I'm starting a new campaign in a few days and decided to play an Oath if the Crown Paladin. The oath mandates that the law is above all, and a friend told me it could cause a problem as her character is a bit of a rule breaker, and another player is gonna play a rogue.
I'm trying to think of a way to play this character without being the "stick in the mud" type. I was planning on being a bit lenient in dire situaltions (like saving an innocent or life or death situatuons), but how can I balance the tenet with what will probably happen with 2 rule breakers in the party?
Some details about the campaign:
It's set on an island that survived a demon invasion. There are three main territories on the island: a forest full of independent communities, a big kingdom and a small kingdom (which is where my paladin comes from). My guy is a knight, and part of a group of Crown Paladins serving the king. (I won't be a goodie-goodie when the party is visiting the other territories, as my oath is to uphold civilized order in MY kingdom)
There are Laws and there are laws. These people "...dedicate themselves to serving society and, in particular, the just laws that hold society together." The king wants people who not just want to do this, but CAN. Like your character. They don't have to be perfect automatons. The trick for your role playing is staying true to your character's, well, character and adhering to the oath. He can be a smart ass, late for work and have a problem with authority but keep it from being a problem. And when the King calls, they respond and do what needs doing. Think of people from history that weren't always or even often toeing the line, yet stood in the breach when others didn't have the courage or the competence. See what your character can get away with, but my advice is play him or her smart. Behave in court, then be unfindable when you aren't on duty. Be the one with the neatest kit and the sparkling armor, but find a way to get out of the grunt work. or the other way around, be a total slouch but always helping a buddy and doing the courts dirtiest jobs. Get the gist?
So, what do you think? What are your ideas?
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I'm starting a new campaign in a few days and decided to play an Oath if the Crown Paladin. The oath mandates that the law is above all, and a friend told me it could cause a problem as her character is a bit of a rule breaker, and another player is gonna play a rogue.
I'm trying to think of a way to play this character without being the "stick in the mud" type. I was planning on being a bit lenient in dire situaltions (like saving an innocent or life or death situatuons), but how can I balance the tenet with what will probably happen with 2 rule breakers in the party?
Some details about the campaign:
It's set on an island that survived a demon invasion. There are three main territories on the island: a forest full of independent communities, a big kingdom and a small kingdom (which is where my paladin comes from). My guy is a knight, and part of a group of Crown Paladins serving the king. (I won't be a goodie-goodie when the party is visiting the other territories, as my oath is to uphold civilized order in MY kingdom)
The decision it's on the DM's hand, and also on your beloved/devoted God's hand.
My Ready-to-rock&roll chars:
Dertinus Tristany // Amilcar Barca // Vicenç Sacrarius // Oriol Deulofeu // Grovtuk
There are Laws and there are laws. These people "...dedicate themselves to serving society and, in particular, the just laws that hold society together." The king wants people who not just want to do this, but CAN. Like your character. They don't have to be perfect automatons. The trick for your role playing is staying true to your character's, well, character and adhering to the oath. He can be a smart ass, late for work and have a problem with authority but keep it from being a problem. And when the King calls, they respond and do what needs doing. Think of people from history that weren't always or even often toeing the line, yet stood in the breach when others didn't have the courage or the competence. See what your character can get away with, but my advice is play him or her smart. Behave in court, then be unfindable when you aren't on duty. Be the one with the neatest kit and the sparkling armor, but find a way to get out of the grunt work. or the other way around, be a total slouch but always helping a buddy and doing the courts dirtiest jobs. Get the gist?
So, what do you think? What are your ideas?