Ok so I'm starting a Spelljammer campaign next week and thinking about playing a monk. I feel Variant human is more optimal in terms of a build, but my gut is telling me to play Harrengon.
Sadly, this gives me FOMO of missing out on a better build playing one over the other, so can someone please help me identify if one of these is really better than the other? I'll be playing 2024 Elements Monk if that helps?
There’s almost never an objectively better species choice, mechanically speaking. It’s more about which you think will be more fun. And if there’s some kind of trick you’re trying to pull off then the species might matter.
So what’s your idea for the character and what do you want them to do?
Do you have a movie, game, anime, comic book, or TV series with a character you really like? Take inspiration from there and choose a race that comes close to your ideal. For example, you could think of the transformation of the Super Saiyans, and the race that comes closest to them is the Aasimar, but that's just my interpretation. It's up to you to find the solution that suits you best. After all, character creation is part of the game itself, and bringing your own creation and imagination into play is the core of DnD.
I’ve got a bugbear elemental monk I’m currently playing and it’s been lots of fun. The extra reach from the elemental/ bug bear features has made it much easier to avoid opportunity attacks and get in and out of combat. It’s been fun to grapple at range. I’ve only managed to use the big bear “surprise attack” feature twice, but the second time I used it with flurry of blows and just walked through multiple enemies. The dm wasn’t thrilled and nerfed me to only using it on one attack, it was lame.
I love Aasimar. Celestial revelation for extra added DMG is just +2 on hit and +2 on end of the round, but so many time it added the extra missing 1-4 damage to get the target down, and saving me a full round. And flight... ouf. You don't need it often but when do need it. It's just so useful.
I love Aasimar. Celestial revelation for extra added DMG is just +2 on hit and +2 on end of the round, but so many time it added the extra missing 1-4 damage to get the target down, and saving me a full round. And flight... ouf. You don't need it often but when do need it. It's just so useful.
You don't get a hit bonus from Celestial revelation and I don't see where 1-4 damage is coming from? You only get to add damage equal to your Proficiency (ie +2 to +6) once per turn. It doesn't have to be the end of your turn. Inner Radius would add another Proficiency bonus, in damage, per turn.
I love Aasimar. Celestial revelation for extra added DMG is just +2 on hit and +2 on end of the round, but so many time it added the extra missing 1-4 damage to get the target down, and saving me a full round. And flight... ouf. You don't need it often but when do need it. It's just so useful.
You don't get a hit bonus from Celestial revelation and I don't see where 1-4 damage is coming from? You only get to add damage equal to your Proficiency (ie +2 to +6) once per turn. It doesn't have to be the end of your turn. Inner Radius would add another Proficiency bonus, in damage, per turn.
The previous version of the Aasimar from Monsters of the Multiverse had a "Radiant Consumption" option for Celestial Revelation that added your proficiency bonus to the damage of one attack or spell you make per turn (which is what they meant by "+2 on hit") in addition to dealing the same amount of damage to everyone near you at the end of your turn. This was toned down a bit in the 2024 update, where it's just the turn-ending damage.
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pronouns: he/she/they
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Ok so I'm starting a Spelljammer campaign next week and thinking about playing a monk. I feel Variant human is more optimal in terms of a build, but my gut is telling me to play Harrengon.
Sadly, this gives me FOMO of missing out on a better build playing one over the other, so can someone please help me identify if one of these is really better than the other? I'll be playing 2024 Elements Monk if that helps?
There’s almost never an objectively better species choice, mechanically speaking. It’s more about which you think will be more fun. And if there’s some kind of trick you’re trying to pull off then the species might matter.
So what’s your idea for the character and what do you want them to do?
Human or Aasimar.
Do you have a movie, game, anime, comic book, or TV series with a character you really like? Take inspiration from there and choose a race that comes close to your ideal. For example, you could think of the transformation of the Super Saiyans, and the race that comes closest to them is the Aasimar, but that's just my interpretation. It's up to you to find the solution that suits you best. After all, character creation is part of the game itself, and bringing your own creation and imagination into play is the core of DnD.
I’ve got a bugbear elemental monk I’m currently playing and it’s been lots of fun. The extra reach from the elemental/ bug bear features has made it much easier to avoid opportunity attacks and get in and out of combat. It’s been fun to grapple at range. I’ve only managed to use the big bear “surprise attack” feature twice, but the second time I used it with flurry of blows and just walked through multiple enemies. The dm wasn’t thrilled and nerfed me to only using it on one attack, it was lame.
I love Aasimar. Celestial revelation for extra added DMG is just +2 on hit and +2 on end of the round, but so many time it added the extra missing 1-4 damage to get the target down, and saving me a full round. And flight... ouf. You don't need it often but when do need it. It's just so useful.
Shadar-Kai (lots of bonuses)
teleport, dam res, less sleep.
You don't get a hit bonus from Celestial revelation and I don't see where 1-4 damage is coming from? You only get to add damage equal to your Proficiency (ie +2 to +6) once per turn. It doesn't have to be the end of your turn. Inner Radius would add another Proficiency bonus, in damage, per turn.
The previous version of the Aasimar from Monsters of the Multiverse had a "Radiant Consumption" option for Celestial Revelation that added your proficiency bonus to the damage of one attack or spell you make per turn (which is what they meant by "+2 on hit") in addition to dealing the same amount of damage to everyone near you at the end of your turn. This was toned down a bit in the 2024 update, where it's just the turn-ending damage.
pronouns: he/she/they