You have the option of controlling them or leaving them independent.
no you don't have that option of controlling them. You only have that option for unintelligent mounts. Here is the relevant text, note underlined:
"While you're mounted, you have two options. You can either control the mount or allow it to act independently. Intelligent creatures, such as dragons, act independently."
This makes intelligent mounts much better for ranged combat at high levels. They will severely gimp a melee character with extra attack.
It comes down to DM ruling I suppose but you cannot summon a dragon with a find greater steed spell.
The spell raises the intelligence to 6 at most. Dragons start with a 10 and go up which means they are in a league of their own compared to summoned fey like mounts.
It comes down to DM ruling I suppose but you cannot summon a dragon with a find greater steed spell.
The spell raises the intelligence to 6 at most. Dragons start with a 10 and go up which means they are in a league of their own compared to summoned fey like mounts.
You can summon a Dragonnel, type dragon (think lesser dragon CR 2) with the Find Greater Steed spell per Fizbans.
It comes down to DM ruling I suppose but you cannot summon a dragon with a find greater steed spell.
The spell raises the intelligence to 6 at most. Dragons start with a 10 and go up which means they are in a league of their own compared to summoned fey like mounts.
You can summon a Dragonnel, type dragon (think lesser dragon CR 2) with the Find Greater Steed spell per Fizbans.
I believe I even mentioned that in an earlier post...as optional.
A mount from find steed is indeed intelligent, but you're also sharing a telepathic connection with them. More specific, the connection is "instinctual" and allows to act "seamlessly." I don't know about you, but that to me sounds like grounds for sharing initiative. I've played with many, many DMs and while mounted combat is something of a rarity, I've never seen one that forces separate initiative.
I always thought all the Paladins mounting an animal could move 30 ft ( only counting the animal's ratio of movement ). Then using 5 ft of my character's move to dismount the animal, and the Paladin could move the rest of 25 ft available....................... until the DM told me I was wrong.
I always thought all the Paladins mounting an animal could move 30 ft ( only counting the animal's ratio of movement ). Then using 5 ft of my character's move to dismount the animal, and the Paladin could move the rest of 25 ft available....................... until the DM told me I was wrong.
Was I ????
It costs half your movement to mount or dismount, so there’s that.
I always thought all the Paladins mounting an animal could move 30 ft ( only counting the animal's ratio of movement ). Then using 5 ft of my character's move to dismount the animal, and the Paladin could move the rest of 25 ft available....................... until the DM told me I was wrong.
Was I ????
Caveliers can do this as part of the born in the saddle subclass ability, but Paladins (and other fighters aside from Cavalier) can't.
no you don't have that option of controlling them. You only have that option for unintelligent mounts. Here is the relevant text, note underlined:
"While you're mounted, you have two options. You can either control the mount or allow it to act independently. Intelligent creatures, such as dragons, act independently."
This makes intelligent mounts much better for ranged combat at high levels. They will severely gimp a melee character with extra attack.
It comes down to DM ruling I suppose but you cannot summon a dragon with a find greater steed spell.
The spell raises the intelligence to 6 at most. Dragons start with a 10 and go up which means they are in a league of their own compared to summoned fey like mounts.
You can summon a Dragonnel, type dragon (think lesser dragon CR 2) with the Find Greater Steed spell per Fizbans.
I believe I even mentioned that in an earlier post...as optional.
A mount from find steed is indeed intelligent, but you're also sharing a telepathic connection with them. More specific, the connection is "instinctual" and allows to act "seamlessly." I don't know about you, but that to me sounds like grounds for sharing initiative. I've played with many, many DMs and while mounted combat is something of a rarity, I've never seen one that forces separate initiative.
I always thought all the Paladins mounting an animal could move 30 ft ( only counting the animal's ratio of movement ). Then using 5 ft of my character's move to dismount the animal, and the Paladin could move the rest of 25 ft available....................... until the DM told me I was wrong.
Was I ????
My Ready-to-rock&roll chars:
Dertinus Tristany // Amilcar Barca // Vicenç Sacrarius // Oriol Deulofeu // Grovtuk
It costs half your movement to mount or dismount, so there’s that.
Caveliers can do this as part of the born in the saddle subclass ability, but Paladins (and other fighters aside from Cavalier) can't.