Wouldn't it be interesting if there were a ranger subclass that allowed the creation of mechanical and magical traps?
The idea is a Ranger specialized in modifying the terrain to their advantage. This would lead to different game strategies. It would also be interesting to have a ranger's beast companion lure enemies into their hunting ground. This way, the allies' pushing abilities could group enemies in an area where a trap is hidden. The beast companion could also be given the ability to push enemies so that it can play an active role during combat.
Ability to create traps:
Ditches, concealed by organic material or illusion.
Rope-activated weapon attacks. Weapons such as hidden crossbows with poisoned arrows, hanging logs, or hidden nets...
Ability to place dormant spells in certain parts of the terrain and activate them if the enemy passes over them using the Ranger's reaction.
Other solutions are based on weight, time, or a hidden physical trigger activated by a passive perception check (such as a hidden wire that activates the trap when stepped on).
I think this type of role would be ideal for a ranger.
Wouldn't it be interesting if there were a ranger subclass that allowed the creation of mechanical and magical traps?
The idea is a Ranger specialized in modifying the terrain to their advantage. This would lead to different game strategies. It would also be interesting to have a ranger's beast companion lure enemies into their hunting ground. This way, the allies' pushing abilities could group enemies in an area where a trap is hidden. The beast companion could also be given the ability to push enemies so that it can play an active role during combat.
Ability to create traps:
Other solutions are based on weight, time, or a hidden physical trigger activated by a passive perception check (such as a hidden wire that activates the trap when stepped on).
I think this type of role would be ideal for a ranger.