Just hit level 15 with my Paladin/Bard which gives me my 12th level of Paladin so it's time for an ASI. Question is, should I go for an ASI with +1 to Dex and Charisma or should I go for Resilient Con? My stats are (rolled stats, obv.) Strength 20, Dex 11, Con 17, Int 8, Wisdom 12 and Charisma 19. I have PAM from earlier and used my last ASI to boost Cha from 17 to 19.
DEX and CHA would round up all your saving throws by 1 and DEX by 2 while improving your Initiative by 1 whereas Resilient CON raises your CON saving throw by 6 as well as an additional 15 HP. Option 1 gives you more rounded protection whereas option 2 significantly improves your chances of maintaining concentration.
Basically are you concentrating on a spell much? And also how much damage is a swing from a enemy doing on average?
Personally I would most likely go with DEX and CHA for more rounded protection.
I would need to know the style of game first before completely going one way or another.
If your DM is about longer fights with high HP pool opponents then I say resilient CON simply due to the sheer amount of CON saves the game throws at you. Also at this point getting Bless up might be your best bet in tough fights as they become slugging matches and its more about who hits more often.
If your DM goes the glass cannon/rocket tag approach then initiative will be more important as going first will likely mean you will win out more often.
Alternatively you could pick up one of the Fey or Shadow touched feats and get some more spell versatility while still increasing CHA. Or the weapon feat (Slasher) and get the rider to protect the squishy folks from fast things.
Is that better than a +1 to both Con and Cha modifiers though? Character can get 15 more hp and a +1 to all saves with one ASI. Normally, I would agree with you, but with those two hanging odd numbered key paladin stats...think that's the direction I would go.
Is that better than a +1 to both Con and Cha modifiers though? Character can get 15 more hp and a +1 to all saves with one ASI. Normally, I would agree with you, but with those two hanging odd numbered key paladin stats...think that's the direction I would go.
Is that better than a +1 to both Con and Cha modifiers though? Character can get 15 more hp and a +1 to all saves with one ASI. Normally, I would agree with you, but with those two hanging odd numbered key paladin stats...think that's the direction I would go.
You know what I like? Big damage. Especially if it's practical and consistentbig damage. You know what I don't like? Boring stat increases. My dopamine goes through the roof when I see that +10 tacked onto my damage rolls. I'm constantly chasing the great weapon dragon. It's never enough. I wake up in the middle of the night, covered in a cold sweat and trembling, occasionally shouting "BIG HITS, BABY!!"
Especially if its paired with PAM. Especially if its paired with 20 STR. I'll need you to pull this strap while I ready the -5 to hit syringe. Roll me on my side if things don't look too good later on. Let's go, baby!
Anyways, if he's at lvl 12 paladin, his bard can't be too high level. Sooner or later that bard counterpart will be due for an ASI, and that's when they can round things off. For now, fun is afoot. GWM, tally-ho!
Is that better than a +1 to both Con and Cha modifiers though? Character can get 15 more hp and a +1 to all saves with one ASI. Normally, I would agree with you, but with those two hanging odd numbered key paladin stats...think that's the direction I would go.
You know what I like? Big damage. Especially if it's practical and consistentbig damage. You know what I don't like? Boring stat increases. My dopamine goes through the roof when I see that +10 tacked onto my damage rolls. I'm constantly chasing the great weapon dragon. It's never enough. I wake up in the middle of the night, covered in a cold sweat and trembling, occasionally shouting "BIG HITS, BABY!!"
Especially if its paired with PAM. Especially if its paired with 20 STR. I'll need you to pull this strap while I ready the -5 to hit syringe. Roll me on my side if things don't look too good later on. Let's go, baby!
Anyways, if he's at lvl 12 paladin, his bard can't be too high level. Sooner or later that bard counterpart will be due for an ASI, and that's when they can round things off. For now, fun is afoot. GWM, tally-ho!
