Hello after watching a few videos about sniper I thought that would be fun to play in DND. Since the latest unexpectables video mention raven loft I thought of designing a survivalist type character for that setting.
Introducing Arthur Owlfeather, variant human rogue inquisitive, fighter battle master. Who may or may not die a horrible screaming death. The classes are 3 levels in fighter and 17 in rogue. the feats in the order of first to last; magic initiate (Wizard [mold earth 'basically magic shovel', message 'a radio', and find familiar 'it is literally a drone.), Cross bow expert, sharpshooter, alert, observant. the state spread is 10 strength, 15 dex, 8 con, 13 intel, 14 wisdom and 12 charisma. From rogue he is getting expertise in stealth, survival, perception and persuasion. from battle master the most important thing is precision strike to counter act sharpshooter's penalty for the snipe feature.
My goal wasn't to be the best shooter but have decent stealth and utility to be useful as a scout and social agent. The one feature that I am most excited for is the mold earth cantrip. let me put it to you this way a single solder with a shovel and enough time can stop a tank just digging ditches. and with alert and observant he can secure a perimeter like no tomorrow against mundane threats.
Nice read. Do you enjoy it so far? I am starting a assassin andnplan on putting 3 levels in Champ fighter as well. Not sure if I should go 17 in Rogue afterwards or dump some in ranger.
not quite yet, I'm still working on the backstory. I'm thinking a mix of Warhammer 40k Gaunt's ghosts Tanith solder, and Indiana jones.
fighter champ, rogue assassin and ranger if I understand you correctly. with the exception to barbarian, you end up losing the subclass keystone feature of which ever main class you end up choosing. I tend to fallow the rule of picking a subclass that I like and build my character from there. My multi class chooses should be In my mind cover holes in the build.
Take my build for example, at level 2 with one level in rogue and fighter each gives you 4 profecties plus 1 from race and 1 or 2 from background. Which gives you some good utility early game.
Hello after watching a few videos about sniper I thought that would be fun to play in DND. Since the latest unexpectables video mention raven loft I thought of designing a survivalist type character for that setting.
Introducing Arthur Owlfeather, variant human rogue inquisitive, fighter battle master. Who may or may not die a horrible screaming death. The classes are 3 levels in fighter and 17 in rogue. the feats in the order of first to last; magic initiate (Wizard [mold earth 'basically magic shovel', message 'a radio', and find familiar 'it is literally a drone.), Cross bow expert, sharpshooter, alert, observant. the state spread is 10 strength, 15 dex, 8 con, 13 intel, 14 wisdom and 12 charisma. From rogue he is getting expertise in stealth, survival, perception and persuasion. from battle master the most important thing is precision strike to counter act sharpshooter's penalty for the snipe feature.
My goal wasn't to be the best shooter but have decent stealth and utility to be useful as a scout and social agent. The one feature that I am most excited for is the mold earth cantrip. let me put it to you this way a single solder with a shovel and enough time can stop a tank just digging ditches. and with alert and observant he can secure a perimeter like no tomorrow against mundane threats.
Outside the Lines Fantasy – A collection of self published fiction stories.
Nice read. Do you enjoy it so far? I am starting a assassin andnplan on putting 3 levels in Champ fighter as well. Not sure if I should go 17 in Rogue afterwards or dump some in ranger.
not quite yet, I'm still working on the backstory. I'm thinking a mix of Warhammer 40k Gaunt's ghosts Tanith solder, and Indiana jones.
fighter champ, rogue assassin and ranger if I understand you correctly. with the exception to barbarian, you end up losing the subclass keystone feature of which ever main class you end up choosing. I tend to fallow the rule of picking a subclass that I like and build my character from there. My multi class chooses should be In my mind cover holes in the build.
Take my build for example, at level 2 with one level in rogue and fighter each gives you 4 profecties plus 1 from race and 1 or 2 from background. Which gives you some good utility early game.
Outside the Lines Fantasy – A collection of self published fiction stories.
https://www.dndbeyond.com/forums/d-d-beyond-general/story-lore/83111-let-it-go-and-let-the-blood-flow
it took awhile but I figured out the back story. I decided to mix in some frozen to the story and I'm quite happy with the results.
Outside the Lines Fantasy – A collection of self published fiction stories.
Oh man that is a really good back story! Thanks for sharing