The problem with these spells(and the system as a whole) is they ride the line of genaric features and spells as world building fuctions.
As such a high percentage of the ranger community wants uniqueness to ranger magic or none at all. In most dnd settings barbarians rage is a form of magic but not the casting kind. Ranger similarly spells are a part of thier skill. So the spells they get aren't usually the showy ones that have to be 'magic' but subtle natural uses of magic enhancements. And even then more than half still don't do ranger jobs well.(snare, find traps, etc)
I would not say that Compr Languages and Tongues particularly "fit" the Ranger spell list as it does the Bard or Wizard lists. Rangers tend to center on wilderness stuff, so being able to talk to animals or plants to get information is more in line with that flavor. And spells for that are included in TCoE's optional update to the class. They don't "count" in terms of your daily spellcasting allotment either.
As for mobility, Rangers get Longstrider and Zephyr Strike. Some of the subclasses also add Misty Step to their spell list.
Also...the Horizon Walker Ranger gets Haste. But they still have the problem of making CON checks for concentration from close range. I think the devs not fixing the Ranger's lack of Concentration buff is the larger problem.
I think the extra languages (from favored foe) actually helped reinforce the traveling/explorer nature of 2014 ranger But any of the language spells feel like too much.
I think the extra languages (from favored foe) actually helped reinforce the traveling/explorer nature of 2014 ranger But any of the language spells feel like too much.
Well, methinks this will end up depending on the GM's prepared adventure and how much the GM cares about languages. There are some campaigns in which the GM just assumes that everybody knows Common, some in which non-Common languages are used but not very impactful, and ones in which non-Common languages play a significant role. Of course, your mileage will vary based on your personal vision of who counts as a Ranger in the first place. Personally, I think there are already plenty of ways to get language proficiencies via Species or via spell anyway. It's not very exciting from a storytelling perspective when you can just speak or read any langauge with a spell, but it's functional.
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i dont know why i never noticed it but why doesnt ranger get haste? It seems like such a perfect fit for the ranger in terms of spell and flavor.
now that im looking at the list again the ranger is missing out on alot of spells that make sense for it
Comprehend Languages
Expeditious Retreat
Purify Food and Drink
Sleep
Invisibility
Create Food and Water
Tongues
Greater Invisibility
The problem with these spells(and the system as a whole) is they ride the line of genaric features and spells as world building fuctions.
As such a high percentage of the ranger community wants uniqueness to ranger magic or none at all. In most dnd settings barbarians rage is a form of magic but not the casting kind. Ranger similarly spells are a part of thier skill. So the spells they get aren't usually the showy ones that have to be 'magic' but subtle natural uses of magic enhancements. And even then more than half still don't do ranger jobs well.(snare, find traps, etc)
I would not say that Compr Languages and Tongues particularly "fit" the Ranger spell list as it does the Bard or Wizard lists. Rangers tend to center on wilderness stuff, so being able to talk to animals or plants to get information is more in line with that flavor. And spells for that are included in TCoE's optional update to the class. They don't "count" in terms of your daily spellcasting allotment either.
As for mobility, Rangers get Longstrider and Zephyr Strike. Some of the subclasses also add Misty Step to their spell list.
Also...the Horizon Walker Ranger gets Haste. But they still have the problem of making CON checks for concentration from close range. I think the devs not fixing the Ranger's lack of Concentration buff is the larger problem.
I think the extra languages (from favored foe) actually helped reinforce the traveling/explorer nature of 2014 ranger But any of the language spells feel like too much.
Well, methinks this will end up depending on the GM's prepared adventure and how much the GM cares about languages. There are some campaigns in which the GM just assumes that everybody knows Common, some in which non-Common languages are used but not very impactful, and ones in which non-Common languages play a significant role. Of course, your mileage will vary based on your personal vision of who counts as a Ranger in the first place. Personally, I think there are already plenty of ways to get language proficiencies via Species or via spell anyway. It's not very exciting from a storytelling perspective when you can just speak or read any langauge with a spell, but it's functional.