Has anyone made any D&D classes!? Because there are not NEARLY enough classes in 5e or 5.5e in my opinion. Sure, you can’t make any classes in D&D Beyond (you can make subclasses in d&d beyond though), but you can still post your class rules! So if you are ever feeling the urge to post a class (not a subclass, i can’t be more clear), you can, and I very much encourage you to, post it here.
I have one homebrew class called the Twilight Warrior. NOTE! It’s a work in progress, so it may be a bit overpowered, underpowered, you know. The whole thing is not quite finished, but it is finished enough to play, I think. I will add the class in this message. I am open to constructive criticism.
Armor Training | Light, Medium, Heavy armor and Shields.
Starting Equipment | Chain Mail, Scimitar, Shield, Longbow, Longsword, and 5 gp; or 180 GP
Twilight Warriors are brave warriors of the moons, and celestials among the stars. Although the Twilight Warrior is powers come from celestials, they are not angelic. They are powered by the moons and stars. A very, very important part of the Twilight Warrior is their spirit and spirit weapon. When playing a Twilight Warrior, you get to choose a weapon connected to your spirit.
The Twilight Warrior trains their skills, combat, and agility day and night. You do not need to train with your spirit weapon, for the talent is innate. The most iconic part of this class is the spirit weapon. The spirit weapon is the reason some Twilight Warriors travel planes.
You can do whatever you want, but a Twilight Warrior usually goes for a deep purple, or indigo color scheme, but like I said, It’s really up to you. You can have a red color Twilight Warrior (actually that would be really cool, it would be like a blood moon twilight warrior)!
Becoming a Twilight Warrior…
As a Level 1 Character
Gain all the traits in the Core Twilight Warrior Traits table.
Gain the Twilight Warrior’s level 1 features, which are listed in the Twilight Warrior Features table.
As a Multiclass Character
Gain the fallowing traits from the Core Twilight Warrior Traits table: Hit Point Die proficiency with Martial weapons, and training with Light and Medium armor and Shields.
Gain the Twilight Warrior’s level 1 features, which are listed in the Twilight Warrior Features Table. See the multiclassing rules to determine your available spell slots.
Twilight Warrior Features
L1 Prof Bonus +2 Twilight Heart: At this level, you can detect any humanoid or semi-humanoid that bears a Twilight mark within 30 ft, even if in the Invisible condition.
L1 Prof Bonus +2 Twilight Message: At this level, you can talk to any humanoid or semi-humanoid who bears a Twilight mark psychically, making it so no creature can hear your conversation.
L1 Prof Bonus +2 Spirit Weapon: At this level, you can have a weapon of your choice connected to your spirit and can be summoned at any time.
L2 Prof Bonus +2 Celestial Wings: At this level, you can grow and retract spirit wings that resemble a phoenix, colored twilight purple.
L3 Prof Bonus +2 Spiritual Bravery: At this level, in combat every 60 seconds (ten turns) you can override the Frightened condition for 12 seconds (2 turns).
L5 Prof Bonus +3 Twilight Shield: At this level, you can make a translucent indigo shield made of hexagons.
L7 Prof Bonus +3 Detect Arcana: At this level, you can sense magic items within 60 ft away.
L8 Prof Bonus +3 Claws: At this level, you can grow and retract claws from your hands.
L10 Prof Bonus +4 Vision: At this level, you can have visions of the future.
L12 Prof Bonus +4 Aura: At this level, you can see any creature’s aura, and their aura will be green if they are good, gray if neutral, and red if evil.
L14 Prof Bonus +5 Find Undead: At this level, you can detect any undead creature within 60 ft
L15 Prof Bonus +5 Summon Spirit: At this level, you can summon your spirit to fight alongside you in combat.
L17 Prof Bonus +6 Immortal: At this level, you become immune to necrotic, radiant, poison, and lightning damage.
L20 Prof Bonus +6 Blessed: Become a Twilight master, and increase your health by 50.
