Since "glamour" is defined as "an attractive or exciting quality that makes certain people or things seem appealing" my guess would be that it's meant to be more focused on the "positive" aspects of Charisma. Deception is really just another form of persuasion (i.e. Persuading someone to believe whatever lie you're feeding them). If they included intimidation they'd have to change the name :)
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
My guess would be that Fey Wanderer is supposed to evoke the more whimsical and sly aspects of the fey, which, in D&D lore thus far, focuses on fairies, some elves, and child-like wonderment. Hags (quite intimidating for a low level party) are also fey, but somehow that does not fit with their idea of a "fey" or of a "wanderer."
Actually probably a bit of both. We have rules for hag children (somewhere) so xposure and “survival” of the unseelie is already somewhat covered. So fey wanderers are ( typically) folks that survived exposure to the seelie side. As such they learned from them and therefore persuasion, deception and performance are more appropriate.
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Wisea$$ DM and Player since 1979.
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Why doesn't the otherworldly glamour feature give the option to gain proficiency with intimidation? Why just persuasion, performance, and deception?
Since "glamour" is defined as "an attractive or exciting quality that makes certain people or things seem appealing" my guess would be that it's meant to be more focused on the "positive" aspects of Charisma. Deception is really just another form of persuasion (i.e. Persuading someone to believe whatever lie you're feeding them). If they included intimidation they'd have to change the name :)
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
My guess would be that Fey Wanderer is supposed to evoke the more whimsical and sly aspects of the fey, which, in D&D lore thus far, focuses on fairies, some elves, and child-like wonderment. Hags (quite intimidating for a low level party) are also fey, but somehow that does not fit with their idea of a "fey" or of a "wanderer."
Actually probably a bit of both. We have rules for hag children (somewhere) so xposure and “survival” of the unseelie is already somewhat covered. So fey wanderers are ( typically) folks that survived exposure to the seelie side. As such they learned from them and therefore persuasion, deception and performance are more appropriate.
Wisea$$ DM and Player since 1979.