I’m getting ready to start as a player in a Kingmaker 5e game and part of the house rules improve the Dragonborn race. There is an optional feat at first level that gives wings and flight. It’s built on CON modifier and 1-4 level it’s one round per CON bonus (mine’s +2) per short rest. 5-10 it’s one minute per point and 11 and beyond it’s one hour. The feat also boosts STR by one.
My starting stats are 17 13 14 8 9 14 after feat and racials and I’m hoping to build a hit and run flying battlefield controller who will one day be king (the position is STR and CHA based.) He’ll be a guy who says things like “have at thee” and “back to the hells with you” when he screams by, skewering his foes.
The rest of the party is an Aasimar life cleric, dwarf cavalier fighter, half elf lore bard, high elf divination wizard and a flightless Dragonborn ranger (archetype undecided.)
What I’ve got so far:
1 - Rogue - sneak attack and expertise in persuasion and athletics (eventually the wiz will have enlarge/reduce and I’ll be able to grapple foes and fly off to drop.)
2 - Rogue - cunning action
3 - Rogue - swashbuckler hit and run, 2d6 sneak attack
4 - Great Old One Warlock - Eldritch blast, hex, booming blade, telepathy
5 - Fighter - fighting style (defense or dueling), heavy armor and shield, second wind
6 - Rogue - Dragon Fear Feat (+1 STR)
7 - Fighter - Action surge
8 - Fighter - Battlemaster (goading strike, precision, trio attack) - goading with hit and run should be highly effective.
9 - Fighter - ASI Str (20)
10 - Warlock - Agonizing Blast, another invocation (??)
11 - Warlock - Pact of the blade or chain
12 - Warlock - feat (??)
13 - Warlock - Eldritch smite
STRATEGY: cunning action gives 60 movement each round allowing flight/movement hit and run w booming blade. By level 13 allows nova strikes such as booming blade + hex + sneak attack + Battlemaster maneuver + Eldritch smite for 1d8+5 + 2d8 + 1d6 + 2d6 + 1d8 + 4d8 damage plus an additional 3d8 if the foe moves which, with goading strike means move or suffer penalties.
Action surge would allow grapple/drops or additional GFB or Booming Blade strikes or movement up to 120 flight in a round. Could also cast dissonant whispers from GOO to make them move, suffer the boom, and take OAs.
It’s certainly short rest intensive recovering smite slots, maneuvers, and action surge.
He would have telepathy - a great trait for a king, and also have a good damage mitigator and offensive bonus at 6 warlock.
Why warlock instead of Paladin? For booming blade and GFB - a good ranged option, and higher level shirt rest refreshing smites.
Hiw can I make him better? What should he take after 13? What am I missing? I know there’s some pretty smart people on these boards. I appreciate any help I can get. I know his personality and backstory and know he’ll be a blast to role play. I’m looking for mechanical advice.
Have you considdered barbarian? Rage to get advantage on athletics (grapple), and reckless to get auto-advantage for sneak attack (requires 2 levels), and if you go bear totem your carrying capacity doubles which is good for flying around with big dudes (requires lv 6).
Also, check out the scout subclass for rogue for really hillarious grapple-movement.
Reading your background made me think Paladin, maybe it is the medevil language your God wants you to rule this land so He can rule this land and save it from the powers that He hates.
Yuo could go with any Oath but I think the best options are Devotion if you want to serve both your God and the people or COnquest if you wanrt to be a tyrant (though be verty care with the later option as you need a party where you can work together (if other character in the party would weither want to kill you or get away from you it is not going to make for a fun campaign)
Mechanically it works as your best stats are Str and Cha as you smite the evil forces.
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Hey all,
I’m getting ready to start as a player in a Kingmaker 5e game and part of the house rules improve the Dragonborn race. There is an optional feat at first level that gives wings and flight. It’s built on CON modifier and 1-4 level it’s one round per CON bonus (mine’s +2) per short rest. 5-10 it’s one minute per point and 11 and beyond it’s one hour. The feat also boosts STR by one.
My starting stats are 17 13 14 8 9 14 after feat and racials and I’m hoping to build a hit and run flying battlefield controller who will one day be king (the position is STR and CHA based.) He’ll be a guy who says things like “have at thee” and “back to the hells with you” when he screams by, skewering his foes.
The rest of the party is an Aasimar life cleric, dwarf cavalier fighter, half elf lore bard, high elf divination wizard and a flightless Dragonborn ranger (archetype undecided.)
What I’ve got so far:
1 - Rogue - sneak attack and expertise in persuasion and athletics (eventually the wiz will have enlarge/reduce and I’ll be able to grapple foes and fly off to drop.)
2 - Rogue - cunning action
3 - Rogue - swashbuckler hit and run, 2d6 sneak attack
4 - Great Old One Warlock - Eldritch blast, hex, booming blade, telepathy
5 - Fighter - fighting style (defense or dueling), heavy armor and shield, second wind
6 - Rogue - Dragon Fear Feat (+1 STR)
7 - Fighter - Action surge
8 - Fighter - Battlemaster (goading strike, precision, trio attack) - goading with hit and run should be highly effective.
9 - Fighter - ASI Str (20)
10 - Warlock - Agonizing Blast, another invocation (??)
11 - Warlock - Pact of the blade or chain
12 - Warlock - feat (??)
13 - Warlock - Eldritch smite
STRATEGY: cunning action gives 60 movement each round allowing flight/movement hit and run w booming blade. By level 13 allows nova strikes such as booming blade + hex + sneak attack + Battlemaster maneuver + Eldritch smite for 1d8+5 + 2d8 + 1d6 + 2d6 + 1d8 + 4d8 damage plus an additional 3d8 if the foe moves which, with goading strike means move or suffer penalties.
Action surge would allow grapple/drops or additional GFB or Booming Blade strikes or movement up to 120 flight in a round. Could also cast dissonant whispers from GOO to make them move, suffer the boom, and take OAs.
It’s certainly short rest intensive recovering smite slots, maneuvers, and action surge.
He would have telepathy - a great trait for a king, and also have a good damage mitigator and offensive bonus at 6 warlock.
Why warlock instead of Paladin? For booming blade and GFB - a good ranged option, and higher level shirt rest refreshing smites.
Hiw can I make him better? What should he take after 13? What am I missing? I know there’s some pretty smart people on these boards. I appreciate any help I can get. I know his personality and backstory and know he’ll be a blast to role play. I’m looking for mechanical advice.
Thanks!
Forgot to mention this is PHB + 1 so my + 1 is SCAG.
Bumping. Any advice?
Have you considdered barbarian? Rage to get advantage on athletics (grapple), and reckless to get auto-advantage for sneak attack (requires 2 levels), and if you go bear totem your carrying capacity doubles which is good for flying around with big dudes (requires lv 6).
Also, check out the scout subclass for rogue for really hillarious grapple-movement.
Hmmm - not really. I glanced at it but that sounds pretty reasonable. I’m gonna give it a good look. Thanks!
Reading your background made me think Paladin, maybe it is the medevil language your God wants you to rule this land so He can rule this land and save it from the powers that He hates.
Yuo could go with any Oath but I think the best options are Devotion if you want to serve both your God and the people or COnquest if you wanrt to be a tyrant (though be verty care with the later option as you need a party where you can work together (if other character in the party would weither want to kill you or get away from you it is not going to make for a fun campaign)
Mechanically it works as your best stats are Str and Cha as you smite the evil forces.