Subclasses for the Twilight Warrior
The Illusionist Subclass:who can use their weapon to cast illusions and has spells like Invisibility, Blur, and Mirror Image. Weapon Duplicate: As a bonus action, you can create an illusory copy of your spirit weapon. The illusion does not deal any damage, but it can confuse enemies. Mirage Strike:When you cast an illusion spell, you can teleport to an unoccupied space within 5 feet of the illusion as a bonus action, allowing for surprise attacks. Alter Self: The Illusionist can change its appearance magically, making everyone without Truesight see you physically different.
The Combatant Subclass: Who uses his might, power, and weapon for mostly fighting and battle purposes. Celestial Charge: You can use your bonus action to move up to your speed towards a hostile creature. If you make a melee attack against that creature on the same turn, you have advantage on the attack roll. Empowered Strikes: Once per turn, when you hit a creature with your spirit weapon, you can add extra damage equal to your Proficiency Bonus. Spirit Armor:You can use your bonus action to have your spirit weapon weave itself around your body as a layer of spectral armor, granting temporary hit points and resistance to bludgeoning, piercing, and slashing damage. This will last for 1 hour and can only be used every long rest.
The Guardian Subclass: who uses their power to protect those who are good, and can use their weapon to heal, protect, and boost the armor class of someone else. And the DC for healing yourself with your weapon becomes 14. Twilight Shelter: As a reaction, when an ally within 30 feet of you takes damage, you can create a temporary shield of twilight around them. The ally gains resistance to that damage type for the duration of the attack. Weapon Ward: You can extend the AC boost from your weapon to another creature, increasing their AC by +1 until the start of your next turn. Shared Pain: You can create a link between yourself and an ally. When they take damage, you take a portion of it instead.
The Peacekeeper Subclass: who uses their weapon to fight as least as possible and keep peace between everyone. Disarming Strike: Instead of dealing damage, you can attempt to disarm a creature. The creature must make a Strength saving throw or drop one item it is holding. Non-Lethal Blow:When you make a melee attack, you can declare it a non-lethal attack. If the attack reduces a creature to 0 hit points, the creature falls unconscious instead of dying. Twilit Serenity: You can enter a state of inner peace that projects outward, calming hostile enemies. You can force them to make a Wisdom saving throw or have their aggression and intent to harm suppressed for a short time.
The Prowler Subclass: who uses their weapon to hunt people, animals, and objects, Twilight Stalker: You can use your spirit weapon to track creatures magically. Byspending a minute studying the ground where a target recently walked, your spiritweapon will point in the direction of the creature for up to an hour. The range onthis can increase with higher levels. Fading Strike:When you attack from a hidden position, your spirit weapon can pass through the Twilight Zone as it flies, gaining advantage on the attack roll and dealing extra necrotic or radiant damage, depending on your alignment. Spirit Scent: You can use your spirit weapon to track targets by their spiritual and magical signatures, allowing you to follow a trail that others cannot perceive.
The Magister Subclass: who uses their weapon to teach young ones fighting, self-defense, the way of the celestials, and to never give up.Celestial Guidance: When an ally within 30 feet makes a saving throw, you can use your reaction to grant them advantage on the roll. This can be used a limited number of times per day. Lesson of the Twilight: You can spend time during a rest teaching an ally. For the next hour, that ally can add a bonus equal to your Wisdom modifier to their next skill check related to the lesson you taught them, but doing this makes it as if the magister and the person being taught never slept that rest. Twilit Insight: You can use your spirit weapon as a tool for teaching. By touching a student, you can grant them a moment of celestial insight, giving them advantage on their next ability check or saving throw.
The Scoundrel Subclass: who uses their weapon not for might and glory, but for mischief and deception. Shadowy Strike: When you make an attack with your spirit weapon and have a source of dim light or darkness nearby, you can teleport to an unoccupied space within 10 feet of your target after the attack, whether it hits or misses.Charm: The Scoundrel can charm one person for an hour every long rest.
The Apprentice Subclass:who is a student of a Magister Twilight and is in training. Lesson Learned:When you fail a saving throw or ability check, you gain inspiration. This represents the Apprentice's rapid growth through failure and learning. This can only occur once per short or long rest. Master's Echo: You can briefly summon an echo of your Magister's spirit, which assists you in a single attack. This could grant you advantage on the attack roll or allow you to use one of your master's abilities once per long rest.
