Thats fair if it works for you group but there is little to deny that the background is just straight up better than the PHB backgrounds....it gives you a feat and lets you add spells freely.
I would suggest your DM allow it for the other players as well to even things out but I think its fine if everyone agrees to it.
He did tho. He allowed all players to switch to Strixhaven backgrounds if they so chose. Most aren't because we actually like our backgrounds. Some are.
Then thats good....they got the choice and turned it down so thats fair.
first most of The tables I play at are campain restrictive. so most ravnica stuff is out. Most ebberon stuff is out. most strixhaven will be out. they only allow stuff with extra justification. Like the pet modification from ravnica couls be added if we find a specific transmuter wizard out in the world.
IMO. Honestly, the strixhaven stuff "feels" like it was designed by a team diffrent from the other books. I dont know how to describe it but it just seems like a diffrent standard was used for figuring how much you should get out of a spell.
That being said PHB rangers could really make use of Borrowed Knowlege. for the int and wis proficencies they didn't get.
Didn't think this was worth its own thread, so I figured I'd post it here.
I've got a game coming up where I'm about to play a Ranger (this'll be the fourth Ranger I'm playing currently.) This particular Ranger is modeled after a cowboy/wild west fantasy/archetype. A sort of lone ranger/desperado thing.
I've got the race set (Vuman for early access to the Gunner feat so I can have a pistol right off the bat. Already cleared that with the DM.)
The question I have is...which subclass should I pick? Which is the most thematically fitting subclass for a wild west Ranger?
Keep in mind that I'm already playing a Horizon Walker, Fey Wanderer, and Monster Slayer in three other campaigns currently. So I'd rather avoid those subclasses if possible.
At present, I'm leaning towards the Hunter subclass. But there's a case to be made for PHB Beast Master (Horse companion for early Mount,) Gloom Stalker (wild west sniper who shoots enemies from the shadows,) and Drake Warden (ride your Drake instead of a horse.) Any suggestions are welcome.
Also, in case it's relevant, the world is going to have a steampunk bend to it.
If you can convince your DM to let you have a large (handbook) beast companion, then a riding horse (what is the Lone Ranger’s horse’s name? Trigger?) would be really fun and VERY on point thematically. Hunter would be my second choice, because fighting, going with horde breaker at level 3.
The gloomstalker doesn’t make any sense to me thematically from what you’ve described thus far.
Didn't think this was worth its own thread, so I figured I'd post it here.
I've got a game coming up where I'm about to play a Ranger (this'll be the fourth Ranger I'm playing currently.) This particular Ranger is modeled after a cowboy/wild west fantasy/archetype. A sort of lone ranger/desperado thing.
I've got the race set (Vuman for early access to the Gunner feat so I can have a pistol right off the bat. Already cleared that with the DM.)
The question I have is...which subclass should I pick? Which is the most thematically fitting subclass for a wild west Ranger?
Keep in mind that I'm already playing a Horizon Walker, Fey Wanderer, and Monster Slayer in three other campaigns currently. So I'd rather avoid those subclasses if possible.
At present, I'm leaning towards the Hunter subclass. But there's a case to be made for PHB Beast Master (Horse companion for early Mount,) Gloom Stalker (wild west sniper who shoots enemies from the shadows,) and Drake Warden (ride your Drake instead of a horse.) Any suggestions are welcome.
Also, in case it's relevant, the world is going to have a steampunk bend to it.
Hunter seems like the best option
I would also think that Monster Hunter kinda makes sense for the old man cowboy who has seen it all
If you are going for the gunfighter/mountain man then hunter is better than beastmaster/drakewarden. They are focused on using the beasts while the hunter is focused on the ranger’s own abilities. Western hero’s are about personal skills and abilities not the abilities of their animal companions. That said I would take animal handling as a skill as being good with a mount will almost certainly matter. This one of those times when it would be sweet if the hunter didn’t have to chose from 3 abilities At each subclass level. I can see your character using all of them. So a steampunk feel at least, do you know what era of guns are allowed? The types allowed might help with deciding which subclass abilities to take. The only sure things I can see are the L1 gunner feat and the L2 archery fighting style. As a Vhuman you might ask your DM about getting the human racial feat (prodigy) Giving you 1more proficiency, 1 expertise, 1 tool kit (tinkers?) and 1 language. You’re going to have fun deciding between the ASI and sharpshooter at L4.
The answers to those questions really depend on location. I'm erring on the side of caution and not taking anything more modern than Renaissance, even if the DM has technically allowed it.
Didn't think this was worth its own thread, so I figured I'd post it here.
I've got a game coming up where I'm about to play a Ranger (this'll be the fourth Ranger I'm playing currently.) This particular Ranger is modeled after a cowboy/wild west fantasy/archetype. A sort of lone ranger/desperado thing.
I've got the race set (Vuman for early access to the Gunner feat so I can have a pistol right off the bat. Already cleared that with the DM.)
