About to play my first Paladin, deciding where to put her remaining +1 and based on that whether to take an ASI or feat at level 4.
Current stats
S 16 (14+2), D14, C11, I8, W8, Ch17 and I have one more +1 to hand out. Moving rolls is not an option.
The way I see it I can go 18 Charisma now and take a Charisma ASI at 4th level for 20 or I can put the +1 in Constitution now and take Fey Touched with Hex at 4th level to push Charisma to 18.
She is going to be a Conquest Paladin so Charisma is pretty important for Channel Divinity and Wrathful Smite saves. In terms of play style she will be a striker using a Lance and striking from reach and trying to keep enemies away with frightened. When she has to get in close she will use a battle axe in 2 hands. Long term I guess she will use whatever magic weapons come available. She is small by the way, so heavy weapons are not options.
Also I am not sure what fighting style to take at 2nd level - Defense, Blind Fighting, Great Weapon Fighting or Blessed Warrior.
Rest of Party is Rogue, Wizard, Bard, Forge Cleric.
That’s a thought call. I’d probably go with con. You’re going to be in melee, taking damage, you’ll want the extra hp. Plus con saves/concentration checks are pretty important.
The cha bonus is tempting, and, I guess it would effectively give you the same boost to your con saves, not to mention allies. Still, though, I’d go con. But I generally have a bias toward con, especially with melee types. If you do add the cha, there’s a half feat that boosts con, aberrant dragonmark. It’s an eberron feat, but maybe your DM will allow it.
Fighting style, I’d go defense to help even out not having a shield.
CON, no question about it, then take fey touched at 4th level. Also, I believe your character should go with great weapon fighting style-- at first. You'll want your d12 die to work its magic, so GWF helps with that. Later on you might come across a magic weapon that's even better, and for that I suspect that'll be around lvl 3, maybe lvl 4? Just in time for your ASI and allow you to switch fighting styles. Then I'd go with defense, or even dueling if you find a one-handed weapon that pairs nicely with a shield.
In my opinion, game balance as intended is pretty important for table health. The game intends for you to have a +3 modifier for your main stats, and going over can make things hard to balance as far as encounters go for both you and the rest of the party that might not be so lucky in stats. So, going to a +5 modifier in tier 1? That's questionable.
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About to play my first Paladin, deciding where to put her remaining +1 and based on that whether to take an ASI or feat at level 4.
Current stats
S 16 (14+2), D14, C11, I8, W8, Ch17 and I have one more +1 to hand out. Moving rolls is not an option.
The way I see it I can go 18 Charisma now and take a Charisma ASI at 4th level for 20 or I can put the +1 in Constitution now and take Fey Touched with Hex at 4th level to push Charisma to 18.
She is going to be a Conquest Paladin so Charisma is pretty important for Channel Divinity and Wrathful Smite saves. In terms of play style she will be a striker using a Lance and striking from reach and trying to keep enemies away with frightened. When she has to get in close she will use a battle axe in 2 hands. Long term I guess she will use whatever magic weapons come available. She is small by the way, so heavy weapons are not options.
Also I am not sure what fighting style to take at 2nd level - Defense, Blind Fighting, Great Weapon Fighting or Blessed Warrior.
Rest of Party is Rogue, Wizard, Bard, Forge Cleric.
That’s a thought call. I’d probably go with con. You’re going to be in melee, taking damage, you’ll want the extra hp. Plus con saves/concentration checks are pretty important.
The cha bonus is tempting, and, I guess it would effectively give you the same boost to your con saves, not to mention allies. Still, though, I’d go con. But I generally have a bias toward con, especially with melee types.
If you do add the cha, there’s a half feat that boosts con, aberrant dragonmark. It’s an eberron feat, but maybe your DM will allow it.
Fighting style, I’d go defense to help even out not having a shield.
CON, no question about it, then take fey touched at 4th level. Also, I believe your character should go with great weapon fighting style-- at first. You'll want your d12 die to work its magic, so GWF helps with that. Later on you might come across a magic weapon that's even better, and for that I suspect that'll be around lvl 3, maybe lvl 4? Just in time for your ASI and allow you to switch fighting styles. Then I'd go with defense, or even dueling if you find a one-handed weapon that pairs nicely with a shield.
In my opinion, game balance as intended is pretty important for table health. The game intends for you to have a +3 modifier for your main stats, and going over can make things hard to balance as far as encounters go for both you and the rest of the party that might not be so lucky in stats. So, going to a +5 modifier in tier 1? That's questionable.