Elemental Spell - When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, thunder.
Seeking Spell - When you cast a spell that requires you to make a spell attack roll or that forces a target to make a Dexterity saving throw, you can spend 1 sorcery point to ignore the effects of half and three-quarters cover against targets of the spell.
Unerring Spell - If you make an attack roll for a spell and miss, you can spend 2 sorcery points to reroll the attack roll. You must use the result of the second roll. You can use Unerring Spell even if you have already used a different Metamagic option during the casting of the spell.
I'm definitely feeling Elemental Spell, just for the versatility. The other two seem nice but less broadly useful.
If you didn't know, they are as follows:
Elemental Spell - When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, thunder.
Seeking Spell - When you cast a spell that requires you to make a spell attack roll or that forces a target to make a Dexterity saving throw, you can spend 1 sorcery point to ignore the effects of half and three-quarters cover against targets of the spell.
Unerring Spell - If you make an attack roll for a spell and miss, you can spend 2 sorcery points to reroll the attack roll. You must use the result of the second roll. You can use Unerring Spell even if you have already used a different Metamagic option during the casting of the spell.
I'm definitely feeling Elemental Spell, just for the versatility. The other two seem nice but less broadly useful.
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Elemental Spell hands down. Especially at higher levels. That will make damage resistance and damage immunities go away, which is unbeatable!
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