I'm really into reflavoring spells to fit a theme of a character and find hearing other player's ways of reflavoring spell a great way to get in the mindset of new ways to think about spells.
My current character is a drakewarden ranger whose spells either partially transform him into a draconic being or bring the draconic aspects to the world around him. While that is simple enough for some spells I'm straining to find ways to describe some of them. So let's hear your favorite ways of reflavoring ranger spells!
For example the spells I use most and how I flavor them:
Hunters mark- eyes become draconic and lock on the target.
Longstrider- bottom half of my legs turn draconic and scaly.
Absorb elements- dragon scales form on my and stay on my forarms/hands until I strike.
Spike growth- dragon fangs spring from the ground.
Pass without trace- bits of static electricity zap my teammates muscles to avoid actions that would create a lot of noise while I gain some scales around my legs and eyes (I have a focus on blue dragons)
Swarm keeper ranger re flavoured as a spirit summoner.
favored foe is vengeance from the grave. Every time you strike your enemy your ghostly summon strikes the enemy as well.
Entangle is Grasp of the grave spiritual hands pop out of the ground pulling anyone in the area into a grave until they pass a strength test.
gathered swarm is summoned spirits. Ghostly figures surround you and can assist you in combat.
cure wounds is summon healer. A ghost from a doctor or apothecary can be called forth to heal you or another party member but will disappear if ever more then five feet from you.
summon beast summon spirit animal. You can summon a spirit from the animal kingdom to help you fight for the living.
I'm really into reflavoring spells to fit a theme of a character and find hearing other player's ways of reflavoring spell a great way to get in the mindset of new ways to think about spells.
My current character is a drakewarden ranger whose spells either partially transform him into a draconic being or bring the draconic aspects to the world around him. While that is simple enough for some spells I'm straining to find ways to describe some of them. So let's hear your favorite ways of reflavoring ranger spells!
For example the spells I use most and how I flavor them:
Hunters mark- eyes become draconic and lock on the target.
Longstrider- bottom half of my legs turn draconic and scaly.
Absorb elements- dragon scales form on my and stay on my forarms/hands until I strike.
Spike growth- dragon fangs spring from the ground.
Pass without trace- bits of static electricity zap my teammates muscles to avoid actions that would create a lot of noise while I gain some scales around my legs and eyes (I have a focus on blue dragons)
Swarm keeper ranger re flavoured as a spirit summoner.
favored foe is vengeance from the grave. Every time you strike your enemy your ghostly summon strikes the enemy as well.
Entangle is Grasp of the grave spiritual hands pop out of the ground pulling anyone in the area into a grave until they pass a strength test.
gathered swarm is summoned spirits. Ghostly figures surround you and can assist you in combat.
cure wounds is summon healer. A ghost from a doctor or apothecary can be called forth to heal you or another party member but will disappear if ever more then five feet from you.
summon beast summon spirit animal. You can summon a spirit from the animal kingdom to help you fight for the living.
and my campaign ended at level five.
Pre-swarmkeeper I made a warforge with a built in behive (old integrated tool racial option).
Almost every ranger spell could be reflavored as bees doing work. I even took ritual caster wizard for some extra spells like unseen servant.