an storm sorcerer with six levels of tempest cleric gets to push people 10 ft whenever they deal lightning damage, and can maximize lightning or thunder damage they deal twize per short rest. This is good becuase storm sorcerers happen to have a lot more ways to deal lightning damage than the typical tempest cleric with spells such as lightning bolt, shocking grasp, lightning lure, dragons breath and chain lightning, letting you be just the biggest ******* push mage who just yeets people across the battlefield every turn. The only problem with this idea is that you'd need to divert your abillity scores between charisma and wisdom, and the fact that this build does not get to the "good" parts until level 12, something which makes this concept probably better as an villain than it does an PC, but oh boy can this be an weird villain concept, like oh, you expected the bbeg to be an lich or an rouge or an wizard? wrong, its an jackass with electricity powers who wants to yeet you of a cliff and fly arround in armor and yeet an max damage lightning bolt spell at the party while they are all walking in an perfectly straight line in an narrow corridoor in his or her lair
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Cleric spells with metamagic love it. Maximum damage Chain Lightning plus pushing 10', twinned cure wounds. This also works with blue/bronze dragon sorcerers as well.
that was actiually my first idea, but then i abandoned it since well, with dragon sorcerers i can deal some extra damage equal to my charisma but with storm sorcerers i get an even better reaction for lightning damage than the one provided with tempest cleric becuase it is free as well as the abillity to deal ligthning damage to as many creatures as i want within 10 ft, thus letting you get the absolute most out of your thunderbolt strike feature, whilst also letting you alter the weather in ways that make the call lightning spell more viable (i think, dont know)
also did not even consider cleric spell plus metamagic, mostly becuase i think it is an illegal move since sorcerer spells are the only spells allowed to be used with metamagic i think, or at least that it the official ruling
Nope. Any spell can be affected with metamagic, as long as the person who's casting that spell is a sorcerer and has the sorcery points and the metamagic to spare.
It's part of the reason why sorlock is so powerful. Eldritch Blast, followed by a Quickened Eldritch Blast. Empower both for even more fun.
Yes, yes, and more yes. Twin guiding bolts give your fighters advantage on their attacks. Twinned death wards are a nice safety net that'll last all day.
Think of all the fun to be had with Trickster Cleric's duplicate and twinned spells. Inflict wounds to two different people from across the battlefield. Or if your DM allows it raise dead could be 2 people for the cost of 1. I say if your DM allows it because it gets fuzzy on the wording of twin spell only targeting creatures and dead bodies not being creatures but objects.
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an storm sorcerer with six levels of tempest cleric gets to push people 10 ft whenever they deal lightning damage, and can maximize lightning or thunder damage they deal twize per short rest. This is good becuase storm sorcerers happen to have a lot more ways to deal lightning damage than the typical tempest cleric with spells such as lightning bolt, shocking grasp, lightning lure, dragons breath and chain lightning, letting you be just the biggest ******* push mage who just yeets people across the battlefield every turn. The only problem with this idea is that you'd need to divert your abillity scores between charisma and wisdom, and the fact that this build does not get to the "good" parts until level 12, something which makes this concept probably better as an villain than it does an PC, but oh boy can this be an weird villain concept, like oh, you expected the bbeg to be an lich or an rouge or an wizard? wrong, its an jackass with electricity powers who wants to yeet you of a cliff and fly arround in armor and yeet an max damage lightning bolt spell at the party while they are all walking in an perfectly straight line in an narrow corridoor in his or her lair
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Cleric spells with metamagic love it. Maximum damage Chain Lightning plus pushing 10', twinned cure wounds. This also works with blue/bronze dragon sorcerers as well.
that was actiually my first idea, but then i abandoned it since well, with dragon sorcerers i can deal some extra damage equal to my charisma but with storm sorcerers i get an even better reaction for lightning damage than the one provided with tempest cleric becuase it is free as well as the abillity to deal ligthning damage to as many creatures as i want within 10 ft, thus letting you get the absolute most out of your thunderbolt strike feature, whilst also letting you alter the weather in ways that make the call lightning spell more viable (i think, dont know)
also did not even consider cleric spell plus metamagic, mostly becuase i think it is an illegal move since sorcerer spells are the only spells allowed to be used with metamagic i think, or at least that it the official ruling
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Nope. Any spell can be affected with metamagic, as long as the person who's casting that spell is a sorcerer and has the sorcery points and the metamagic to spare.
It's part of the reason why sorlock is so powerful. Eldritch Blast, followed by a Quickened Eldritch Blast. Empower both for even more fun.
Partway through the quest for absolute truth.
Yes, yes, and more yes. Twin guiding bolts give your fighters advantage on their attacks. Twinned death wards are a nice safety net that'll last all day.
Think of all the fun to be had with Trickster Cleric's duplicate and twinned spells. Inflict wounds to two different people from across the battlefield. Or if your DM allows it raise dead could be 2 people for the cost of 1. I say if your DM allows it because it gets fuzzy on the wording of twin spell only targeting creatures and dead bodies not being creatures but objects.