In the newest UA that has been released on DnD beyond, Monks gain a new subclass called mystic arts. This is a problem present in both arcane trickster and Eldritch knight, which are current subclasses. They gain spell slots. If you check multiclassing information, they gain spell slots equal to one third of their level rounded down. This is inconsistent with the spell slots they actually gain without multiclassing. At 7th level they they gain their first second level spell slots, which typical spellcasters gain at 3rd level, which is inconsistent with the formula, where 7/3 is 2.33... rounded down is 2. This is the same with 13th and 19th level, where they gain 3rd level and 4th level spell slots respectively. 13/3 is 4.33... rounded down is 4, while normal spellcasters gain 3rd at 5th level. Likewise, 19/3 is 6.33... rounded down is 6. Normal spellcasters get it at 7. In addition half casters round up. The only thing that seems inconsistent that we round down when multiclassing with these, since everything shows the contrary. I believe we should fix this inconsistentcy.
The multiclass spell table is only used when multiclassing with another caster class, which is bringing at least one level to the table. So, even if you only have a single level of a half-caster, you're still getting your new spell levels at the same level you would if single-classed.
It's about spellcasting subclasses specifically. There seems to be a problem with them in their consistency, but I would agree with you half casters are pretty consistent. What I'm talking about is third casters. They get a third of spell slots, but it doesn't seem to be implemented in the same way if you take a multiclass rather than just one class.
What's the circumstance where a multiclassed third-caster of level X is disadvantaged over a single classed third-caster of level X?
(X is their levels solely in fighter or thief, not their total levels.)
As I understand it, for Single-classed Arcane Trickster X or Eldritch Knight X, vs characters that are multiclassed Arcane Trickster Y / Eldritch Knight Z, where Character Level X = Y+Z, starting at Character Level 6, the single-classed character pulls ahead on Spell Slot Projection at the following Character levels.
Character Level 7-8: (Single 4/2, Multi 3)
Character Level 10-11 (Single 4/3, Multi 4/2)
Character Level 13-14 (Single 4/3/2, Multi 4/3)
Character Level 16-17 (Single 4/3/3, Multi 4/3/2)
Character Level 19-20 (Single 4/3/3/1, Multi 4/3/3)
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🎵I'm on top of the world, looking down on creation, wreaking death and devastation with my mind.
As the power that I've found erupts freely from the ground, I will cackle from the top of the world.🎵
What's the circumstance where a multiclassed third-caster of level X is disadvantaged over a single classed third-caster of level X?
(X is their levels solely in fighter or thief, not their total levels.)
As I understand it, for Single-classed Arcane Trickster X or Eldritch Knight X, vs characters that are multiclassed Arcane Trickster Y / Eldritch Knight Z, where Character Level X = Y+Z, starting at Character Level 6, the single-classed character pulls ahead on Spell Slot Projection at the following Character levels.
Character Level 7-8: (Single 4/2, Multi 3)
Character Level 10-11 (Single 4/3, Multi 4/2)
Character Level 13-14 (Single 4/3/2, Multi 4/3)
Character Level 16-17 (Single 4/3/3, Multi 4/3/2)
Character Level 19-20 (Single 4/3/3/1, Multi 4/3/3)
...yeah, OK. If you multiclass specifically AT and EK, you come out behind.
In an ideal world, that probably wouldn't happen, but I also don't think it warrants tinkering with the multiclass caster mechanics. It's not a combination that seems very likely to be played. (And it's certainly not the only multiclass that's less than the sum of its parts.)
(I think it may be worse than you think, depending on how the ordering of adding levels and rounding goes. It ought to be "add all levels of a caster type before dividing and rounding", but I don't know if that's the intent, nor how the site does it.)
In the newest UA that has been released on DnD beyond, Monks gain a new subclass called mystic arts. This is a problem present in both arcane trickster and Eldritch knight, which are current subclasses. They gain spell slots. If you check multiclassing information, they gain spell slots equal to one third of their level rounded down. This is inconsistent with the spell slots they actually gain without multiclassing. At 7th level they they gain their first second level spell slots, which typical spellcasters gain at 3rd level, which is inconsistent with the formula, where 7/3 is 2.33... rounded down is 2. This is the same with 13th and 19th level, where they gain 3rd level and 4th level spell slots respectively. 13/3 is 4.33... rounded down is 4, while normal spellcasters gain 3rd at 5th level. Likewise, 19/3 is 6.33... rounded down is 6. Normal spellcasters get it at 7. In addition half casters round up. The only thing that seems inconsistent that we round down when multiclassing with these, since everything shows the contrary. I believe we should fix this inconsistentcy.
It seems fine to me.
The multiclass spell table is only used when multiclassing with another caster class, which is bringing at least one level to the table. So, even if you only have a single level of a half-caster, you're still getting your new spell levels at the same level you would if single-classed.
It's about spellcasting subclasses specifically. There seems to be a problem with them in their consistency, but I would agree with you half casters are pretty consistent. What I'm talking about is third casters. They get a third of spell slots, but it doesn't seem to be implemented in the same way if you take a multiclass rather than just one class.
What's the circumstance where a multiclassed third-caster of level X is disadvantaged over a single classed third-caster of level X?
(X is their levels solely in fighter or thief, not their total levels.)
As I understand it, for Single-classed Arcane Trickster X or Eldritch Knight X, vs characters that are multiclassed Arcane Trickster Y / Eldritch Knight Z, where Character Level X = Y+Z, starting at Character Level 6, the single-classed character pulls ahead on Spell Slot Projection at the following Character levels.
🎵I'm on top of the world, looking down on creation, wreaking death and devastation with my mind.
As the power that I've found erupts freely from the ground, I will cackle from the top of the world.🎵
Charisma Saving Throw: DC 18, Failure: 20d6 Psychic Damage, Success: Half damage
...yeah, OK. If you multiclass specifically AT and EK, you come out behind.
In an ideal world, that probably wouldn't happen, but I also don't think it warrants tinkering with the multiclass caster mechanics. It's not a combination that seems very likely to be played. (And it's certainly not the only multiclass that's less than the sum of its parts.)
(I think it may be worse than you think, depending on how the ordering of adding levels and rounding goes. It ought to be "add all levels of a caster type before dividing and rounding", but I don't know if that's the intent, nor how the site does it.)