A barbarian swings his axe at the monk, who unconcernedly raises his arm to block the attack. His skin morphs into scales at the point of contact and the monk takes the opportunity to punch the barbarian into the bargain.
Fixes: Dragonfear has 50 foot range and there's no damage on a miss.
Dragon Ki does no bonus damage but you can change your unarmed strikes to any elemental damage type.
Rollback Post to RevisionRollBack
I make homebrew subclasses, usually fixes of existing ones.
Dragon ki - a bit strong for level 3. I am fine with it though because i think monks need more damage. Typically sublcass features usually add damage once per turn only. Maybe you could give the damage bump once per turn at level three, twice per turn at 6, three times per turn at 11 and 4x per turn at level 17 so it scales in a balanced way.
Armor of dragon - i am totally fine with this. Its basically a lesser version the shield spell until your wisdom becomes 20. Monks at lower levels are ki strapped so that will automatically limit the usefullness of this feature. Use this once at level three and you dont have much ki left for anything. It is strong but limited in uses so it is balanced.
Wings of dragon - too expensive which again will limit this features usability at lower levels. 2 or 3ki points is sufficient.
Breath of dragon - They built the current dragon monk to jump in the air, breathe fire and then land. What most people are missing is that the end of a cone is a circle so when you jump in the air and blow your breath weapon to the ground your 20 foot cone becomes a 20 foot diameter circle AOE. Which affects much more squares on a grid than a cone. Thats why i think the damage of breath of dragon stinks. They were accounting for the bigger AOE damage that no one knows about. The designers over thought that. I am rambling though.....
does your dragons breath come on too late? I dont know. The current breath of dragon comes on at level three, even though its too weak, at least you could use it early game. Your version does 4d10 in a 30 foot cone at level 11 for 4ki. Currently i think at level 11 (used 2x per round) you could do 6d8 with breath of dragon (in a 20 foot cone), for two rounds with NO KI COST. That saves you 8ki over two rounds. Thats a huge difference. And then you can punch afterwards because its the attack action. The current version (used 2x per round) scales to 6d10 at level 17 with the option to spend ki and bump it to 8d10. Yours does not scale at all.
Honestly I think i would stay with the currently published version but: 1) make it 3 martial arts die to start instead of two, 2) have it scale to 4 martial arts die and a 30 foot cone at level 11 and 3) a 60 foot cone at 17th with no ki cost.
Having said all that, if you like your version i just think it would need 1) to scale better in size and damage from level 11-20 and 2) add 2 or 3 uses per day first, and after that you could spend 4ki to use it. At level 11 the drakewarden ranger gets a breath weapon that does 8d6 damage scaling to 10d6 at 15th level. And they can get it again with a 3rd level spell slot. I would use those average damage numbers as comparables because your version uses a full action instead of replacing an attack on the attack action.
Dragon fear - its fine. Maybe 30 foot radius is all you need. I am ok with the damage. It is 17th level after all. Maybe one free use per long rest first and anything after that costs 6ki. At this level so many creatures will be immune to fear so this will be mostly for the damage.
Armor of the Dragon: Change "an effect lasting the rest of the round." to either "an effect lasting until the start of your next turn." or "end of your next turn." (I'd say start)
If you activated the effect on the last enemy in initiative turn it would end almost immediately.
Personally I'd have Wings of the Dragon give the same flying speed as the monk has walking speed - easier to remember, for one, and then it can interplay with spells/items that affect walking speed. I would also add a line that you can't use it while wearing armor. (Niche case, but could come up.)
