Every ranger subclass gets a additional die of damage (from 1d4 to 1d8) of damage to their first attack each turn at level 3.
Then at 7th level some sort of defensive or mobility move (such as proficiency in a saving throw, fleeing into the Ethereal Plane, bonus action to gain a flyspeed, etc)
Afterwards at 11th level, they all gain a combat feature that doesn't directly increase damage, but boosts versatility or consistency (Summon Fey, reroll a attack, undo teleportation, Volley, etc)
15th level is a defensive capstone that usually has to do with countering or mobility (evasion, resistance, impose disadvantage, etc).
Or in other terms, every ranger subclass just follows Hunter. Honestly, I wish they made a Hunter version for all classes just so these subclass comparisons would be much easier. But yeah they do get most of their offensive power from their spells, which makes this class more complex than most martials or half-castors.
edit: that awkward moment you accidently made a reply to a post in page 2. My fault, sorry ignore this post.
After actually reading the threat yeah this is all pretty good. I have nothing to add on, again sorry for posting this now mostly irrelevant info.
I don't think they're really that comparable. Entangle is AOE battlefield control and Ensnaring Strike is a single target debuff. It's really cool that the ranger gets a 1st level battlefield control option now. Shaping the battlefield is SOOOO valuable. Regularly gets underrated even by people that know its good.
I Prefer ensnaring strike and nets for two separate sources of restrained both requiring an action to break( possibly attacks on the net) but some people tend to forget the potential benefit of forcing the enemy to stay put or wasting whole rounds to escape.
I prefer ensnaring strike, myself, both for the extra damage you can deal with a weapon attack and because high-level beast masters can affect two targets at once via their companion.
And nets are horribly underrated. In the 5+ years I've been playing 5e, I've only seen one used once. And it was because I was asked to help make up some pre-gens for a charity one-shot my wife ran.
Btw just noticed that if you can get your hands on misty step in any way as a beastma.ter, you can teleportmyourself and your petmarround which is pretty cool tbh.
I Prefer ensnaring strike and nets for two separate sources of restrained both requiring an action to break( possibly attacks on the net) but some people tend to forget the potential benefit of forcing the enemy to stay put or wasting whole rounds to escape.
Not forgetting about wasted actions...
Does everyone not realize that entangle forces a saving throw to be restrained as well? It's the same DC and strength save even. It also wastes an action to try and break out of. And by its nature as a 20 foot square can hit multiple targets at once, with the ability to hit more targets than you could ever in one attack action. This net argument doesn't take into account levels 2-4. Or the fact that an entangle ranger only has to spend one round setting up the entangle and then can use a net themselves on subsequent rounds.
I don't think ensnaring strike's damage and single target status compares favorably to entangle's ability to change the battlefield and waste the actions of multiple creatures.
Also I'm talking about entangle in the context of all rangers, not just the beast master.
Btw just noticed that if you can get your hands on misty step in any way as a beastma.ter, you can teleportmyourself and your petmarround which is pretty cool tbh.
That's a fun option; easiest way to get it now is the new Fey Touched feat in Tasha's Cauldron, it's a half feat boosting Intelligence, Wisdom or Charisma, and gives you a free use of Misty Step and one other 1st level divination or enchantment spell, plus you can use your spell slots to cast them more.
It's an easy feat to add to a lot of Ranger builds actually, or the corresponding Shadow Touched depending upon your theme (Shadow Touched is Invisibility and an illusion or necromancy spell, so no Misty Step on that one but a few good options all the same).
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And another thing on entangle. It creates difficult terrain. It can happen that a creature is restrained, wastes time breaking out and then can't leave the area and gets restrained again. Ensnaring Strike can never accomplish that.
Btw just noticed that if you can get your hands on misty step in any way as a beastma.ter, you can teleportmyourself and your petmarround which is pretty cool tbh.
That's a fun option; easiest way to get it now is the new Fey Touched feat in Tasha's Cauldron, it's a half feat boosting Intelligence, Wisdom or Charisma, and gives you a free use of Misty Step and one other 1st level divination or enchantment spell, plus you can use your spell slots to cast them more.
It's an easy feat to add to a lot of Ranger builds actually, or the corresponding Shadow Touched depending upon your theme (Shadow Touched is Invisibility and an illusion or necromancy spell, so no Misty Step on that one but a few good options all the same).