Pistols are listed as martial weapons in the DMG, so you should clarify with your DM if you need the feat to be proficient, as a Ranger.
The question I have is...which subclass should I pick? Which is the most thematically fitting subclass for a wild west Ranger?
Keep in mind that I'm already playing a Horizon Walker, Fey Wanderer, and Monster Slayer in three other campaigns currently. So I'd rather avoid those subclasses if possible.
At present, I'm leaning towards the Hunter subclass. But there's a case to be made for PHB Beast Master (Horse companion for early Mount,) Gloom Stalker (wild west sniper who shoots enemies from the shadows,) and Drake Warden (ride your Drake instead of a horse.) Any suggestions are welcome.
Also, in case it's relevant, the world is going to have a steampunk bend to it.
Depends on which cowboy memes you want to emulate - you can make anything work with this flavor. I'd personally go Beast Master and use a Net to simulate the lasso part of cowboy memery, but it's all up to you.
Beastmaster with a mule and nets is kind of on point for lone ranger. Mule is the only valid Medium creature that can carry another medium creature because of Beast of burden feature. I would ask for some Proficiencies as they do not change the cr of the mule. Perhaps athletics and acrobatics seem on poit for trigger. others could be good too, I think a case could be made for the lone rangers horse having perception or survival. Neting enemies then having the mule shove them could be a fun dynamic.
Hunter is probably the more optimal build and could also be fun. hard to say.
The answers to those questions really depend on location. I'm erring on the side of caution and not taking anything more modern than Renaissance, even if the DM has technically allowed it.
That can be very limiting - basically matchlock or wheel lock weapons. Flint and steel locks are post renaissance so your talking mechanically unreliable this is the reason the 3 musketeers main weapons were their rapiers not their muskets and pistols. If you want multi shot reliable weapons you have to go to the post 1835 period. In the flint period you could have a bandoleer of pistols (single shot) and a Ferguson rifle for multi shot ranged use. (Max rate of fire @= Longbow).
Beastmaster with a mule and nets is kind of on point for lone ranger. Mule is the only valid Medium creature that can carry another medium creature because of Beast of burden feature. I would ask for some Proficiencies as they do not change the cr of the mule. Perhaps athletics and acrobatics seem on poit for trigger. others could be good too, I think a case could be made for the lone rangers horse having perception or survival. Neting enemies then having the mule shove them could be a fun dynamic.
Hunter is probably the more optimal build and could also be fun. hard to say.
Beast of burden states a mule is considered large when determining how much he can carry. The DM can always say as that feature doesn't say a mule is considered large for the purpose of riding humans cant ride one at least not in combat
Beastmaster with a mule and nets is kind of on point for lone ranger. Mule is the only valid Medium creature that can carry another medium creature because of Beast of burden feature. I would ask for some Proficiencies as they do not change the cr of the mule. Perhaps athletics and acrobatics seem on poit for trigger. others could be good too, I think a case could be made for the lone rangers horse having perception or survival. Neting enemies then having the mule shove them could be a fun dynamic.
Hunter is probably the more optimal build and could also be fun. hard to say.
Beast of burden states a mule is considered large when determining how much he can carry. The DM can always say as that feature doesn't say a mule is considered large for the purpose of riding humans cant ride one at least not in combat
RAW, the DM would be correct to disallow it. Whether a creature can carry another creature isn't a function of its carrying capacity. It's a function of size.
I just want to acknowledge this. It seems that slowly but surely, the Ranger's reputation as 'worst class in the game' (smh) is being shed.
While yes, Paladins are winning the poll by a country mile, Rangers are in second place, and nearly 100 points ahead of the third-place class (Fighters.)
The actual discourse sees plenty of people singing the praises of the Ranger class.
Just leaving this here because it's always nice to see. And we have to acknowledge the positives sometimes too.
Then thats good....they got the choice and turned it down so thats fair.
first most of The tables I play at are campain restrictive. so most ravnica stuff is out. Most ebberon stuff is out. most strixhaven will be out. they only allow stuff with extra justification. Like the pet modification from ravnica couls be added if we find a specific transmuter wizard out in the world.
IMO. Honestly, the strixhaven stuff "feels" like it was designed by a team diffrent from the other books. I dont know how to describe it but it just seems like a diffrent standard was used for figuring how much you should get out of a spell.
That being said PHB rangers could really make use of Borrowed Knowlege. for the int and wis proficencies they didn't get.
Sounds like I’ll have to take a look at strixhaven, I was skipping it along with Ebberon.
Wisea$$ DM and Player since 1979.
Didn't think this was worth its own thread, so I figured I'd post it here.
I've got a game coming up where I'm about to play a Ranger (this'll be the fourth Ranger I'm playing currently.) This particular Ranger is modeled after a cowboy/wild west fantasy/archetype. A sort of lone ranger/desperado thing.
