hey, so I'm fairly new to dnd, and I'm playing a hunter ranger in my first real campaign and loving it so fair. iv recently come a cross some poisons mushrooms that my dm is letting me poison my bolts with and im wonder if its possible to apply poison to force bolts. any thought would be apricated
even if it was magical item, Like walloping ammunition, poison should still be applicable.
I am assuming the mushrooms allow you to make/act like an injury poison. They should stay on ammo as long as they aren't "washed off." check with your dm to see if any swimming counts as ruining the poison.
FYI: most poisons are secondary effects so it wont multiply on a crit.
Injury. Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered through a wound or washed off. A creature that takes piercing or slashing damage from an object coated with the poison is exposed to its effects.
thank you Roscoeivan, we have been treating the poison as if it was injury but it was never specified. it not walloping ammunition but they look fun from looking them up. its a heavy cross bow bolt that dose 1D8 force damage on hit coursing the bolt to explode on impact . im assuming this is homebrewed but im not sure. thanks again this was very helpful.
id never heard of them ether, there a bolt that deals a D8 of force damage on hit. also yes im a hunter. what's a horizon walker ?
Horizon Walker is a ranger subclass where one of the defining features is changing a weapon attack's damage to force, so a Horizon Walker shooting someone with a crossbow can shoot a "force bolt". It's also easy to see why someone might ask how this damage conversion works with poison, which is why I asked.
sometimes dm fiat is enough and sometimes it isn't. that's why i tried to point towards the rules we do have.
Raw if the bolt does no piecing or slashing damage injury poisons wouldn't work but a contact poison would. Now if the bolt does some piercing then injury or contact poison should work.
However its a custom magic item so if the special crossbow converts the ammo maybe the poison is converted too. homebrew items are dms call and the presented scenario has 2. basic raw poison rules say it needs to follow rules for its type. now the mushroom might be allowed to make both types. I would say normally it would work fine, so if the dm wants to make an exception they can.
Poison as an add on - examples would be dips, shmears, or wipes (salsa, cream cheese, or fondue) - would need a physical round of ammunition onto which the poison is dipped, shmeared, or wiped. The DM would have the last word, of course, and of course the DM's word would apply to the NPC's as well. Food for thought - would you be ok with NPC's shooting poisoned force bolts at your PC?
Poison as an add on - examples would be dips, shmears, or wipes (salsa, cream cheese, or fondue) - would need a physical round of ammunition onto which the poison is dipped, shmeared, or wiped. The DM would have the last word, of course, and of course the DM's word would apply to the NPC's as well. Food for thought - would you be ok with NPC's shooting poisoned force bolts at your PC?
Why not? This is 5E. NPCs are made entirely of cheating.
This is an example force attack from MPMM you literally can't get on a PC, but a Drow Favored Consort has no trouble:
Arcane Eruption.
Ranged Spell Attack:+10 to hit, range 120 ft., one target. Hit: 36 (8d8) force damage, and the drow can push the target up to 10 feet away if it is a Large or smaller creature.
Infinite-use spell attacks that don't involve any actual spell are substantially more fundamentally impossible from a PC perspective than a force-typed crossbow bolt dipped in carrion crawler mucus.
To smedrick: The OP specifically said in post #6 :
its a heavy cross bow bolt that dose 1D8 force damage on hit coursing the bolt to explode on impact
This means its a physicals thing so it can be coated. if it makes contact the rules say contact would work. Tecnically for injury poison to work at least some of the damage needs to be piercing. (if the d8 were force but the dex wasn't injury poisons should work)
Now if the item supplied its own ammo you would be a lot harder(or impossible) to poison it first.
I think it's a crossbow that essentially charges the bolt to explode on a hit. (Similarly to gambit from the x-men from my understanding) if so, it may do piercing then explode. Which would work with injury poison.
hey, so I'm fairly new to dnd, and I'm playing a hunter ranger in my first real campaign and loving it so fair.
iv recently come a cross some poisons mushrooms that my dm is letting me poison my bolts with and im wonder if its possible to apply poison to force bolts.
any thought would be apricated
What are force bolts? Never heard of it.
What's a force bolt? You said hunter, not horizon walker, right?
even if it was magical item, Like walloping ammunition, poison should still be applicable.
I am assuming the mushrooms allow you to make/act like an injury poison. They should stay on ammo as long as they aren't "washed off." check with your dm to see if any swimming counts as ruining the poison.
FYI: most poisons are secondary effects so it wont multiply on a crit.
Here is the relevant information in the dmg. https://www.dndbeyond.com/sources/dmg/running-the-game#Poisons
id never heard of them ether, there a bolt that deals a D8 of force damage on hit.
also yes im a hunter.
what's a horizon walker ?
thank you Roscoeivan,
we have been treating the poison as if it was injury but it was never specified.
it not walloping ammunition but they look fun from looking them up. its a heavy cross bow bolt that dose 1D8 force damage on hit coursing the bolt to explode on impact . im assuming this is homebrewed but im not sure.
thanks again this was very helpful.
Horizon Walker is a ranger subclass where one of the defining features is changing a weapon attack's damage to force, so a Horizon Walker shooting someone with a crossbow can shoot a "force bolt". It's also easy to see why someone might ask how this damage conversion works with poison, which is why I asked.
yeah that makes sense. but no just a hunter.
trying to keep it simple for my first campaign
Whether poison would work on a “force bolt” is really your DM’s decision - I could make a case either way really.
Wisea$$ DM and Player since 1979.
sometimes dm fiat is enough and sometimes it isn't. that's why i tried to point towards the rules we do have.
Raw if the bolt does no piecing or slashing damage injury poisons wouldn't work but a contact poison would. Now if the bolt does some piercing then injury or contact poison should work.
However its a custom magic item so if the special crossbow converts the ammo maybe the poison is converted too. homebrew items are dms call and the presented scenario has 2. basic raw poison rules say it needs to follow rules for its type. now the mushroom might be allowed to make both types. I would say normally it would work fine, so if the dm wants to make an exception they can.
Poison as an add on - examples would be dips, shmears, or wipes (salsa, cream cheese, or fondue) - would need a physical round of ammunition onto which the poison is dipped, shmeared, or wiped. The DM would have the last word, of course, and of course the DM's word would apply to the NPC's as well. Food for thought - would you be ok with NPC's shooting poisoned force bolts at your PC?
Why not? This is 5E. NPCs are made entirely of cheating.
This is an example force attack from MPMM you literally can't get on a PC, but a Drow Favored Consort has no trouble:
Arcane Eruption.
Ranged Spell Attack: +10 to hit, range 120 ft., one target. Hit: 36 (8d8) force damage, and the drow can push the target up to 10 feet away if it is a Large or smaller creature.
Infinite-use spell attacks that don't involve any actual spell are substantially more fundamentally impossible from a PC perspective than a force-typed crossbow bolt dipped in carrion crawler mucus.
To smedrick: The OP specifically said in post #6 :
This means its a physicals thing so it can be coated. if it makes contact the rules say contact would work. Tecnically for injury poison to work at least some of the damage needs to be piercing. (if the d8 were force but the dex wasn't injury poisons should work)
Now if the item supplied its own ammo you would be a lot harder(or impossible) to poison it first.
So it's kind of like a crossbow that shoots bolts made of energy or plasma?
I think it's a crossbow that essentially charges the bolt to explode on a hit. (Similarly to gambit from the x-men from my understanding) if so, it may do piercing then explode. Which would work with injury poison.
o see - sort of a crossbow that is like a wookie bowcaster in some ways, and in some ways it is like a submachine gun from Hammer's Slammers, yes?