I tried my hand at doing a rogue grappler build. focused on supporting allies with mastermind while the enemies are grappled and possibly getting some sneak attacks in along the way.
What do you think of this build? I'm not looking to fill any rogue type roles. just want a build that can GRAPPLE and provide a lot of support.
I question your idea of being a loud, clunky person as a rogue and I would expect that you'll be hit with disadvantage for every hide and stealth check because of that armor.
But it looks like an interesting character to see in a game.
I question your choice in race mountain dwarf is better than human if you want medium armor proficiency. The differences being +2 to str and con instead of +1 to str and cha. Proficiency in more weapons, which you can't sneak attack with. Which you can't sneak attack with the long sword you have equipped either as it doesn't have the finesses
I like the idea of challenging the "mastermind" subclass. I feel like rogues generally take advantage of opportunities created by the party. This mastermind creates opportunities because he knows the capabilities of his crew. Keeps them safe and helps them with precision attacks. Plus he can get a good stab in every once in a while.
I'll point out that if you really want to support your party, then grappling is not terribly useful. What you want to do instead is shove your enemies. This of course assuming your party isn't all archers. If they are all archers, then disregard what I said and go pin your enemies to the ground.
I'll point out that if you really want to support your party, then grappling is not terribly useful. What you want to do instead is shove your enemies. This of course assuming your party isn't all archers. If they are all archers, then disregard what I said and go pin your enemies to the ground.
Typically yes, but the Grappler feat allows you to pin creatures and make them restrained, which is better than prone.
The ground part wasn't meant literally. Point is, to be of help to archers you'll want to restrain enemies with the Grappling Pin feature even if shoving is usually a quicker way to get advantage.
i think immobilizing an enemy is underrated. you can keep melee attackers away from allies and the game presents a lot of positioning type objectives, moving with a grappled target at half speed also provides utility.
your spellcasters won't need advantage (if they're using save spells and cantrips) so you can throw the mastermind bonus help to your fighter type.
I tried my hand at doing a rogue grappler build. focused on supporting allies with mastermind while the enemies are grappled and possibly getting some sneak attacks in along the way.
What do you think of this build? I'm not looking to fill any rogue type roles. just want a build that can GRAPPLE and provide a lot of support.
https://ddb.ac/characters/20229270/UxsQBr
I question your idea of being a loud, clunky person as a rogue and I would expect that you'll be hit with disadvantage for every hide and stealth check because of that armor.
But it looks like an interesting character to see in a game.
I question your choice in race mountain dwarf is better than human if you want medium armor proficiency. The differences being +2 to str and con instead of +1 to str and cha. Proficiency in more weapons, which you can't sneak attack with. Which you can't sneak attack with the long sword you have equipped either as it doesn't have the finesses
Thank you! Yeah the dwarf comes with a much better package; better ASI, darkvision, proficiency, etc.
I also made the adjustment in weapons to a rapier so sneak attack is available.
Thanks for the insight.
I like the idea of challenging the "mastermind" subclass. I feel like rogues generally take advantage of opportunities created by the party. This mastermind creates opportunities because he knows the capabilities of his crew. Keeps them safe and helps them with precision attacks. Plus he can get a good stab in every once in a while.
I'll point out that if you really want to support your party, then grappling is not terribly useful. What you want to do instead is shove your enemies.
This of course assuming your party isn't all archers. If they are all archers, then disregard what I said and go pin your enemies to the ground.
Typically yes, but the Grappler feat allows you to pin creatures and make them restrained, which is better than prone.
You wouldn't want them on the ground if your group was archers as they'd all have disadvantage for attacking a prone target.
The ground part wasn't meant literally. Point is, to be of help to archers you'll want to restrain enemies with the Grappling Pin feature even if shoving is usually a quicker way to get advantage.
i think immobilizing an enemy is underrated. you can keep melee attackers away from allies and the game presents a lot of positioning type objectives, moving with a grappled target at half speed also provides utility.
your spellcasters won't need advantage (if they're using save spells and cantrips) so you can throw the mastermind bonus help to your fighter type.
I think it can be excellent if you are near any sort of ledge or drop off. Grapple them, drag them to the edge and drop them off :)