I like making my saving throws and having the health to live...so I can do big damage! :)
He has PAM, but he may be using a shield and spear 1h also, we don't know. Is he using a glaive or halberd? You can have PAM without GWM. Heck, you can have PAM without a 2h weapon! If you are that close to maxing out CHA and having another +1 to CON, which will help you hold concentration on spells, in both cases. I probably do that. He can take GWM with one more level in bard, btw. If that's the direction he wants to go.
Lostwhilefishing, what's your paladin oath? If he can reliably generate advantage, it will help GWM considerably.
Using a glaive. Not that interested in GWM evn though it is rather good. I'm playing a vengeance paladin so I tend to use haste quite a bit so that's why I'm thinking about Res: Con. Probably not gonna take a fourth level of bard since (if we go that high) I would like to get the high level Paladin spells.
I don't know how you do it, I'd be salivating at the idea of attacking with an extra +40 damage a round with haste and advantage. But I digress. Anyways, in that case I think you're better off with increasing CHA and CON. You'd have a +4 CON mod, and a +5 CHA mod. Combined, thanks to aura of protection, you'll have a +9 to your concentration checks. This means you can effectively ignore any damage that's lower than 22. I'd say, on average, you can expect to safely ignore 30 damage unless you roll real bad. I think that's good enough for me, and what I'd bet my concentration on.
I don't know how you do it, I'd be salivating at the idea of attacking with an extra +40 damage a round with haste and advantage. But I digress. Anyways, in that case I think you're better off with increasing CHA and CON. You'd have a +4 CON mod, and a +5 CHA mod. Combined, thanks to aura of protection, you'll have a +9 to your concentration checks. This means you can effectively ignore any damage that's lower than 22. I'd say, on average, you can expect to safely ignore 30 damage unless you roll real bad. I think that's good enough for me, and what I'd bet my concentration on.
Yeah, I realize that the optimal thing to do is probably GWM but I dunno. There's just something about that feat that I feel is kinda "meh". But you've been giving me something to think about. :)
I don't know how you do it, I'd be salivating at the idea of attacking with an extra +40 damage a round with haste and advantage. But I digress. Anyways, in that case I think you're better off with increasing CHA and CON. You'd have a +4 CON mod, and a +5 CHA mod. Combined, thanks to aura of protection, you'll have a +9 to your concentration checks. This means you can effectively ignore any damage that's lower than 22. I'd say, on average, you can expect to safely ignore 30 damage unless you roll real bad. I think that's good enough for me, and what I'd bet my concentration on.
Yeah, I realize that the optimal thing to do is probably GWM but I dunno. There's just something about that feat that I feel is kinda "meh". But you've been giving me something to think about. :)
Depends on the spell list honestly...for vengeance GWM is awesome due to that Channel Divinity ADV.
For a paladin that gets Spirit Guardians like Oath of the Crown that CON prof. to keep the spell up is going to do more for the overall fight once you get access to it.
Being able to keep something Banished will also be a big deal as you can turn the tide of a fight with the Banish Divide and Conquer method.
Do what you think is best...either way you will be good IMO.
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Just hit level 15 with my Paladin/Bard which gives me my 12th level of Paladin so it's time for an ASI. Question is, should I go for an ASI with +1 to Dex and Charisma or should I go for Resilient Con? My stats are (rolled stats, obv.) Strength 20, Dex 11, Con 17, Int 8, Wisdom 12 and Charisma 19. I have PAM from earlier and used my last ASI to boost Cha from 17 to 19.
DEX and CHA would round up all your saving throws by 1 and DEX by 2 while improving your Initiative by 1 whereas Resilient CON raises your CON saving throw by 6 as well as an additional 15 HP. Option 1 gives you more rounded protection whereas option 2 significantly improves your chances of maintaining concentration.
Basically are you concentrating on a spell much? And also how much damage is a swing from a enemy doing on average?
Personally I would most likely go with DEX and CHA for more rounded protection.
