I am joining a campaign as a kind of battlemage and it is a pirate campaign.
I am a high elf who was betrayed before I could attempt a mutiny on an admiral who is evil that I knew would kill many innocent non-combatant.
So I was thinking I was captured ahead of the attempted invasion, betrayed by someone who I tried to include in my mutiny plans.
I am thinking I will be a Sorcerer with 2 or 3 levels in paladin. I haven't decided if I will have already committed to an oath pact early on when I was working for the empire, or if I am going to wait to get that 3 level of paladin after being with the group.
I don't understand the bloodline thing of sorcerers, but I do like the storm sorcerer paladin combo so I can help the group in melee while still being someone of notable power, one of maybe 2 battlemages on board the admiral's ship.
I think if I can get some hp from paladin it might be cool, and some AC. If I can do some lightning and thunder stuff from storm sorc that would be cool, and if my Cha is really high, I would love that too.
If you plan to multiclass and take more than one level in each class, it is better to plan your build in level groups of four. Otherwise you miss out on the Ability Score improvement (Feat Selection). There might be instances were the class/subclass breakout might offer features that you feel could equate to a feat, but for the most part you don't want to mss out on increasing an Ability Score.
The other is what is your initial class (Paladin or Sorcerer). This will impact your ability scores and proficiencies.
Your initial class (character Level 1) will determine your initial proficiencies. When you multiclass, your character sometimes gain proficiencies depending on the new class you take, but you also need to meet minimum ability scores to add a new class to a character (see the multiclass section in the PHB). In your example, if you start off as a Sorcerer and then multiclass to Paladin you will need to have a STR and CHR at 13. Conversely, if you start as a Paladin and then add Sorcerer you only require a CHA score of a 13.
If you take Paladin at level 1, I would recommend that for your first ability score improvement as a Sorcerer you take the Resilent feat and choose CON as the ability score. As a spell caster, you want the proficiency in CON to assist with saves to maintain concentration on spells (check with our DM on taking feats as you level up).
As far as planning your multiclass levels, look at the subclass features you gain a different levels and determine a break point there. You will need 3 levels at Paladin to reach Sacred Oath for the class. That means you cannot get the Wind Soul feature of the Sorcerer at level 18. The question is how powerful do you want your Sorcerer class to be and how powerful do you want your Paladin class to be.
Your initial class (character Level 1) will determine your initial proficiencies. When you multiclass, your character sometimes gain proficiencies depending on the new class you take, but you also need to meet minimum ability scores to add a new class to a character (see the multiclass section in the PHB). In your example, if you start off as a Sorcerer and then multiclass to Paladin you will need to have a STR and CHR at 13. Conversely, if you start as a Paladin and then add Sorcerer you only require a CHA score of a 13.
You are wrong here. In order to multiclass in or out of Paladin you require 13 STR AND 13 CHA. Starting Paladin does not magically make the 13 STR requirement go away.
Yes. You are correct. I forget that you must meet the requirements on for all classes to in order to multiclass, not just just the requirement for the new class. So regardless of order, the STR 13 is a requirement.
How do I know if I should get a level in sorc or pally first?
I think I just want to be done with the character creation. If someone can instruct me what to click on the builder, I would like to just do that, have the character done haha.
Though I think I also need to know how to know/manage what actions I can do when. I think if I can just get a good at-will type of combo I can understand, then I can coast mechanically and enjoy the rp side. My combat objective is to just coast, not crush it.
Any simple way to know how many spell slots I have would be appreciated too. Like pally has a whole table and sorc has a whole table. I don't know what that means for me.
Any simple way to know how many spell slots I have would be appreciated too. Like pally has a whole table and sorc has a whole table. I don't know what that means for me.
Review the player's handbook chapter 6. It will provide you with the details for multiclassing The short answer for now:
1) Look at table for each class your character takes. Your character can know or prepare spells based on the class level (same as if the character was playing on a class at that level.) In your instance, if your character is a level 2 Paladin then the character can prepare 2 first level spells; and is a level 10 Sorcerer then the character will know 11 spells (see table for breakout of spell levels). 2) The player's handbook will instruct you how to calculate spells slots. The calculation for your spellcasting level is equal to your characters Sorcerer Levels (10) + half your Paladin levels (2): 10+(2/2) = 11 Spellcasing Level. Remember, it is possible to have a spell slot level but the character does not know a spell at that spell level (you can always upcast a spell).
Are you starting at level 12 for this campaign? I am not sure what you mean by an at-will combo. Your Paladin will allow you to select a fighting style but the real determining factor will be the spell selection and build of your Sorcerer class. There are a lot of fun things you can do there. Pick about 2-3 concentration spells (you can only hold one at a time) and use that to start off the combat. If you plan to be involved in the melee combat, then consider casting Haste or Great Invisibility on yourself before engaging in melee combat. Or you can hangout behind the battle lines and cast spells form a distant to manipulate the combat.