So far I have written 146 homebrew subclasses. When 5.5e came out I had to spend many many hours updating those to the new ruleset. Granted, most of them have not yet been play-tested (though many of them have) and some of them are specifically intended for use as NPCs in various homebrew campaigns. I haven't uploaded them into DNDBeyond because I'm kinda vaguely sure that everything we submit becomes the intellectual property of the Hasbro Corporation. I've also got about a dozen new playable species, or variations on existing species, over a hundred magic items, a handful of new planes of existence, and several entire pantheons of deities. I may have a problem. But you know, when I'm up past my bedtime and all hopped up on the Dr. Pepper, the ole' noodle just keeps churnin'.
Has anyone made any D&D classes!? Because there are not NEARLY enough classes in 5e or 5.5e in my opinion. Sure, you can’t make any classes in D&D Beyond (you can make subclasses in d&d beyond though), but you can still post your class rules! So if you are ever feeling the urge to post a class (not a subclass, i can’t be more clear), you can, and I very much encourage you to, post it here.
I have one homebrew class called the Twilight Warrior. NOTE! It’s a work in progress, so it may be a bit overpowered, underpowered, you know. The whole thing is not quite finished, but it is finished enough to play, I think. I will add the class in this message. I am open to constructive criticism.
Twilight Warrior
Twilight Warriors are brave warriors of the moons, and celestials among the stars. Although the Twilight Warrior is powers come from celestials, they are not angelic. They are powered by the moons and stars. A very, very important part of the Twilight Warrior is their spirit and spirit weapon. When playing a Twilight Warrior, you get to choose a weapon connected to your spirit.
The Twilight Warrior trains their skills, combat, and agility day and night. You do not need to train with your spirit weapon, for the talent is innate. The most iconic part of this class is the spirit weapon. The spirit weapon is the reason some Twilight Warriors travel planes.
You can do whatever you want, but a Twilight Warrior usually goes for a deep purple, or indigo color scheme, but like I said, It’s really up to you. You can have a red color Twilight Warrior (actually that would be really cool, it would be like a blood moon twilight warrior)!
Becoming a Twilight Warrior…
As a Level 1 Character
Gain all the traits in the Core Twilight Warrior Traits table.
Gain the Twilight Warrior’s level 1 features, which are listed in the Twilight Warrior Features table.
As a Multiclass Character
Gain the fallowing traits from the Core Twilight Warrior Traits table: Hit Point Die proficiency with Martial weapons, and training with Light and Medium armor and Shields.
Gain the Twilight Warrior’s level 1 features, which are listed in the Twilight Warrior Features Table. See the multiclassing rules to determine your available spell slots.
Subclasses for the Twilight Warrior
The Illusionist Subclass: who can use their weapon to cast illusions and has spells like Invisibility, Blur, and Mirror Image. Weapon Duplicate: As a bonus action, you can create an illusory copy of your spirit weapon. The illusion does not deal any damage, but it can confuse enemies. Mirage Strike:When you cast an illusion spell, you can teleport to an unoccupied space within 5 feet of the illusion as a bonus action, allowing for surprise attacks. Alter Self: The Illusionist can change its appearance magically, making everyone without Truesight see you physically different.
The Combatant Subclass: Who uses his might, power, and weapon for mostly fighting and battle purposes. Celestial Charge: You can use your bonus action to move up to your speed towards a hostile creature. If you make a melee attack against that creature on the same turn, you have advantage on the attack roll. Empowered Strikes: Once per turn, when you hit a creature with your spirit weapon, you can add extra damage equal to your Proficiency Bonus. Spirit Armor:You can use your bonus action to have your spirit weapon weave itself around your body as a layer of spectral armor, granting temporary hit points and resistance to bludgeoning, piercing, and slashing damage. This will last for 1 hour and can only be used every long rest.
The Guardian Subclass: who uses their power to protect those who are good, and can use their weapon to heal, protect, and boost the armor class of someone else. And the DC for healing yourself with your weapon becomes 14. Twilight Shelter: As a reaction, when an ally within 30 feet of you takes damage, you can create a temporary shield of twilight around them. The ally gains resistance to that damage type for the duration of the attack. Weapon Ward: You can extend the AC boost from your weapon to another creature, increasing their AC by +1 until the start of your next turn. Shared Pain: You can create a link between yourself and an ally. When they take damage, you take a portion of it instead.
