolled stats: 17, 15, 14, 14, 12, 6. Currently applied as STR 17, DEX 12, CON 15, INT 6, WIS 14, CHA 14 Background: Haunted One. Survival and Investigation prof Class: Rune Knight Prof: Intimidation, Animal Handling Fighting Style: Dueling Runes: Fire, Stone, Storm, but open to suggestions ASI Improvements: 4th: Con, Con, 6th, Str, Con, 8th, Undecided Equipment: Battleaxe, Chain Mail, two handaxes, Shield AC: 18, 19 while shifted
My main question is what to do with the Level 8 ASI. Current stats are STR 19, DEX 12, CON 20, INT 6, WIS 14, CHA 14 after the first two ASI. Debating if I should do STR 20, or if it'd be more worthwhile to take a feat, and which feats to consider.
Second question would be if the stats look decent enough. Was wondering if I should make DEX one of the 14s for the initiative bonus. Wasn't sure if I'd need it being a tank, especially since ideally I'd move after the Barbarian to take advantage of Totem Warrior Wolf buffs.
Third would be if you have any magic item suggestions. Going to see about getting at least +1 armor, Battleaxe and shield, as the party has +1 weapons and armor, just starting to get +2s. But if you can thing of anything interesting or creative that's not super broken, I'll take suggestions.
Seems like basic combat would be: bonus action shift turn 1 and attack, bonus action increase size turn 2 and attack, use runes as bonus actions in subsequent turns.
Something like slasher could give you the 1 str and a bit of control in slowing down enemies. Or switch to a warhammer and take crusher to move people around, again with the str point. And sentinel is always a solid control feat, No str, though. But after you embiggen, you can really lock down a big area.
I'm confused, the starting stats you list and the ASI you sat your going with at 4 and 6 would give you 18s for both Strength and Constitution.
With that being said, if your strength really is 19 at level 8 and you have no other odd ability scores I would invest in one of the half feats that give a +1 to strength, like Slasher.
If you're allowed a rare magic item, I'd consider switching to warhammer, taking the Crusher feat for the +1 STR and adding a Battering Shield on top of it
EDIT: note that only your Storm rune uses your bonus action. Fire gets triggered when you hit something, and Stone is a reaction, so both will be in play on your early turns
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Heavy Armor Master would give you the +1 Strength and take 3 points off non magical attacks. Something to consider if you'd like to be a bit more of a tank.
Another possibility is moving 1 point from Con to your Str then take the Durable feat. You'd end up with max Con and Str, and have max HP recovery during short rests.
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Hi everyone
I'm working on a build for a level 8 Shifter Rune Knight who will probably be subbed into my current campaign sometime in the nearish future. Party he'd be joining: Barbarian grappler, Swashbuckler Rogue, ranged Rogue with a couple levels of trickster Cleric, Ranger/Druid multiclass, Necromancer. Will be replacing a Eloquence Bard 7/ Peace Cleric 1 who's mostly battlefield control. We fight a good amount of spellcasters, especially with illusion magic, so I don't want to negate most of the party's battlefield control with the swap. I want to play him as a hard-hitting tank, maybe with some control abilities as well. Mostly I'm wondering if the build I have has a good shot at meshing well with the party.
Race: Beasthide Shifter. +2 Con, +1 Str ASI, Athletics prof
Rolled stats: 17, 15, 14, 14, 12, 6. Currently applied as STR 17, DEX 12, CON 15, INT 6, WIS 14, CHA 14
Background: Haunted One. Survival and Investigation prof
Class: Rune Knight
Prof: Intimidation, Animal Handling
Fighting Style: Dueling
Runes: Fire, Stone, Storm, but open to suggestions
ASI Improvements: 4th: Con, Con, 6th, Str, Con, 8th, Undecided
Equipment: Battleaxe, Chain Mail, two handaxes, Shield
AC: 18, 19 while shifted
My main question is what to do with the Level 8 ASI. Current stats are STR 19, DEX 12, CON 20, INT 6, WIS 14, CHA 14 after the first two ASI. Debating if I should do STR 20, or if it'd be more worthwhile to take a feat, and which feats to consider.
Second question would be if the stats look decent enough. Was wondering if I should make DEX one of the 14s for the initiative bonus. Wasn't sure if I'd need it being a tank, especially since ideally I'd move after the Barbarian to take advantage of Totem Warrior Wolf buffs.
Third would be if you have any magic item suggestions. Going to see about getting at least +1 armor, Battleaxe and shield, as the party has +1 weapons and armor, just starting to get +2s. But if you can thing of anything interesting or creative that's not super broken, I'll take suggestions.
Seems like basic combat would be: bonus action shift turn 1 and attack, bonus action increase size turn 2 and attack, use runes as bonus actions in subsequent turns.
Something like slasher could give you the 1 str and a bit of control in slowing down enemies.
Or switch to a warhammer and take crusher to move people around, again with the str point.
And sentinel is always a solid control feat, No str, though. But after you embiggen, you can really lock down a big area.
I'm confused, the starting stats you list and the ASI you sat your going with at 4 and 6 would give you 18s for both Strength and Constitution.
With that being said, if your strength really is 19 at level 8 and you have no other odd ability scores I would invest in one of the half feats that give a +1 to strength, like Slasher.
Didn't include the racial stat gains in those numbers. That's where the extra +2 Con and +1 Str come from
If you're allowed a rare magic item, I'd consider switching to warhammer, taking the Crusher feat for the +1 STR and adding a Battering Shield on top of it
EDIT: note that only your Storm rune uses your bonus action. Fire gets triggered when you hit something, and Stone is a reaction, so both will be in play on your early turns
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Heavy Armor Master would give you the +1 Strength and take 3 points off non magical attacks. Something to consider if you'd like to be a bit more of a tank.
Another possibility is moving 1 point from Con to your Str then take the Durable feat. You'd end up with max Con and Str, and have max HP recovery during short rests.