The majority of people are in the middle between the min-maxer / roleplayer extremes. They're more than willing to compromise on being somewhat less effective for some RP benefit, but there's an acceptable limit of effectiveness the majority of people are willing to entertain. Which I -think- that MyDudeicus was trying to say.
Though I am going to strenuously disagree with their assessment of monks and warlocks. Both can be extremely effective and powerful when played to their strengths. Not as powerful as a wizard, perhaps, but wizards are openly acknowledged as the strongest class in the game. Monks and warlocks are both short rest dependent, though, so that does affect the perceived "power" of those classes.
But when it comes down to it I think all classes should be played for the RP purposes.
That is a false dichotomy. Some of us enjoy roleplaying highly effective character builds.
Then make a effective build out of a warlock. No one is saying you shouldn't min max if that is what you like. If what you mean is you want to play the best class play a wizard or bard.
The majority of people are in the middle between the min-maxer / roleplayer extremes. They're more than willing to compromise on being somewhat less effective for some RP benefit, but there's an acceptable limit of effectiveness the majority of people are willing to entertain. Which I -think- that MyDudeicus was trying to say.
Though I am going to strenuously disagree with their assessment of monks and warlocks. Both can be extremely effective and powerful when played to their strengths. Not as powerful as a wizard, perhaps, but wizards are openly acknowledged as the strongest class in the game. Monks and warlocks are both short rest dependent, though, so that does affect the perceived "power" of those classes.
While I think the monk is weak, weaker than the much maligned ranger I do not think the warlock is weak. Just the weakest of the full casters who are already top of the heap. Bottom of the top tier classes.
To me, the Warlock class is one of the strongest in the campaign I play in. I think it does matter very much on the type of campaign you play in. It also requires classifying what the Warlock class is.
Warlock are *not* pure arcane casters. This is where people fall short by focusing on the lack of spell slots. Instead, treat the Warlock like an archer who has some really good spell options. EB is as strong as any ranged attack in your average game. Embrace it, because this is where you help a party the most.
Next up is the fact that your primary stat just screams to be the face of the group. Warlocks can take a lion's share of social skill checks, which affords others using CHA as a dump stat. When I see some of these optimized builds neglect RP options, I can say that would be a major weakness at our table.
But the biggest perk of the flexibility a Warlock allows in the build. In my case, its chainpact with Fiend patron. The imp is a major factor in sessions, and has wrecked a few encounters (in combat as well as RP). Our small group does not have a rogue, so a scout familiar helps offset that.
I get the two spell slots is a drag. But I can't tell you how often our party Wizard & Cleric are having to manage spell resources while my Warlock always has steady ranged damage to go along with the threat of a fireball when its needed. I find the class allows an optimized build to shine in just about any type of session.
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The majority of people are in the middle between the min-maxer / roleplayer extremes. They're more than willing to compromise on being somewhat less effective for some RP benefit, but there's an acceptable limit of effectiveness the majority of people are willing to entertain. Which I -think- that MyDudeicus was trying to say.
Though I am going to strenuously disagree with their assessment of monks and warlocks. Both can be extremely effective and powerful when played to their strengths. Not as powerful as a wizard, perhaps, but wizards are openly acknowledged as the strongest class in the game. Monks and warlocks are both short rest dependent, though, so that does affect the perceived "power" of those classes.
Then make a effective build out of a warlock. No one is saying you shouldn't min max if that is what you like. If what you mean is you want to play the best class play a wizard or bard.
While I think the monk is weak, weaker than the much maligned ranger I do not think the warlock is weak. Just the weakest of the full casters who are already top of the heap. Bottom of the top tier classes.
To me, the Warlock class is one of the strongest in the campaign I play in. I think it does matter very much on the type of campaign you play in. It also requires classifying what the Warlock class is.
Warlock are *not* pure arcane casters. This is where people fall short by focusing on the lack of spell slots. Instead, treat the Warlock like an archer who has some really good spell options. EB is as strong as any ranged attack in your average game. Embrace it, because this is where you help a party the most.
Next up is the fact that your primary stat just screams to be the face of the group. Warlocks can take a lion's share of social skill checks, which affords others using CHA as a dump stat. When I see some of these optimized builds neglect RP options, I can say that would be a major weakness at our table.
But the biggest perk of the flexibility a Warlock allows in the build. In my case, its chainpact with Fiend patron. The imp is a major factor in sessions, and has wrecked a few encounters (in combat as well as RP). Our small group does not have a rogue, so a scout familiar helps offset that.
I get the two spell slots is a drag. But I can't tell you how often our party Wizard & Cleric are having to manage spell resources while my Warlock always has steady ranged damage to go along with the threat of a fireball when its needed. I find the class allows an optimized build to shine in just about any type of session.