Dragon Ki feels too powerful. I was going to suggest 1/2 Wisdom, but most characters wouldn't get to the +3 stage, so instead I'm going to suggest looking at a lot of the recent stuff they've put out, and tie it to proficiency bonus. Still have it be 1/2 proficiency bonus, only add 'round up.' Not a huge bonus, +1 to start, +2 at level 5, and +3 at level 13, but given the number of attacks per round the monk does it still adds up to be a respectable number. (At level 5 a monk using flurry of blows would get potentially +8 damage from this, compare a fighter with duelist fighting style who could only match that once an encounter by using action surge.)
https://www.dndbeyond.com/subclasses/2019943-way-of-the-dragon
An attempt to fix Ascendant Dragon
I make homebrew subclasses, usually fixes of existing ones.
Way of the Ascendant Dragon but better: https://www.dndbeyond.com/homebrew/subclasses?filter-name=&filter-author=KyrneGnomeBarbarian&filter-author-previous=KyrneGnomeBarbarian&filter-author-symbol=118590905&filter-rating=-40
I'm a social pessimist.
Link didn’t work
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
Unsure what to do. Did I make a mistake somewhere?
I make homebrew subclasses, usually fixes of existing ones.
Way of the Ascendant Dragon but better: https://www.dndbeyond.com/homebrew/subclasses?filter-name=&filter-author=KyrneGnomeBarbarian&filter-author-previous=KyrneGnomeBarbarian&filter-author-symbol=118590905&filter-rating=-40
I'm a social pessimist.
https://www.dndbeyond.com/subclasses/2019943-way-of-the-dragon
Dang it.
https://www.dndbeyond.com/homebrew/subclasses?filter-name=Way of the Dragon&filter-author=KyrneGnomeBarbarian&filter-author-previous=KyrneGnomeBarbarian&filter-author-symbol=118590905&filter-rating=-40
There we go, it works now
I make homebrew subclasses, usually fixes of existing ones.
Way of the Ascendant Dragon but better: https://www.dndbeyond.com/homebrew/subclasses?filter-name=&filter-author=KyrneGnomeBarbarian&filter-author-previous=KyrneGnomeBarbarian&filter-author-symbol=118590905&filter-rating=-40
I'm a social pessimist.
Still does not work.
The filter link under the “Dang it” will take you to the homebrew
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
Thank you.
Good point. My idea for the flavor of Armor was:
A barbarian swings his axe at the monk, who unconcernedly raises his arm to block the attack. His skin morphs into scales at the point of contact and the monk takes the opportunity to punch the barbarian into the bargain.
Fixes: Dragonfear has 50 foot range and there's no damage on a miss.
Dragon Ki does no bonus damage but you can change your unarmed strikes to any elemental damage type.
I make homebrew subclasses, usually fixes of existing ones.
Way of the Ascendant Dragon but better: https://www.dndbeyond.com/homebrew/subclasses?filter-name=&filter-author=KyrneGnomeBarbarian&filter-author-previous=KyrneGnomeBarbarian&filter-author-symbol=118590905&filter-rating=-40
I'm a social pessimist.
Maybe... Dragonfear targets a number of creatures equal to your Dexterity score?
I make homebrew subclasses, usually fixes of existing ones.
Way of the Ascendant Dragon but better: https://www.dndbeyond.com/homebrew/subclasses?filter-name=&filter-author=KyrneGnomeBarbarian&filter-author-previous=KyrneGnomeBarbarian&filter-author-symbol=118590905&filter-rating=-40
I'm a social pessimist.
Dragon ki - a bit strong for level 3. I am fine with it though because i think monks need more damage. Typically sublcass features usually add damage once per turn only. Maybe you could give the damage bump once per turn at level three, twice per turn at 6, three times per turn at 11 and 4x per turn at level 17 so it scales in a balanced way.
Armor of dragon - i am totally fine with this. Its basically a lesser version the shield spell until your wisdom becomes 20. Monks at lower levels are ki strapped so that will automatically limit the usefullness of this feature. Use this once at level three and you dont have much ki left for anything. It is strong but limited in uses so it is balanced.
Wings of dragon - too expensive which again will limit this features usability at lower levels. 2 or 3ki points is sufficient.