I've got the race set (Vuman for early access to the Gunner feat so I can have a pistol right off the bat. Already cleared that with the DM.)
The question I have is...which subclass should I pick? Which is the most thematically fitting subclass for a wild west Ranger?
Keep in mind that I'm already playing a Horizon Walker, Fey Wanderer, and Monster Slayer in three other campaigns currently. So I'd rather avoid those subclasses if possible.
At present, I'm leaning towards the Hunter subclass. But there's a case to be made for PHB Beast Master (Horse companion for early Mount,) Gloom Stalker (wild west sniper who shoots enemies from the shadows,) and Drake Warden (ride your Drake instead of a horse.) Any suggestions are welcome.
Also, in case it's relevant, the world is going to have a steampunk bend to it.
If you can convince your DM to let you have a large (handbook) beast companion, then a riding horse (what is the Lone Ranger’s horse’s name? Trigger?) would be really fun and VERY on point thematically. Hunter would be my second choice, because fighting, going with horde breaker at level 3.
The gloomstalker doesn’t make any sense to me thematically from what you’ve described thus far.
Hunter seems like the best option
I would also think that Monster Hunter kinda makes sense for the old man cowboy who has seen it all
If you are going for the gunfighter/mountain man then hunter is better than beastmaster/drakewarden. They are focused on using the beasts while the hunter is focused on the ranger’s own abilities. Western hero’s are about personal skills and abilities not the abilities of their animal companions. That said I would take animal handling as a skill as being good with a mount will almost certainly matter. This one of those times when it would be sweet if the hunter didn’t have to chose from 3 abilities At each subclass level. I can see your character using all of them. So a steampunk feel at least, do you know what era of guns are allowed? The types allowed might help with deciding which subclass abilities to take. The only sure things I can see are the L1 gunner feat and the L2 archery fighting style. As a Vhuman you might ask your DM about getting the human racial feat (prodigy) Giving you 1more proficiency, 1 expertise, 1 tool kit (tinkers?) and 1 language. You’re going to have fun deciding between the ASI and sharpshooter at L4.
Wisea$$ DM and Player since 1979.
Wait - Optimus and I actually agree on something? Buckle in folks the world may end tonight! 🤡😳😁🤪
Wisea$$ DM and Player since 1979.
Renaissance to modern firearms are allowed, with the exception of automatic weapons.
I'm taking a basic pistol so as not to take advantage of my DM's generosity.
LOL!
Envoy, black powder only modern powder also? Semiauto pistols ok or only revolvers?
Wisea$$ DM and Player since 1979.
The answers to those questions really depend on location. I'm erring on the side of caution and not taking anything more modern than Renaissance, even if the DM has technically allowed it.
Pistols are listed as martial weapons in the DMG, so you should clarify with your DM if you need the feat to be proficient, as a Ranger.
Depends on which cowboy memes you want to emulate - you can make anything work with this flavor. I'd personally go Beast Master and use a Net to simulate the lasso part of cowboy memery, but it's all up to you.
Beastmaster with a mule and nets is kind of on point for lone ranger. Mule is the only valid Medium creature that can carry another medium creature because of Beast of burden feature. I would ask for some Proficiencies as they do not change the cr of the mule. Perhaps athletics and acrobatics seem on poit for trigger. others could be good too, I think a case could be made for the lone rangers horse having perception or survival. Neting enemies then having the mule shove them could be a fun dynamic.
Hunter is probably the more optimal build and could also be fun. hard to say.
That can be very limiting - basically matchlock or wheel lock weapons. Flint and steel locks are post renaissance so your talking mechanically unreliable this is the reason the 3 musketeers main weapons were their rapiers not their muskets and pistols. If you want multi shot reliable weapons you have to go to the post 1835 period. In the flint period you could have a bandoleer of pistols (single shot) and a Ferguson rifle for multi shot ranged use. (Max rate of fire @= Longbow).
Wisea$$ DM and Player since 1979.
Beast of burden states a mule is considered large when determining how much he can carry. The DM can always say as that feature doesn't say a mule is considered large for the purpose of riding humans cant ride one at least not in combat
RAW, the DM would be correct to disallow it. Whether a creature can carry another creature isn't a function of its carrying capacity. It's a function of size.
There are some special cases though such as the 7th level drakewarden ability.
I just want to acknowledge this. It seems that slowly but surely, the Ranger's reputation as 'worst class in the game' (smh) is being shed.
While yes, Paladins are winning the poll by a country mile, Rangers are in second place, and nearly 100 points ahead of the third-place class (Fighters.)
The actual discourse sees plenty of people singing the praises of the Ranger class.
Just leaving this here because it's always nice to see. And we have to acknowledge the positives sometimes too.
Wow. Four paladins. That is...crazy to me. Paladins do 3 things well. And that's all. What an interesting response poll.