Radiant Strikes does not do that, a paladin with no special features or weapons will get 2 attacks which adds 1d8 for each hit or 2d8 for a critical. This is basically less damage than is added by Fighter's two extra attacks. Monk does have to use a resource to use Flurry of Blows but by level 11 you get enough you can use it near every round... where Paladin will do more damage is taking Polearm Master and Heavy Weapon Master while using a Polearm but that'll be the case before Radiant Strikes comes along and is a case of GWM being a bit overpowered and PAM still being very overpowered.
radiant strikes makes it so the paladin can do more then a monk with multi attack without resource. they are too strong and resource efficient .
At level 11, a monk has 11 focus points and gets them all back on a short rest. That is enough that in most cases, it's effectively not a limited resource and a monk can afford to attack twice and flurry for 3 extra attacks, dealing 5d10 damage if they all hit (and they can be Force damage).
A Paladin trying to maximize the Radiant Strikes damage would be able to get 4 attacks with 2 light weapons (Shortsword + Scimitar for Nick) and the Dual Wielder Feat. That Paladin, if all attacks hit, would be dealing 4d6 + 4d8 damage, assuming no weapon juggling. The paladin is dealing an average of 32 damage versus the monk's 27.5.
That is not a huge difference. If the paladin is focusing on big damage die weapons, at best, you'll be looking at 3d10 + 3d8 or 34.8. Notice that trying to capitalize on the free damage reduced the Paladin's average damage? I think this is just a case of Radiant Strikes looking better on paper than it is in practice.
Also, a Monk Grappler next to a Spike Growth will absolutely demolish a Paladin's damage output. Grapple a target, drag them around the growth for 5d10 + 20d4 piercing damage (77.5) OR instead of flurrying, Dash for 2d10 + 40d4 piercing damage (111)! If you are a species with higher movement, it's even more. If you see a Centaur Monk Grappler, back away slowly.
Next time a Paladin is outshining your damage, make friends with a Druid unless you want to now make the argument that a Monk's Unarmored Movement is too strong.
radiant strikes makes it so the paladin can do more then a monk with multi attack without resource. they are too strong and resource efficient .
At level 11, a monk has 11 focus points and gets them all back on a short rest. That is enough that in most cases, it's effectively not a limited resource and a monk can afford to attack twice and flurry for 3 extra attacks, dealing 5d10 damage if they all hit (and they can be Force damage).
A Paladin trying to maximize the Radiant Strikes damage would be able to get 4 attacks with 2 light weapons (Shortsword + Scimitar for Nick) and the Dual Wielder Feat. That Paladin, if all attacks hit, would be dealing 4d6 + 4d8 damage, assuming no weapon juggling. The paladin is dealing an average of 32 damage versus the monk's 27.5.
That is not a huge difference. If the paladin is focusing on big damage die weapons, at best, you'll be looking at 3d10 + 3d8 or 34.8. Notice that trying to capitalize on the free damage reduced the Paladin's average damage? I think this is just a case of Radiant Strikes looking better on paper than it is in practice.
Also, a Monk Grappler next to a Spike Growth will absolutely demolish a Paladin's damage output. Grapple a target, drag them around the growth for 5d10 + 20d4 piercing damage (77.5) OR instead of flurrying, Dash for 2d10 + 40d4 piercing damage (111)! If you are a species with higher movement, it's even more. If you see a Centaur Monk Grappler, back away slowly.
Next time a Paladin is outshining your damage, make friends with a Druid unless you want to now make the argument that a Monk's Unarmored Movement is too strong.
You need to also consider attack ability modifier due to different number of attacks. So assuming a +4, the Monk would get 47.5(27.5+20) vs 48 (32+16).
If you then take the Weapon Mastery feat as the Monk, you can take Scimitar Mastery and equip a Scimitar with another monk weapon. You get to make 6 attacks instead of 5, do not get an ability modifier on it but another 1d10 would boost that 47.5 to 53. So in Monk vs. two weapon fighting Paladin, Monk can win the sustained DPR game.
That said a Polearm wielding paladin could do 2*(1d10+1d8+4+3)+1d4+1d8+4=48.. and then potentially get an extra reaction for another 14 (1d10+1d8+4) to get 62.
