As others have noted, it sounds really good, until you realize you need 7 levels of Oathbreaker and 12 levels of warlock to get there. At level 19, most classes are going really good damage. The vast majority of games will never get to level 19. It's fun to dream though! I am hopeful of getting there one day. This is a very solid build imo, but does require a tolerant DM letting you stretch the rules a bit.
As others have noted, it sounds really good, until you realize you need 7 levels of Oathbreaker and 12 levels of warlock to get there. At level 19, most classes are going really good damage. The vast majority of games will never get to level 19. It's fun to dream though! I am hopeful of getting there one day. This is a very solid build imo, but does require a tolerant DM letting you stretch the rules a bit.
Just wondering, what rule is being stretched here? As far as I can tell, this is as kosher as it gets being perfectly within the parameters of the rules. Stretching rules is when you get an extra cantrip from a hasted bladesinger, but here, it's nothing that would require any more tolerance nor patience than DMing for a v.human/custom lineage fighter utilizing PAM+GWM with a giants belt
As others have noted, it sounds really good, until you realize you need 7 levels of Oathbreaker and 12 levels of warlock to get there. At level 19, most classes are going really good damage. The vast majority of games will never get to level 19. It's fun to dream though! I am hopeful of getting there one day. This is a very solid build imo, but does require a tolerant DM letting you stretch the rules a bit.
Just wondering, what rule is being stretched here? As far as I can tell, this is as kosher as it gets being perfectly within the parameters of the rules. Stretching rules is when you get an extra cantrip from a hasted bladesinger, but here, it's nothing that would require any more tolerance nor patience than DMing for a v.human/custom lineage fighter utilizing PAM+GWM with a giants belt
Oathbreaker is not actually a playable paladin subclass without DM Fiat. I have had DMs who wouldn't allow it. Oathbreaker appears in no DnD material other than as a DMG subclass for an NPC. Many DMs do allow it, but I don't think it has been truly balanced or optimized for player characters by WotC.
""What about the Oathbreaker? It says you have to be evil." The Oathbreaker is a paladin subclass (not a class) designed for NPCs. If your DM lets you use it, you're already being experimental, so if you want to play a kindhearted Oathbreaker, follow your bliss!" - tweet by Jeremy Crawford
"you can touch one weapon that you are proficient with and that lacks the two-handed property." From the Hex Warrior entry. Hexblades can't use Great Weapon Master with a weapon tagged as Heavy.
Pact of the Blade allows you to summon your weapon in any form that you like, so sure, you can summon a Greatsword. Can you use it? No. I can't find any referent to that. If you would be so kind, would you please post where I might find that? I seem to have missed it. That's often the case when I post.
Pact of the Blade allows you to summon your weapon in any form that you like, so sure, you can summon a Greatsword. Can you use it? No. I can't find any referent to that. If you would be so kind, would you please post where I might find that? I seem to have missed it. That's often the case when I post.
Hex Warrior
At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.
The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type
Sure enough. You can use your Charisma modifier to add to the hit and damage rolls, just like it says. Can you use a Greatsword and Great Weapon Master? Nope. Keep looking, I'm sure you'll find it.
Sure enough. You can use your Charisma modifier to add to the hit and damage rolls, just like it says. Can you use a Greatsword and Great Weapon Master? Nope. Keep looking, I'm sure you'll find it.
Pact of the Blade
You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it (see the Weapons section for weapon options). You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
As others have noted, it sounds really good, until you realize you need 7 levels of Oathbreaker and 12 levels of warlock to get there. At level 19, most classes are going really good damage. The vast majority of games will never get to level 19. It's fun to dream though! I am hopeful of getting there one day. This is a very solid build imo, but does require a tolerant DM letting you stretch the rules a bit.
Just wondering, what rule is being stretched here? As far as I can tell, this is as kosher as it gets being perfectly within the parameters of the rules. Stretching rules is when you get an extra cantrip from a hasted bladesinger, but here, it's nothing that would require any more tolerance nor patience than DMing for a v.human/custom lineage fighter utilizing PAM+GWM with a giants belt
Oathbreaker is not actually a playable paladin subclass without DM Fiat. I have had DMs who wouldn't allow it. Oathbreaker appears in no DnD material other than as a DMG subclass for an NPC. Many DMs do allow it, but I don't think it has been truly balanced or optimized for player characters by WotC.