Can you use your spell slots to cast the spell more often, if it doesn't appear on your class's spell list? I know there's been some debate, but I was under the impression that's not possible.
You can cast the spell as long as you have available spell slots equal to the level. So a 5th level ranger could cast Misty step more than once by expending a spell slot. I can really see misty step and entangle being a great combo.
You can cast the spell as long as you have available spell slots equal to the level. So a 5th level ranger could cast Misty step more than once by expending a spell slot. I can really see misty step and entangle being a great combo.
Not casting doubt on you, but is there anything official to corroborate this? As written, I don’t think it’s allowed.
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Fey Touched (and Shadow Touched) were just printed in Tasha's Cauldron of Everything. They both allow you to cast the spells learned by the feat with your regular spell slots.
Fey Touched
You can also cast these spells using spell slots you have of the appropriate level.
You can cast the spell as long as you have available spell slots equal to the level. So a 5th level ranger could cast Misty step more than once by expending a spell slot. I can really see misty step and entangle being a great combo.
Not casting doubt on you, but is there anything official to corroborate this? As written, I don’t think it’s allowed.
That was my impression, as well.
The Ranger table shows how many spell slots you have to cast your ranger spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
Every class has wording like this. For example, if you learn hex as an Eldritch Knight then you cannot use your spell slots to fuel it. You just get the 1/long rest free casting. the spell has to actually be on your class's spell list to be cast multiple times.
That said, druids can learn misty step if they belong to the right druid circle. Then again, it's also automatically prepared under those circumstances.
The feats in the book explicitly say you can do this. Do you own Tasha's?
I loaned out my copy to a player. It's not that I don't believe you, it's just that every comparable feat from earlier sources doesn't allow it and I don't recall the specific wording. Would be a bit of a departure from older material, then.
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The feats in the book explicitly say you can do this. Do you own Tasha's?
I loaned out my copy to a player. It's not that I don't believe you, it's just that every comparable feat from earlier sources doesn't allow it and I don't recall the specific wording. Would be a bit of a departure from older material, then.
Yeah, this is the new standard for the Tasha's Cauldron feats, they explicitly say you can use spell slots to cast the gained spell(s).
It's a shame they didn't retcon it into similar feats like Magic Initiate etc. but I expect most DM's would allow it since there's no obvious reason one should have it and another shouldn't.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
The feats in the book explicitly say you can do this. Do you own Tasha's?
I loaned out my copy to a player. It's not that I don't believe you, it's just that every comparable feat from earlier sources doesn't allow it and I don't recall the specific wording. Would be a bit of a departure from older material, then.
Yeah, this is the new standard for the Tasha's Cauldron feats, they explicitly say you can use spell slots to cast the gained spell(s).
It's a shame they didn't retcon it into similar feats like Magic Initiate etc. but I expect most DM's would allow it since there's no obvious reason one should have it and another shouldn't.
Yeah its honestly a huge distinction as it gives Warlocks a way to get Inflict wounds at a warlock scaling level which IMO is really really good!
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Every ranger subclass gets a additional die of damage (from 1d4 to 1d8) of damage to their first attack each turn at level 3.Then at 7th level some sort of defensive or mobility move (such as proficiency in a saving throw, fleeing into the Ethereal Plane, bonus action to gain a flyspeed, etc)Afterwards at 11th level, they all gain a combat feature that doesn't directly increase damage, but boosts versatility or consistency (Summon Fey, reroll a attack, undo teleportation, Volley, etc)15th level is a defensive capstone that usually has to do with countering or mobility (evasion, resistance, impose disadvantage, etc).Or in other terms, every ranger subclass just follows Hunter. Honestly, I wish they made a Hunter version for all classes just so these subclass comparisons would be much easier. But yeah they do get most of their offensive power from their spells, which makes this class more complex than most martials or half-castors.edit: that awkward moment you accidently made a reply to a post in page 2. My fault, sorry ignore this post.
After actually reading the threat yeah this is all pretty good. I have nothing to add on, again sorry for posting this now mostly irrelevant info.
if I edit a message, most of the time it's because of grammar. The rest of the time I'll put "Edit:" at the bottom.
Should have kept it. Least you got the thread back on topic.