Which is the real issue, GWM+PAM is very overpowered for Barbarian, Fighter, Paladin & Warlock (Pact of the Blade). Also enchantment bonuses on magic items, as far as I am aware, there is no magic item that grants Monks attack/damage bonuses scaling the same way that magic weapons do.
You need to also consider attack ability modifier due to different number of attacks. So assuming a +4, the Monk would get 47.5(27.5+20) vs 48 (32+16).
If you then take the Weapon Mastery feat as the Monk, you can take Scimitar Mastery and equip a Scimitar with another monk weapon. You get to make 6 attacks instead of 5, do not get an ability modifier on it but another 1d10 would boost that 47.5 to 53. So in Monk vs. two weapon fighting Paladin, Monk can win the sustained DPR game.
I was trying to evaluate the base damage values due to potential fluctuations in actual attribute values, but you're right; the raw number of distinct attacks favors the monk due the static bonuses per attack.
radiant strikes makes it so the paladin can do more then a monk with multi attack without resource. they are too strong and resource efficient .
Radiant Strikes does not do that, a paladin with no special features or weapons will get 2 attacks which adds 1d8 for each hit or 2d8 for a critical. This is basically less damage than is added by Fighter's two extra attacks. Monk does have to use a resource to use Flurry of Blows but by level 11 you get enough you can use it near every round... where Paladin will do more damage is taking Polearm Master and Heavy Weapon Master while using a Polearm but that'll be the case before Radiant Strikes comes along and is a case of GWM being a bit overpowered and PAM still being very overpowered.
Monks are meant to be garbage anyways. Always have been.
No class is meant to be Garbage and 2024 definitely fixed some of the issues with Monk. The Class balance in 2024 is a lot better, except Ranger.
That was said facetiously.
At level 11, a monk has 11 focus points and gets them all back on a short rest. That is enough that in most cases, it's effectively not a limited resource and a monk can afford to attack twice and flurry for 3 extra attacks, dealing 5d10 damage if they all hit (and they can be Force damage).
A Paladin trying to maximize the Radiant Strikes damage would be able to get 4 attacks with 2 light weapons (Shortsword + Scimitar for Nick) and the Dual Wielder Feat. That Paladin, if all attacks hit, would be dealing 4d6 + 4d8 damage, assuming no weapon juggling. The paladin is dealing an average of 32 damage versus the monk's 27.5.
That is not a huge difference. If the paladin is focusing on big damage die weapons, at best, you'll be looking at 3d10 + 3d8 or 34.8. Notice that trying to capitalize on the free damage reduced the Paladin's average damage? I think this is just a case of Radiant Strikes looking better on paper than it is in practice.
Also, a Monk Grappler next to a Spike Growth will absolutely demolish a Paladin's damage output. Grapple a target, drag them around the growth for 5d10 + 20d4 piercing damage (77.5) OR instead of flurrying, Dash for 2d10 + 40d4 piercing damage (111)! If you are a species with higher movement, it's even more. If you see a Centaur Monk Grappler, back away slowly.
Next time a Paladin is outshining your damage, make friends with a Druid unless you want to now make the argument that a Monk's Unarmored Movement is too strong.
How to add Tooltips.
My houserulings.
You need to also consider attack ability modifier due to different number of attacks. So assuming a +4, the Monk would get 47.5(27.5+20) vs 48 (32+16).
If you then take the Weapon Mastery feat as the Monk, you can take Scimitar Mastery and equip a Scimitar with another monk weapon. You get to make 6 attacks instead of 5, do not get an ability modifier on it but another 1d10 would boost that 47.5 to 53. So in Monk vs. two weapon fighting Paladin, Monk can win the sustained DPR game.
That said a Polearm wielding paladin could do 2*(1d10+1d8+4+3)+1d4+1d8+4=48.. and then potentially get an extra reaction for another 14 (1d10+1d8+4) to get 62.
Which is the real issue, GWM+PAM is very overpowered for Barbarian, Fighter, Paladin & Warlock (Pact of the Blade). Also enchantment bonuses on magic items, as far as I am aware, there is no magic item that grants Monks attack/damage bonuses scaling the same way that magic weapons do.
I was trying to evaluate the base damage values due to potential fluctuations in actual attribute values, but you're right; the raw number of distinct attacks favors the monk due the static bonuses per attack.
How to add Tooltips.
My houserulings.