""What about the Oathbreaker? It says you have to be evil." The Oathbreaker is a paladin subclass (not a class) designed for NPCs. If your DM lets you use it, you're already being experimental, so if you want to play a kindhearted Oathbreaker, follow your bliss!" - tweet by Jeremy Crawford
Pact of the Blade allows you to summon your weapon in any form that you like, so sure, you can summon a Greatsword. Can you use it? No. I can't find any referent to that. If you would be so kind, would you please post where I might find that? I seem to have missed it. That's often the case when I post.
Hex Warrior
At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.
The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type
Do you see the words in Itallics? There are only 5 of them, it shouldn't take you very long.
Just so I can say I'm on topic, a 1D8+19 base attack for a Plalock isn't really anything to worry about.
Before you get your boon at level 3 I’d agree, but once you do get that boon, you can apply charisma to any weapon summoned by the pact of the blade feature regardless if it’s 2-handed or not.
a hexblade can get many bonuses, +5 from cha, +5 from paladin, +proficiency from curse, +cha through lifedrinker, +1 from improved pact weapon or other bonuses
Pact of the Blade allows you to summon your weapon in any form that you like, so sure, you can summon a Greatsword. Can you use it? No. I can't find any referent to that. If you would be so kind, would you please post where I might find that? I seem to have missed it. That's often the case when I post.
Hex Warrior
At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.
The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type
Do you see the words in Itallics? There are only 5 of them, it shouldn't take you very long.
Just so I can say I'm on topic, a 1D8+19 base attack for a Plalock isn't really anything to worry about.
If a warlock uses Pact of the Blade to bond with a magic weapon, does that weapon have to be a melee weapon, and can the warlock change the weapon’s form?
The warlock’s Pact of the Blade feature (PH, 107–8) lets you create a melee weapon out of nothing. Whenever you do so, you determine the weapon’s form, choosing from the melee weapon options in the Weapons table in the Player’s Handbook (p. 149). For example, you can create a greataxe, and then use the feature again to create a javelin, which causes the greataxe to disappear.
You can also use Pact of the Blade to bond with a magic weapon, turning it into your pact weapon. This magic weapon doesn’t have to be a melee weapon, so you could use the feature on a +1 longbow, for instance. Once the bond is formed, the magic weapon appears whenever you call your pact weapon to you, and the intent is that you can’t change the magic weapon’s form when it appears. For example, if you bond with a flame tongue (longsword) and send the weapon to the feature’s extradimensional space, the weapon comes back as a longsword when you summon it. You don’t get to turn it into a club. Similarly, if you bond with a dagger of venom, you can’t summon it as a maul; it’s always a dagger.
The feature initially allows the conjuring forth of a melee weapon, yet we allow more versatility when it comes to magic weapons. We didn’t want a narrow focus in this feature to make a warlock unhappy when a variety of magic weapons appear in a campaign. Does this versatility extend outside the melee theme of the feature? It sure does, but we’re willing to occasionally bend a design concept if doing so is likely to increase a player’s happiness.
Pact of the Blade allows you to summon your weapon in any form that you like, so sure, you can summon a Greatsword. Can you use it? No. I can't find any referent to that. If you would be so kind, would you please post where I might find that? I seem to have missed it. That's often the case when I post.
Hex Warrior
At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.
The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type
Do you see the words in Itallics? There are only 5 of them, it shouldn't take you very long.
Just so I can say I'm on topic, a 1D8+19 base attack for a Plalock isn't really anything to worry about.
You didn't read to the end of the paragraph you quoted. "If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type." This means a hexblade without pact of the blade can't sub in charisma for a two handed weapon, but with pact of the blade they can.
For the main topic, yeah I guess at level 19 they can with normal weapons.
With GWM they could get that earlier, though at a -5 to hit if you allow that paladin type. 1d10+5chr+5 chr,+10 GWM and assuming your hexblade curse is going another +4, so 1d10+24, and if they had come across a magic heavy weapon that + as well, add in PAM if it was a polearm and a bonus action 1d4+24+magic item. This could be done by level 10. If they went straight warlock they could get the same damage by level 12.