The Peacekeeper Subclass: who uses their weapon to fight as least as possible and keep peace between everyone. Disarming Strike: Instead of dealing damage, you can attempt to disarm a creature. The creature must make a Strength saving throw or drop one item it is holding. Non-Lethal Blow:When you make a melee attack, you can declare it a non-lethal attack. If the attack reduces a creature to 0 hit points, the creature falls unconscious instead of dying. Twilit Serenity: You can enter a state of inner peace that projects outward, calming hostile enemies. You can force them to make a Wisdom saving throw or have their aggression and intent to harm suppressed for a short time.
The Prowler Subclass: who uses their weapon to hunt people, animals, and objects, Twilight Stalker: You can use your spirit weapon to track creatures magically. By spending a minute studying the ground where a target recently walked, your spirit weapon will point in the direction of the creature for up to an hour. The range on this can increase with higher levels. Fading Strike:When you attack from a hidden position, your spirit weapon can pass through the Twilight Zone as it flies, gaining advantage on the attack roll and dealing extra necrotic or radiant damage, depending on your alignment. Spirit Scent: You can use your spirit weapon to track targets by their spiritual and magical signatures, allowing you to follow a trail that others cannot perceive.
The Magister Subclass: who uses their weapon to teach young ones fighting, self-defense, the way of the celestials, and to never give up.Celestial Guidance: When an ally within 30 feet makes a saving throw, you can use your reaction to grant them advantage on the roll. This can be used a limited number of times per day. Lesson of the Twilight: You can spend time during a rest teaching an ally. For the next hour, that ally can add a bonus equal to your Wisdom modifier to their next skill check related to the lesson you taught them, but doing this makes it as if the magister and the person being taught never slept that rest. Twilit Insight: You can use your spirit weapon as a tool for teaching. By touching a student, you can grant them a moment of celestial insight, giving them advantage on their next ability check or saving throw.
The Scoundrel Subclass: who uses their weapon not for might and glory, but for mischief and deception. Shadowy Strike: When you make an attack with your spirit weapon and have a source of dim light or darkness nearby, you can teleport to an unoccupied space within 10 feet of your target after the attack, whether it hits or misses. Charm: The Scoundrel can charm one person for an hour every long rest.
The Apprentice Subclass: who is a student of a Magister Twilight and is in training. Lesson Learned:When you fail a saving throw or ability check, you gain inspiration. This represents the Apprentice's rapid growth through failure and learning. This can only occur once per short or long rest. Master's Echo: You can briefly summon an echo of your Magister's spirit, which assists you in a single attack. This could grant you advantage on the attack roll or allow you to use one of your master's abilities once per long rest.
PS: Most Twilight Warriors go for an indigo, or dark purple color scheme.
So far I have written 146 homebrew subclasses. When 5.5e came out I had to spend many many hours updating those to the new ruleset. Granted, most of them have not yet been play-tested (though many of them have) and some of them are specifically intended for use as NPCs in various homebrew campaigns. I haven't uploaded them into DNDBeyond because I'm kinda vaguely sure that everything we submit becomes the intellectual property of the Hasbro Corporation. I've also got about a dozen new playable species, or variations on existing species, over a hundred magic items, a handful of new planes of existence, and several entire pantheons of deities. I may have a problem. But you know, when I'm up past my bedtime and all hopped up on the Dr. Pepper, the ole' noodle just keeps churnin'.
Anzio Faro. Protector Aasimar light cleric. Lvl 18.
Viktor Gavriil. White dragonborn grave cleric. Lvl 20.
Ikram Sahir ibn-Malik al-Sayyid Ra'ad. Brass dragonborn draconic sorcerer Lvl 9. Fire elemental devil.
Wrangler of cats.
Remember to check out my monsters! Such as the Okujira, the Carnivorous Plant, and the Stalker!
Sincerely, WizardGirlie15
I based the name “The Twilight Zone”, on the 1960’s TV show, The Twilight Zone.