Hello guys! I am planning to make a reborn character that is mainly a sorcerer, but has a dip in a warlock. It might either start at level 7 or 1, and I will be playing this character to possibly at least lv 14. I'm personally interested in hexblade and undead warlock dips, and planning on taking either clockwork or shadow sorcerer for the main part. Is there a good melee idea, or is it better to be casters? Which subclass should I take, and how should the combination be?
If youre going primarily sorcerer going melee will be VERY underwhelming. If you want your character to be melee based go paladin with a dip in sorcerer, or a dip in warlock or warlock with a dip in paladin. Why do you want a melee sorlock instead of the other more powerful options?
Melee: Paladin start with a dip in Hexblade warlock or sorcerer. A primary sorcerer is not great for melee (even if you start with a level of paladin for armor, and weapons).
Sorcerer with a dip in either Hexblade or Undead works as a caster. Hexblade's curse and form of dread only require an "attack roll" so work with spell attacks like Eldritch Blast. Your Sorcerer spell progressions will be slowed but you get some extra survivability and either damage or a debuff to compensate.
As others have said if you want to be melee the one class you don't want as your primary is sorcerer. Paladin is great either single class or with a dip and others posted, your other option is hexblade as a primary. A dip is sorcerer is fine for a hexblade to give you some low level spell slots for things like shield but as always needs to be balanced against being beghind on your warlock progression..
Hello guys! I am planning to make a reborn character that is mainly a sorcerer, but has a dip in a warlock. It might either start at level 7 or 1, and I will be playing this character to possibly at least lv 14. I'm personally interested in hexblade and undead warlock dips, and planning on taking either clockwork or shadow sorcerer for the main part. Is there a good melee idea, or is it better to be casters? Which subclass should I take, and how should the combination be?
I play a Phoenix Sorcerer/Undead Warlock multiclass in one of our campaigns. She's incredibly deadly in melee range and has a lot of ranged options too.
Undead's Form of Dread is a lot of fun when paired with something like Eldritch Blast. Forcing your target to make a saving throw out to 120 ft or be frightened of you absolutely controls the battlefield like nothing else can. However, its their level 6 and level 10 abilities that really shine.
That being said, if you're only going to dip one level into Warlock, your better bet is probably Hexblade for the curse and charisma-based weapon.
No matter what you do, I'd personally recommend at least 3 levels in Warlock. That way you get some invocations and your pact boon. You also get access to 2nd level pact slots that recharge on a short rest which you can use for sorcery points/metamagic.
I would personally take three levels in warlock, and the rest sorcerer. You will have access to disintegrate on the 8th or 9th level. For your patron, I would suggest the fiend for the feature that when you kill a creature, you regenerate health. I would have the agonising blast and the repelling blast invocations, just so you avoid melee confrontations.
Rollback Post to RevisionRollBack
DM: “Who’s your patron?”
Warlock: “Ummm”
DM: “Hurry Up”
Warlock: “yOu”
*All other players look at each other with utter fear*
__________________________________________________________________________________ Check out my homebrew: My Homebrew
d6 hit dice means it's better to be caster, multiclass usually delays higher level features. Hindsight always tells me I shoulda gone single class when I find that, if I had went single class, things would've been more interesting instead of going multiclass. If you really want to multiclass, consider acquiring every level of the main class first.
From 4th to 5th Sorcerer level, the character can get +1 maximum sorcery point, +1 spell known among third or lower level Sorcerer spells, +2 third level spell slots which can be turned into 6 sorcery points so potentially it's 7 additional sorcery points available to the character after every long rest, minus one character level to attain higher Sorcerer levels. 6th level Sorcerer may convert all their sorcery points into a fourth level spell slot and upcast their spells with it as they don't know fourth level Sorcerer spells being 6th level Sorcerer. The class is a snowball of raw magical power that lots of players enjoy halting with multiclass. Epic foreshadowed battle that could've been more interesting with subtleCounterspell at 5th character level? Broken by multiclass, etc.
Hello guys!
I am planning to make a reborn character that is mainly a sorcerer, but has a dip in a warlock. It might either start at level 7 or 1, and I will be playing this character to possibly at least lv 14. I'm personally interested in hexblade and undead warlock dips, and planning on taking either clockwork or shadow sorcerer for the main part. Is there a good melee idea, or is it better to be casters? Which subclass should I take, and how should the combination be?
If youre going primarily sorcerer going melee will be VERY underwhelming. If you want your character to be melee based go paladin with a dip in sorcerer, or a dip in warlock or warlock with a dip in paladin. Why do you want a melee sorlock instead of the other more powerful options?
Melee: Paladin start with a dip in Hexblade warlock or sorcerer. A primary sorcerer is not great for melee (even if you start with a level of paladin for armor, and weapons).
Food, Scifi/fantasy, anime, DND 5E and OSR geek.
Sorcerer with a dip in either Hexblade or Undead works as a caster. Hexblade's curse and form of dread only require an "attack roll" so work with spell attacks like Eldritch Blast. Your Sorcerer spell progressions will be slowed but you get some extra survivability and either damage or a debuff to compensate.
As others have said if you want to be melee the one class you don't want as your primary is sorcerer. Paladin is great either single class or with a dip and others posted, your other option is hexblade as a primary. A dip is sorcerer is fine for a hexblade to give you some low level spell slots for things like shield but as always needs to be balanced against being beghind on your warlock progression..
I play a Phoenix Sorcerer/Undead Warlock multiclass in one of our campaigns. She's incredibly deadly in melee range and has a lot of ranged options too.
Undead's Form of Dread is a lot of fun when paired with something like Eldritch Blast. Forcing your target to make a saving throw out to 120 ft or be frightened of you absolutely controls the battlefield like nothing else can. However, its their level 6 and level 10 abilities that really shine.
That being said, if you're only going to dip one level into Warlock, your better bet is probably Hexblade for the curse and charisma-based weapon.
No matter what you do, I'd personally recommend at least 3 levels in Warlock. That way you get some invocations and your pact boon. You also get access to 2nd level pact slots that recharge on a short rest which you can use for sorcery points/metamagic.
I would personally take three levels in warlock, and the rest sorcerer. You will have access to disintegrate on the 8th or 9th level. For your patron, I would suggest the fiend for the feature that when you kill a creature, you regenerate health. I would have the agonising blast and the repelling blast invocations, just so you avoid melee confrontations.
DM: “Who’s your patron?”
Warlock: “Ummm”
DM: “Hurry Up”
Warlock: “yOu”
*All other players look at each other with utter fear*
__________________________________________________________________________________
Check out my homebrew: My Homebrew
d6 hit dice means it's better to be caster, multiclass usually delays higher level features. Hindsight always tells me I shoulda gone single class when I find that, if I had went single class, things would've been more interesting instead of going multiclass. If you really want to multiclass, consider acquiring every level of the main class first.
From 4th to 5th Sorcerer level, the character can get +1 maximum sorcery point, +1 spell known among third or lower level Sorcerer spells, +2 third level spell slots which can be turned into 6 sorcery points so potentially it's 7 additional sorcery points available to the character after every long rest, minus one character level to attain higher Sorcerer levels. 6th level Sorcerer may convert all their sorcery points into a fourth level spell slot and upcast their spells with it as they don't know fourth level Sorcerer spells being 6th level Sorcerer. The class is a snowball of raw magical power that lots of players enjoy halting with multiclass. Epic foreshadowed battle that could've been more interesting with subtle Counterspell at 5th character level? Broken by multiclass, etc.
History:
(っ'-')╮ =͟͟ 🔥「sword, servant, hound, memory, mind, horse, lord, bolt, smoke, sight」