Ignoring the GWM part for a moment, if allowed the oath breaker paladins aura may have some synergy with the party,. If you are playing a oath breaker odds are the campaign might include other darker PCs so a necromancer going to town with undead may really start knocking out some damage. I cant think of any fiend player races, but summon fiend spells exist. Though the 10 foot range and requirement of it being melee damage limits this. Still 4 skeletons rolling in with the lockadin buffed not only by this aura but by a the necromancer summoning them would have them hitting for 1d6+11. If he casts Danse Macabre those skeletons will be hitting a lot more often and for 1d6+16. People like to play up crowd control etc but dead people are pretty dang well controlled. When at mid levels the party is knocking out that kind of damage round after round it can get pretty absurd.
"you can touch one weapon that you are proficient with and that lacks the two-handed property." From the Hex Warrior entry. Hexblades can't use Great Weapon Master with a weapon tagged as Heavy.
They can with Pact of the blade.
But with Polearm Master, Thirsting Blade, and Lifedrinker a Hexblade with say a glaive can take three attacks (two for action and one with the other side of the glaive) Each attack for their action would get them 1d10 + Cha (Hex Warrior) + Cha (necrotic for Lifedrinker) and then the bonus action attack would get them 1d4 + Cha (Hex Warrior) + Cha (necrotic for Lifedrinker).
Assuming each attack hits, would be 1d4 + 2d10 + (3 * (Cha)) + (3 * (Cha: Necrotic)) With a modifier of 5 for Charisma that would mean potentially 30 pts of damage before a single die is rolled.
Granted it is rare that all attacks will hit, and this is still not accounting for hex.
I say let him have it, neither is really stepping on each other.
After much back and forth, I have learned that the line from Hex Warrior about not being able to use Two-Handed weapons is almost entirely irrelevant. There are a few edge cases where it applies. If you play a Hexblade, but do not take Pact Of The Blade, you are out of luck. No Greatswords for you. Pact of the Tome Hexblades and Pact of the Chain Hexblades. That's two. The other, is that if your Warlock had notyet taken Pact of the Blade, and they want to use a Lance, they cannot, unless they are on a mount. When the wielder of a Lance is not mounted, Lances become two-handed. You get Hex Warrior at first level. Pact of the Blade can be taken at 3rd. So at 1st and 2nd level, you are forbidden by Hex Warrior to use a Lance, unless you are on a mount.
I really can't figure out why they bother with the restriction at all. It must be something like the line where it says "Warlock Patrons are not gods" and then gives a list of gods to pick from as a Patron. I don't know, but it looks like that Hexblade with Pact of the Blade can dual wield Lances. (That would be a joke. Pretty sure that won't work, but I couldn't tell you why.)
After much back and forth, I have learned that the line from Hex Warrior about not being able to use Two-Handed weapons is almost entirely irrelevant. There are a few edge cases where it applies. If you play a Hexblade, but do not take Pact Of The Blade, you are out of luck. No Greatswords for you. Pact of the Tome Hexblades and Pact of the Chain Hexblades. That's two. The other, is that if your Warlock had notyet taken Pact of the Blade, and they want to use a Lance, they cannot, unless they are on a mount. When the wielder of a Lance is not mounted, Lances become two-handed. You get Hex Warrior at first level. Pact of the Blade can be taken at 3rd. So at 1st and 2nd level, you are forbidden by Hex Warrior to use a Lance, unless you are on a mount.
I really can't figure out why they bother with the restriction at all. It must be something like the line where it says "Warlock Patrons are not gods" and then gives a list of gods to pick from as a Patron. I don't know, but it looks like that Hexblade with Pact of the Blade can dual wield Lances. (That would be a joke. Pretty sure that won't work, but I couldn't tell you why.)
The restriction is probably a power balancing. They don't want somebody to be able to take 1 level of hexblade and still be able to use PAM or GWM, with all the hex warrior benefits. If you want those feats and to use a 2h weapon, you need to go the three levels for Pact of the Blade. I don't know it for sure, but WotC are probably looking at overall game balance is my guess.
