A lot of these seem to be basically the same as the class powers you already get. So, while they are thematic, I don’t know why I’d use them. For example why spend an action, a spell slot and my concentration to cast elemental weapon, when I can already do something pretty close to it by using my drake’s reaction.
When the Ranger gets subclass spells they only get 1 per spell level, and they are usually 2-3 of 5 utility. These are too combat focused.
Design wise they also want them from the Basic Rules list, that removes absorb elements, dragon's breath, elemental weapon, elemental bane.
A list of Command, Warding Bond, Fear, Dominate Beast, Awaken isn't terrible. The 5th level spell feels off, but I don't have something better for you. Maybe Dispel Evil/Good.
Of those I think Fear and Warding Bond are the two that fit the most.
3rd
absorb elements,command
5th
dragon's breath,warding bond
9th
elemental weapon, fear
13th
dominate beast, elemental bane
17th
awaken, dominate person
A lot of these seem to be basically the same as the class powers you already get. So, while they are thematic, I don’t know why I’d use them. For example why spend an action, a spell slot and my concentration to cast elemental weapon, when I can already do something pretty close to it by using my drake’s reaction.
When the Ranger gets subclass spells they only get 1 per spell level, and they are usually 2-3 of 5 utility. These are too combat focused.
Design wise they also want them from the Basic Rules list, that removes absorb elements, dragon's breath, elemental weapon, elemental bane.
A list of Command, Warding Bond, Fear, Dominate Beast, Awaken isn't terrible. The 5th level spell feels off, but I don't have something better for you. Maybe Dispel Evil/Good.
Of those I think Fear and Warding Bond are the two that fit the most.