The 3rd level Rogue Phantom feature Whispers of the Dead reads:
Echoes of those who have died cling to you. Whenever you finish a short or long rest, you can choose one skill or tool proficiency that you lack and gain it, as a ghostly presence shares its knowledge with you. You lose this proficiency when you use this feature to choose a different proficiency that you lack.
Related to this, in our game I have worked it out with my DM that during short rests I will choose the proficiency, but during long rests, the DM chooses it. This gives him some seed planting capacity as needed along with the opportunity to throw in red herrings from time to time.
The 3rd level Rogue Phantom feature Whispers of the Dead reads:
Echoes of those who have died cling to you. Whenever you finish a short or long rest, you can choose one skill or tool proficiency that you lack and gain it, as a ghostly presence shares its knowledge with you. You lose this proficiency when you use this feature to choose a different proficiency that you lack.
How do you manage this in the character builder?
Click on any skill you don't have proficiency on and change it from the drop-down box to "proficient". Regarding the tool proficiency, put it in the notes/extras section so you remember.
It gives you the option to select the skill in the Levels part of the Character Builder.
DDB makes the choice invalid if you select it as Expertise and then change the Whispers skill so I would assume making it Expertise could make your choice invalid in future so probably wouldn't work? Might be up to your DM to determine if Expertise can be transferred with the Whispers skill.
You can't really make checks with that. Whispers is meant to allow the rogue to gain prof (For roll sakes) in tools, instruments, or skills. Language wouldn't work
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"Anyone can smith at the cosmic anvil, yet only I can forge a weapon as good as thee."
A linguist skill would be good. Allows you to make an INT check to understand an unknown language, at least enough for rudimentary communication. You could limit it to certain questions. (You are able to ask... yadda yadda yadda.) Each question requires a roll to determine understanding. Disadvantage if done in-combat or the NPC you are trying to understand is hostile.
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The 3rd level Rogue Phantom feature Whispers of the Dead reads:
How do you manage this in the character builder?
Related to this, in our game I have worked it out with my DM that during short rests I will choose the proficiency, but during long rests, the DM chooses it. This gives him some seed planting capacity as needed along with the opportunity to throw in red herrings from time to time.
Click on any skill you don't have proficiency on and change it from the drop-down box to "proficient". Regarding the tool proficiency, put it in the notes/extras section so you remember.
Can you give one of your level 6 Expertise to the skill that you gain from Whispers of the Dead?
It gives you the option to select the skill in the Levels part of the Character Builder.
DDB makes the choice invalid if you select it as Expertise and then change the Whispers skill so I would assume making it Expertise could make your choice invalid in future so probably wouldn't work? Might be up to your DM to determine if Expertise can be transferred with the Whispers skill.
Hey ... can Whispers of the dead be used with a Custom Skill? Specifically picking Language as teh skill.
You can't really make checks with that. Whispers is meant to allow the rogue to gain prof (For roll sakes) in tools, instruments, or skills. Language wouldn't work
"Anyone can smith at the cosmic anvil, yet only I can forge a weapon as good as thee."
My Homebrew Please click it, they have my family.
Ahhhhhhh ... thanks!
RAW, no, but check with your DM. It would be a pretty reasonable request to allow that as an option for flavor.
A linguist skill would be good. Allows you to make an INT check to understand an unknown language, at least enough for rudimentary communication. You could limit it to certain questions. (You are able to ask... yadda yadda yadda.) Each question requires a roll to determine understanding. Disadvantage if done in-combat or the NPC you are trying to understand is hostile.