After much back and forth, I have learned that the line from Hex Warrior about not being able to use Two-Handed weapons is almost entirely irrelevant. There are a few edge cases where it applies. If you play a Hexblade, but do not take Pact Of The Blade, you are out of luck. No Greatswords for you. Pact of the Tome Hexblades and Pact of the Chain Hexblades. That's two. The other, is that if your Warlock had notyet taken Pact of the Blade, and they want to use a Lance, they cannot, unless they are on a mount. When the wielder of a Lance is not mounted, Lances become two-handed. You get Hex Warrior at first level. Pact of the Blade can be taken at 3rd. So at 1st and 2nd level, you are forbidden by Hex Warrior to use a Lance, unless you are on a mount.
I really can't figure out why they bother with the restriction at all. It must be something like the line where it says "Warlock Patrons are not gods" and then gives a list of gods to pick from as a Patron. I don't know, but it looks like that Hexblade with Pact of the Blade can dual wield Lances. (That would be a joke. Pretty sure that won't work, but I couldn't tell you why.)
If it helps, the Reason why is that Hex Warrior lets you use your pact weapon with Cha. It does not remove the Two-Handed requirement of the weapon, just allows the user to wield it. On horseback, if they wanted to use two, I guess they could? But could only use Cha for the pact weapon, the other would use the regular modifier which I imagine would be Str.
Going over this again, I think it could play out like this:
Oathbreaker Paladin Lv 7: Aura of Hate (Add Cha as a bonus to weapon damage rolls)
Hexblade Lv 3: Pact of the Blade (Use Cha as modifier instead of Dex or Str)
Hexblade Lv 12: Lifedrinker (Add Cha mod to damage done by pact weapon)
Will work RAW and I feel like it would be fine to do. As previously mentioned this would be a lv 19 character just to get 3x Cha per attack that hits. It is worth noting that the Extra Attack from Paladin would not stack with the Thirsting Blade Eldritch Invocation RAW as both say (You can make a second attack when attacking with your attack action). So at best they would be able to do what I had described in my last post and add an additional Cha to each attack that hits by sinking 7 levels into Paladin, forfeiting the higher level magics of the warlock to do so.
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As others have noted, it sounds really good, until you realize you need 7 levels of Oathbreaker and 12 levels of warlock to get there. At level 19, most classes are going really good damage. The vast majority of games will never get to level 19. It's fun to dream though! I am hopeful of getting there one day. This is a very solid build imo, but does require a tolerant DM letting you stretch the rules a bit.
Just wondering, what rule is being stretched here? As far as I can tell, this is as kosher as it gets being perfectly within the parameters of the rules. Stretching rules is when you get an extra cantrip from a hasted bladesinger, but here, it's nothing that would require any more tolerance nor patience than DMing for a v.human/custom lineage fighter utilizing PAM+GWM with a giants belt
Oathbreaker is not actually a playable paladin subclass without DM Fiat. I have had DMs who wouldn't allow it. Oathbreaker appears in no DnD material other than as a DMG subclass for an NPC. Many DMs do allow it, but I don't think it has been truly balanced or optimized for player characters by WotC.
""What about the Oathbreaker? It says you have to be evil." The Oathbreaker is a paladin subclass (not a class) designed for NPCs. If your DM lets you use it, you're already being experimental, so if you want to play a kindhearted Oathbreaker, follow your bliss!" - tweet by Jeremy Crawford
Jeremy Crawford on Twitter: ""What about the Oathbreaker? It says you have to be evil." The Oathbreaker is a paladin subclass (not a class) designed for NPCs. If your DM lets you use it, you're already being experimental, so if you want to play a kindhearted Oathbreaker, follow your bliss! #DnD" / Twitter
They can with the pact of the blade boon.
Pact of the Blade allows you to summon your weapon in any form that you like, so sure, you can summon a Greatsword. Can you use it? No. I can't find any referent to that. If you would be so kind, would you please post where I might find that? I seem to have missed it. That's often the case when I post.
<Insert clever signature here>
Sure enough. You can use your Charisma modifier to add to the hit and damage rolls, just like it says. Can you use a Greatsword and Great Weapon Master? Nope. Keep looking, I'm sure you'll find it.