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I am new to 5e.
I am joining a campaign as a kind of battlemage and it is a pirate campaign.
I am a high elf who was betrayed before I could attempt a mutiny on an admiral who is evil that I knew would kill many innocent non-combatant.
So I was thinking I was captured ahead of the attempted invasion, betrayed by someone who I tried to include in my mutiny plans.
I am thinking I will be a Sorcerer with 2 or 3 levels in paladin. I haven't decided if I will have already committed to an oath pact early on when I was working for the empire, or if I am going to wait to get that 3 level of paladin after being with the group.
I don't understand the bloodline thing of sorcerers, but I do like the storm sorcerer paladin combo so I can help the group in melee while still being someone of notable power, one of maybe 2 battlemages on board the admiral's ship.
I think if I can get some hp from paladin it might be cool, and some AC. If I can do some lightning and thunder stuff from storm sorc that would be cool, and if my Cha is really high, I would love that too.
Thanks in advance
The first two things you have consider:
If you plan to multiclass and take more than one level in each class, it is better to plan your build in level groups of four. Otherwise you miss out on the Ability Score improvement (Feat Selection). There might be instances were the class/subclass breakout might offer features that you feel could equate to a feat, but for the most part you don't want to mss out on increasing an Ability Score.
The other is what is your initial class (Paladin or Sorcerer). This will impact your ability scores and proficiencies.
The session is tomorrow and I don't even know.
So let's start talking it out.
Your initial class (character Level 1) will determine your initial proficiencies. When you multiclass, your character sometimes gain proficiencies depending on the new class you take, but you also need to meet minimum ability scores to add a new class to a character (see the multiclass section in the PHB). In your example, if you start off as a Sorcerer and then multiclass to Paladin you will need to have a STR and CHR at 13. Conversely, if you start as a Paladin and then add Sorcerer you only require a CHA score of a 13.
If you take Paladin at level 1, I would recommend that for your first ability score improvement as a Sorcerer you take the Resilent feat and choose CON as the ability score. As a spell caster, you want the proficiency in CON to assist with saves to maintain concentration on spells (check with our DM on taking feats as you level up).
As far as planning your multiclass levels, look at the subclass features you gain a different levels and determine a break point there. You will need 3 levels at Paladin to reach Sacred Oath for the class. That means you cannot get the Wind Soul feature of the Sorcerer at level 18. The question is how powerful do you want your Sorcerer class to be and how powerful do you want your Paladin class to be.
You are wrong here. In order to multiclass in or out of Paladin you require 13 STR AND 13 CHA. Starting Paladin does not magically make the 13 STR requirement go away.
Yes. You are correct. I forget that you must meet the requirements on for all classes to in order to multiclass, not just just the requirement for the new class. So regardless of order, the STR 13 is a requirement.
How do I know the class requirements?How do I know if I should get a level in sorc or pally first?I think I just want to be done with the character creation.
If someone can instruct me what to click on the builder, I would like to just do that, have the character done haha.
Though I think I also need to know how to know/manage what actions I can do when.
I think if I can just get a good at-will type of combo I can understand, then I can coast mechanically and enjoy the rp side.
My combat objective is to just coast, not crush it.
Any simple way to know how many spell slots I have would be appreciated too. Like pally has a whole table and sorc has a whole table.
I don't know what that means for me.
Review the player's handbook chapter 6. It will provide you with the details for multiclassing The short answer for now:
1) Look at table for each class your character takes. Your character can know or prepare spells based on the class level (same as if the character was playing on a class at that level.) In your instance, if your character is a level 2 Paladin then the character can prepare 2 first level spells; and is a level 10 Sorcerer then the character will know 11 spells (see table for breakout of spell levels).
2) The player's handbook will instruct you how to calculate spells slots. The calculation for your spellcasting level is equal to your characters Sorcerer Levels (10) + half your Paladin levels (2): 10+(2/2) = 11 Spellcasing Level. Remember, it is possible to have a spell slot level but the character does not know a spell at that spell level (you can always upcast a spell).
Are you starting at level 12 for this campaign? I am not sure what you mean by an at-will combo. Your Paladin will allow you to select a fighting style but the real determining factor will be the spell selection and build of your Sorcerer class. There are a lot of fun things you can do there. Pick about 2-3 concentration spells (you can only hold one at a time) and use that to start off the combat. If you plan to be involved in the melee combat, then consider casting Haste or Great Invisibility on yourself before engaging in melee combat. Or you can hangout behind the battle lines and cast spells form a distant to manipulate the combat.