Breath of dragon - They built the current dragon monk to jump in the air, breathe fire and then land. What most people are missing is that the end of a cone is a circle so when you jump in the air and blow your breath weapon to the ground your 20 foot cone becomes a 20 foot diameter circle AOE. Which affects much more squares on a grid than a cone. Thats why i think the damage of breath of dragon stinks. They were accounting for the bigger AOE damage that no one knows about. The designers over thought that. I am rambling though.....
does your dragons breath come on too late? I dont know. The current breath of dragon comes on at level three, even though its too weak, at least you could use it early game. Your version does 4d10 in a 30 foot cone at level 11 for 4ki. Currently i think at level 11 (used 2x per round) you could do 6d8 with breath of dragon (in a 20 foot cone), for two rounds with NO KI COST. That saves you 8ki over two rounds. Thats a huge difference. And then you can punch afterwards because its the attack action. The current version (used 2x per round) scales to 6d10 at level 17 with the option to spend ki and bump it to 8d10. Yours does not scale at all.
Honestly I think i would stay with the currently published version but: 1) make it 3 martial arts die to start instead of two, 2) have it scale to 4 martial arts die and a 30 foot cone at level 11 and 3) a 60 foot cone at 17th with no ki cost.
Having said all that, if you like your version i just think it would need 1) to scale better in size and damage from level 11-20 and 2) add 2 or 3 uses per day first, and after that you could spend 4ki to use it. At level 11 the drakewarden ranger gets a breath weapon that does 8d6 damage scaling to 10d6 at 15th level. And they can get it again with a 3rd level spell slot. I would use those average damage numbers as comparables because your version uses a full action instead of replacing an attack on the attack action.
Dragon fear - its fine. Maybe 30 foot radius is all you need. I am ok with the damage. It is 17th level after all. Maybe one free use per long rest first and anything after that costs 6ki. At this level so many creatures will be immune to fear so this will be mostly for the damage.
Thanks for the feedback. I had a cool idea for Armor of the Dragon where your arms grow scales that block attacks for a little while.
I make homebrew subclasses, usually fixes of existing ones.
Way of the Ascendant Dragon but better: https://www.dndbeyond.com/homebrew/subclasses?filter-name=&filter-author=KyrneGnomeBarbarian&filter-author-previous=KyrneGnomeBarbarian&filter-author-symbol=118590905&filter-rating=-40
I'm a social pessimist.
Armor of the Dragon: Change "an effect lasting the rest of the round." to either "an effect lasting until the start of your next turn." or "end of your next turn." (I'd say start)
If you activated the effect on the last enemy in initiative turn it would end almost immediately.
Personally I'd have Wings of the Dragon give the same flying speed as the monk has walking speed - easier to remember, for one, and then it can interplay with spells/items that affect walking speed. I would also add a line that you can't use it while wearing armor. (Niche case, but could come up.)
Dragon Ki feels too powerful. I was going to suggest 1/2 Wisdom, but most characters wouldn't get to the +3 stage, so instead I'm going to suggest looking at a lot of the recent stuff they've put out, and tie it to proficiency bonus. Still have it be 1/2 proficiency bonus, only add 'round up.' Not a huge bonus, +1 to start, +2 at level 5, and +3 at level 13, but given the number of attacks per round the monk does it still adds up to be a respectable number. (At level 5 a monk using flurry of blows would get potentially +8 damage from this, compare a fighter with duelist fighting style who could only match that once an encounter by using action surge.)
POV you're fighting an army of enemies and you activate Armor of the Dragon on the first enemy turn
CLANGCLANGCLANGCLANG
I make homebrew subclasses, usually fixes of existing ones.
Way of the Ascendant Dragon but better: https://www.dndbeyond.com/homebrew/subclasses?filter-name=&filter-author=KyrneGnomeBarbarian&filter-author-previous=KyrneGnomeBarbarian&filter-author-symbol=118590905&filter-rating=-40
I'm a social pessimist.