Hey, I wanted to make a homebrew for judo/ ju jitsu monk. Let me know if theirs anyway to simplify/ balance it better.
Monk Subclass: The Way of Yeilding
3. The Gentle Way: You may make grapple checks and shove attacks based on dexterity and acrobatics, instead of strength and athletics.
Center of the circle: if you move or knock a target prone using a grapple or shove, you may pivot them to any square adjacent to you.
Throw with impact: When you make successfully use a shove attack to knock a target prone, you may use your bonus action, to do the same damage as one of your unarmed strikes.
6. Your Throws improve further.
Sacrifice throw: you gain advantage on shove actions, if you Knock yourself prone as well.
Redirecting throw: if a creature makes a failed attack against you, you may spend one qi point to make a shove attack against them, as a reaction. This is a throw with impact. Add their str modifier to the damage, instead of your own modifier.
Stunning Throw: Whenever you successfully use a shove action to knock an target prone, spend one ki point to add the effect of a stunning strike.
11. Joint lock. While grappled with a target, you may make an additional grapple check, and spend 1 qi point, to break their limb. All of these attacks also do damage equal to an unarmed strike. Record that damage. Their effects last until:
(1) the target receives magical regeneration,
OR
(2) a DC medicine check equal to the damage taken (to pop the bone back into place) and then heals either half of the damage to be able to use the limb with disadvantage (sprained), or heals all of the damage taken, to regain normal limb use.
Leg Lock: if grappled with a prone target, you may make a grapple check to break their leg. They can no longer stand up.
Wing Lock: if grappled with a winged target, you may make a grapple check to break their wing. If you do, they can no longer fly.
Arm Lock: if grappled with a target with an hand ir claw weapon attack, you may make a grapple check to break their arm. If you do, they can no longer use that arm for attacks or skill checks.
17. Choke Hold: against a grappled target, you make an additional grapple check and expend 2 Ki points. If you succeed, the target is in a chokehold until your grapple ends. Each round it starts in the chokehold the target must make a constitution saving throw, or becomes unconscious for that round, and stunned the next round. This does not work against creatures immune to the poisoned or unconscious conditions.
I'd prefer "The Gentle Way," which is how I learned to interpret Judo. Gentle also sounds more deliberate than "soft".
I enjoy the level 6 throws. I'm getting randori flashbacks from Judo class.
Joint lock has to have a way to be ended. Maybe the condition lasts until the receive healing, or healing equal to that attack's damage.
Reduce choke hold to one round. Most people who get choked out regain consciousness pretty quickly. Maybe out for one round, disadvantage for the following round on pretty much everything (due to being woozy).
Hey, I wanted to make a homebrew for judo/ ju jitsu monk. Let me know if theirs anyway to simplify/ balance it better.
Monk Subclass: The Way of Yeilding
3. The Gentle Way: You may make grapple checks and shove attacks based on dexterity and acrobatics, instead of strength and athletics.
Center of the circle: if you move or knock a target prone using a grapple or shove, you may pivot them to any square adjacent to you.
Throw with impact: When you make successfully use a shove attack to knock a target prone, you may use your bonus action, to do the same damage as one of your unarmed strikes.
6. Your Throws improve further.
Sacrifice throw: you gain advantage on shove actions, if you Knock yourself prone as well.
Redirecting throw: if a creature makes a failed attack against you, you may spend one qi point to make a shove attack against them, as a reaction. This is a throw with impact. Add their str modifier to the damage, instead of your own modifier.
Stunning Throw: Whenever you successfully use a shove action to knock an target prone, spend one ki point to add the effect of a stunning strike.
11. Joint lock. While grappled with a target, you may make an additional grapple check, and spend 1 qi point, to break their limb. All of these attacks also do damage equal to an unarmed strike. Record that damage. Their effects last until:
(1) the target receives magical regeneration,
OR
(2) a DC medicine check equal to the damage taken (to pop the bone back into place) and then heals either half of the damage to be able to use the limb with disadvantage (sprained), or heals all of the damage taken, to regain normal limb use.
Leg Lock: if grappled with a prone target, you may make a grapple check to break their leg. They can no longer stand up.
Wing Lock: if grappled with a winged target, you may make a grapple check to break their wing. If you do, they can no longer fly.
Arm Lock: if grappled with a target with an hand ir claw weapon attack, you may make a grapple check to break their arm. If you do, they can no longer use that arm for attacks or skill checks.
17. Choke Hold: against a grappled target, you make an additional grapple check and expend 2 Ki points. If you succeed, the target is in a chokehold until your grapple ends. Each round it starts in the chokehold the target must make a constitution saving throw, or becomes unconscious for that round, and stunned the next round. This does not work against creatures immune to the poisoned or unconscious conditions.
I wouldn't mind if they made a grappling monk but these ki costs seem a bit much.
I'd prefer "The Gentle Way," which is how I learned to interpret Judo. Gentle also sounds more deliberate than "soft".
I enjoy the level 6 throws. I'm getting randori flashbacks from Judo class.
Joint lock has to have a way to be ended. Maybe the condition lasts until the receive healing, or healing equal to that attack's damage.
Reduce choke hold to one round. Most people who get choked out regain consciousness pretty quickly. Maybe out for one round, disadvantage for the following round on pretty much everything (due to being woozy).
I like ,"the way of gravity"