I want to give a shout out to the designers for the new monk in the ua it actually looks pretty cool and the idea of mystic brews is pretty awesome. for the breath weapon id allow for changing the elemental types or at least 2 options and maybe add more brews but it actually looks pretty cool and adds some new flavor to your monk. I know i can be pretty critical sometimes so its only fair to shout out credit when I see good stuff.
I partially disagree. I think the brews are great in theory, I am not sure about the execution of them. You only get the one so you are very limited and if you pick wrong, you are out.
I partially disagree. I think the brews are great in theory, I am not sure about the execution of them. You only get the one so you are very limited and if you pick wrong, you are out.
You can only keep one bottle of Mystic Brew on-hand for later use. They normally require 1 minute to drink (so you can't do them in combat), and normally last 1 hour.
If you have enough prep time, you can use the "Enhancing a Magical Beverage" feature repeatedly to make the effects last 8 hours. The beverage vanishes if you finish another Long or Short Rest. The effects do not. If you knowingly have five hours before you are going into a dangerous situation, you can Enhance Brew/Quaff/Short Rest repeatedly, and be under the effects of all five Mystic Brews simultaneously.
That said, I think Level 6 Tipsy Sway/Redirect Attack is mostly not worth it, unless the potential damage of the missed attack is enormous. The base Monk Deflect Attacks ability seems too useful to use to defend against attacks that actually hit the Monk to risk burning a Reaction on an attack that initially didn't hit anyone.
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🎵I'm on top of the world, looking down on creation, wreaking death and devastation with my mind.
As the power that I've found erupts freely from the ground, I will cackle from the top of the world.🎵
I want to give a shout out to the designers for the new monk in the ua it actually looks pretty cool and the idea of mystic brews is pretty awesome. for the breath weapon id allow for changing the elemental types or at least 2 options and maybe add more brews but it actually looks pretty cool and adds some new flavor to your monk. I know i can be pretty critical sometimes so its only fair to shout out credit when I see good stuff.
I partially disagree. I think the brews are great in theory, I am not sure about the execution of them. You only get the one so you are very limited and if you pick wrong, you are out.
Personally, I thought this incarnation of Drunken Master looked more like what an Artificer Alchemist could or should be.
You can only keep one bottle of Mystic Brew on-hand for later use. They normally require 1 minute to drink (so you can't do them in combat), and normally last 1 hour.
If you have enough prep time, you can use the "Enhancing a Magical Beverage" feature repeatedly to make the effects last 8 hours. The beverage vanishes if you finish another Long or Short Rest. The effects do not. If you knowingly have five hours before you are going into a dangerous situation, you can Enhance Brew/Quaff/Short Rest repeatedly, and be under the effects of all five Mystic Brews simultaneously.
That said, I think Level 6 Tipsy Sway/Redirect Attack is mostly not worth it, unless the potential damage of the missed attack is enormous. The base Monk Deflect Attacks ability seems too useful to use to defend against attacks that actually hit the Monk to risk burning a Reaction on an attack that initially didn't hit anyone.
🎵I'm on top of the world, looking down on creation, wreaking death and devastation with my mind.
As the power that I've found erupts freely from the ground, I will cackle from the top of the world.🎵
Charisma Saving Throw: DC 18, Failure: 20d6 Psychic Damage, Success: Half damage