Human with Crafter and Tavern Brawler origin feats
Fighter 2: Defensive Fighting Style
Monk 8: Sun Soul, Mage Slayer and +2 Str
Point buy: 20str 14dex 14con 8int 13wis 9cha
Equipment: Plate, Shield (21ac), Light Hammers and most importantly as much Gunpowder as money can buy or there is time to craft.
Expensive burst AOE: 4d4+20 bludgeoning damage to one target and 31d6 fire damage in aoe. 800gp cost.
Cheap burst AOE: 4d4+20 bludgeoning damage to one target and 15d6 fire damage in aoe. 112gp cost.
This highly unorthodox lv6+ build came the idea: How do I make a martial character deal consistently high AOE damage?
The Explosives section of the 2024 DMG has prices for the Bomb, Gunpowder (keg) and Gunpowder (powder horn) - meaning they can be purchased or crafted without having to be ridiculously expensive (100gp, 250gp and 35gp respectively).
The Bomb is overpriced and restrictive (though Thief Fast Hands has potential). The Keg and Horn can only be used by being set on fire which presents an obstacle. One that can be overcome by using Tavern Brawler and throwing them (1d4+str 20/60ft. range) alongside a Bomb or Torch to ignite them.
All have a dc12 dex save BUT half damage on a success.
The biggest two problems are money and ‘lighting’ the gunpowder which can be achieved via Oil, Alchemist’s Fire, Fire bolt, Create Bonfire, Burning Hands and Fireball… But I don’t want to spend any more money (Fast Hands) and it needs to be a Bonus Action that can be done every round.
Enter Sun Soul’s lv6 Bonus Action Burning Hands, the whole reason for Monk. Which in a (two short-rest four combat) adventuring day can be used twelve times and at Monk 8 it can be used all four rounds for four combats a day.
Human with Crafter and Tavern Brawler origin feats
Fighter 2: Defensive Fighting Style
Monk 8: Sun Soul, Mage Slayer and +2 Str
Point buy: 20str 14dex 14con 8int 13wis 9cha
Equipment: Plate, Shield (21ac), Light Hammers and most importantly as much Gunpowder as money can buy or there is time to craft.
Expensive burst AOE: 4d4+20 bludgeoning damage to one target and 31d6 fire damage in aoe. 800gp cost.
Cheap burst AOE: 4d4+20 bludgeoning damage to one target and 15d6 fire damage in aoe. 112gp cost.
This highly unorthodox lv6+ build came the idea: How do I make a martial character deal consistently high AOE damage?
The Explosives section of the 2024 DMG has prices for the Bomb, Gunpowder (keg) and Gunpowder (powder horn) - meaning they can be purchased or crafted without having to be ridiculously expensive (100gp, 250gp and 35gp respectively).
The Bomb is overpriced and restrictive (though Thief Fast Hands has potential). The Keg and Horn can only be used by being set on fire which presents an obstacle. One that can be overcome by using Tavern Brawler and throwing them (1d4+str 20/60ft. range) alongside a Bomb or Torch to ignite them.
Bomb: 3d6 fire, 5ft. radius sphere
Keg: 7d6 fire, 10ft. radius sphere
Horn: 3d6 fire, 10ft. radius sphere
All have a dc12 dex save BUT half damage on a success.
The biggest two problems are money and ‘lighting’ the gunpowder which can be achieved via Oil, Alchemist’s Fire, Fire bolt, Create Bonfire, Burning Hands and Fireball… But I don’t want to spend any more money (Fast Hands) and it needs to be a Bonus Action that can be done every round.
Enter Sun Soul’s lv6 Bonus Action Burning Hands, the whole reason for Monk. Which in a (two short-rest four combat) adventuring day can be used twelve times and at Monk 8 it can be used all four rounds for four combats a day.