I would need to know the style of game first before completely going one way or another.
If your DM is about longer fights with high HP pool opponents then I say resilient CON simply due to the sheer amount of CON saves the game throws at you. Also at this point getting Bless up might be your best bet in tough fights as they become slugging matches and its more about who hits more often.
If your DM goes the glass cannon/rocket tag approach then initiative will be more important as going first will likely mean you will win out more often.
Alternatively you could pick up one of the Fey or Shadow touched feats and get some more spell versatility while still increasing CHA. Or the weapon feat (Slasher) and get the rider to protect the squishy folks from fast things.
I’d consider con and cha for the asi. That’s assuming you’re up in melee a good bit. Resilient con is nice, but the point in con gets you 15hp.
Put one point into Con and Cha. It will take you to 18 Con and 20 Cha. Better question is why you have two odd number stats, still, at level 15?
GWM, GWM, GWM, GWM, GWM!!
Is that better than a +1 to both Con and Cha modifiers though? Character can get 15 more hp and a +1 to all saves with one ASI. Normally, I would agree with you, but with those two hanging odd numbered key paladin stats...think that's the direction I would go.
Hanging odds are a huge thing for me to lol.
You won't be wrong with either IMO
You know what I like? Big damage. Especially if it's practical and consistent big damage. You know what I don't like? Boring stat increases. My dopamine goes through the roof when I see that +10 tacked onto my damage rolls. I'm constantly chasing the great weapon dragon. It's never enough. I wake up in the middle of the night, covered in a cold sweat and trembling, occasionally shouting "BIG HITS, BABY!!"
Especially if its paired with PAM. Especially if its paired with 20 STR. I'll need you to pull this strap while I ready the -5 to hit syringe. Roll me on my side if things don't look too good later on. Let's go, baby!
Anyways, if he's at lvl 12 paladin, his bard can't be too high level. Sooner or later that bard counterpart will be due for an ASI, and that's when they can round things off. For now, fun is afoot. GWM, tally-ho!
I like making my saving throws and having the health to live...so I can do big damage! :)
He has PAM, but he may be using a shield and spear 1h also, we don't know. Is he using a glaive or halberd? You can have PAM without GWM. Heck, you can have PAM without a 2h weapon! If you are that close to maxing out CHA and having another +1 to CON, which will help you hold concentration on spells, in both cases. I probably do that. He can take GWM with one more level in bard, btw. If that's the direction he wants to go.
Lostwhilefishing, what's your paladin oath? If he can reliably generate advantage, it will help GWM considerably.
Using a glaive. Not that interested in GWM evn though it is rather good. I'm playing a vengeance paladin so I tend to use haste quite a bit so that's why I'm thinking about Res: Con. Probably not gonna take a fourth level of bard since (if we go that high) I would like to get the high level Paladin spells.
I don't know how you do it, I'd be salivating at the idea of attacking with an extra +40 damage a round with haste and advantage. But I digress. Anyways, in that case I think you're better off with increasing CHA and CON. You'd have a +4 CON mod, and a +5 CHA mod. Combined, thanks to aura of protection, you'll have a +9 to your concentration checks. This means you can effectively ignore any damage that's lower than 22. I'd say, on average, you can expect to safely ignore 30 damage unless you roll real bad. I think that's good enough for me, and what I'd bet my concentration on.
Yeah, I realize that the optimal thing to do is probably GWM but I dunno. There's just something about that feat that I feel is kinda "meh". But you've been giving me something to think about. :)
Depends on the spell list honestly...for vengeance GWM is awesome due to that Channel Divinity ADV.
For a paladin that gets Spirit Guardians like Oath of the Crown that CON prof. to keep the spell up is going to do more for the overall fight once you get access to it.
Being able to keep something Banished will also be a big deal as you can turn the tide of a fight with the Banish Divide and Conquer method.
Do what you think is best...either way you will be good IMO.