Anyone else as excited for entangle rangers as I am? Gives Hunter's Mark some decent competition in the top tier 1st level spell slot department.
I don't think they're really that comparable. Entangle is AOE battlefield control and Ensnaring Strike is a single target debuff. It's really cool that the ranger gets a 1st level battlefield control option now. Shaping the battlefield is SOOOO valuable. Regularly gets underrated even by people that know its good.
I Prefer ensnaring strike and nets for two separate sources of restrained both requiring an action to break( possibly attacks on the net) but some people tend to forget the potential benefit of forcing the enemy to stay put or wasting whole rounds to escape.
I prefer ensnaring strike, myself, both for the extra damage you can deal with a weapon attack and because high-level beast masters can affect two targets at once via their companion.
And nets are horribly underrated. In the 5+ years I've been playing 5e, I've only seen one used once. And it was because I was asked to help make up some pre-gens for a charity one-shot my wife ran.
Btw just noticed that if you can get your hands on misty step in any way as a beastma.ter, you can teleportmyourself and your petmarround which is pretty cool tbh.
Not forgetting about wasted actions...
Does everyone not realize that entangle forces a saving throw to be restrained as well? It's the same DC and strength save even. It also wastes an action to try and break out of. And by its nature as a 20 foot square can hit multiple targets at once, with the ability to hit more targets than you could ever in one attack action. This net argument doesn't take into account levels 2-4. Or the fact that an entangle ranger only has to spend one round setting up the entangle and then can use a net themselves on subsequent rounds.
I don't think ensnaring strike's damage and single target status compares favorably to entangle's ability to change the battlefield and waste the actions of multiple creatures.
Also I'm talking about entangle in the context of all rangers, not just the beast master.
That's a fun option; easiest way to get it now is the new Fey Touched feat in Tasha's Cauldron, it's a half feat boosting Intelligence, Wisdom or Charisma, and gives you a free use of Misty Step and one other 1st level divination or enchantment spell, plus you can use your spell slots to cast them more.
It's an easy feat to add to a lot of Ranger builds actually, or the corresponding Shadow Touched depending upon your theme (Shadow Touched is Invisibility and an illusion or necromancy spell, so no Misty Step on that one but a few good options all the same).
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
And another thing on entangle. It creates difficult terrain. It can happen that a creature is restrained, wastes time breaking out and then can't leave the area and gets restrained again. Ensnaring Strike can never accomplish that.
Can you use your spell slots to cast the spell more often, if it doesn't appear on your class's spell list? I know there's been some debate, but I was under the impression that's not possible.
You can cast the spell as long as you have available spell slots equal to the level. So a 5th level ranger could cast Misty step more than once by expending a spell slot. I can really see misty step and entangle being a great combo.
Not casting doubt on you, but is there anything official to corroborate this? As written, I don’t think it’s allowed.
Want to start playing but don't have anyone to play with? You can try these options: [link].
Fey Touched (and Shadow Touched) were just printed in Tasha's Cauldron of Everything. They both allow you to cast the spells learned by the feat with your regular spell slots.
Fey Touched
That was my impression, as well.
Every class has wording like this. For example, if you learn hex as an Eldritch Knight then you cannot use your spell slots to fuel it. You just get the 1/long rest free casting. the spell has to actually be on your class's spell list to be cast multiple times.
That said, druids can learn misty step if they belong to the right druid circle. Then again, it's also automatically prepared under those circumstances.
The feats in the book explicitly say you can do this. Do you own Tasha's?
I loaned out my copy to a player. It's not that I don't believe you, it's just that every comparable feat from earlier sources doesn't allow it and I don't recall the specific wording. Would be a bit of a departure from older material, then.
Want to start playing but don't have anyone to play with? You can try these options: [link].
All good! I was talking to the person that questioned its legality after I posted a quote from the sourcebook.
Yeah, this is the new standard for the Tasha's Cauldron feats, they explicitly say you can use spell slots to cast the gained spell(s).
It's a shame they didn't retcon it into similar feats like Magic Initiate etc. but I expect most DM's would allow it since there's no obvious reason one should have it and another shouldn't.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Yeah its honestly a huge distinction as it gives Warlocks a way to get Inflict wounds at a warlock scaling level which IMO is really really good!