<Insert clever signature here>
Pact of the Blade
You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it (see the Weapons section for weapon options). You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
I swear, sometimes I get so hung up on mechanical rules that I'll overlook something as simple as this reasoning. You're right, it's not a given!
Do you see the words in Itallics? There are only 5 of them, it shouldn't take you very long.
Just so I can say I'm on topic, a 1D8+19 base attack for a Plalock isn't really anything to worry about.
<Insert clever signature here>
Before you get your boon at level 3 I’d agree, but once you do get that boon, you can apply charisma to any weapon summoned by the pact of the blade feature regardless if it’s 2-handed or not.
a hexblade can get many bonuses, +5 from cha, +5 from paladin, +proficiency from curse, +cha through lifedrinker, +1 from improved pact weapon or other bonuses
https://dnd.wizards.com/articles/features/rules-answers-april-2016
If a warlock uses Pact of the Blade to bond with a magic weapon, does that weapon have to be a melee weapon, and can the warlock change the weapon’s form?
The warlock’s Pact of the Blade feature (PH, 107–8) lets you create a melee weapon out of nothing. Whenever you do so, you determine the weapon’s form, choosing from the melee weapon options in the Weapons table in the Player’s Handbook (p. 149). For example, you can create a greataxe, and then use the feature again to create a javelin, which causes the greataxe to disappear.
You can also use Pact of the Blade to bond with a magic weapon, turning it into your pact weapon. This magic weapon doesn’t have to be a melee weapon, so you could use the feature on a +1 longbow, for instance. Once the bond is formed, the magic weapon appears whenever you call your pact weapon to you, and the intent is that you can’t change the magic weapon’s form when it appears. For example, if you bond with a flame tongue (longsword) and send the weapon to the feature’s extradimensional space, the weapon comes back as a longsword when you summon it. You don’t get to turn it into a club. Similarly, if you bond with a dagger of venom, you can’t summon it as a maul; it’s always a dagger.
The feature initially allows the conjuring forth of a melee weapon, yet we allow more versatility when it comes to magic weapons. We didn’t want a narrow focus in this feature to make a warlock unhappy when a variety of magic weapons appear in a campaign. Does this versatility extend outside the melee theme of the feature? It sure does, but we’re willing to occasionally bend a design concept if doing so is likely to increase a player’s happiness.
You didn't read to the end of the paragraph you quoted. "If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type." This means a hexblade without pact of the blade can't sub in charisma for a two handed weapon, but with pact of the blade they can.
For the main topic, yeah I guess at level 19 they can with normal weapons.
With GWM they could get that earlier, though at a -5 to hit if you allow that paladin type. 1d10+5chr+5 chr,+10 GWM and assuming your hexblade curse is going another +4, so 1d10+24, and if they had come across a magic heavy weapon that + as well, add in PAM if it was a polearm and a bonus action 1d4+24+magic item. This could be done by level 10. If they went straight warlock they could get the same damage by level 12.
Ignoring the GWM part for a moment, if allowed the oath breaker paladins aura may have some synergy with the party,. If you are playing a oath breaker odds are the campaign might include other darker PCs so a necromancer going to town with undead may really start knocking out some damage. I cant think of any fiend player races, but summon fiend spells exist. Though the 10 foot range and requirement of it being melee damage limits this. Still 4 skeletons rolling in with the lockadin buffed not only by this aura but by a the necromancer summoning them would have them hitting for 1d6+11. If he casts Danse Macabre those skeletons will be hitting a lot more often and for 1d6+16. People like to play up crowd control etc but dead people are pretty dang well controlled. When at mid levels the party is knocking out that kind of damage round after round it can get pretty absurd.
They can with Pact of the blade.
But with Polearm Master, Thirsting Blade, and Lifedrinker a Hexblade with say a glaive can take three attacks (two for action and one with the other side of the glaive)
Each attack for their action would get them 1d10 + Cha (Hex Warrior) + Cha (necrotic for Lifedrinker) and then the bonus action attack would get them 1d4 + Cha (Hex Warrior) + Cha (necrotic for Lifedrinker).
Assuming each attack hits, would be 1d4 + 2d10 + (3 * (Cha)) + (3 * (Cha: Necrotic))
With a modifier of 5 for Charisma that would mean potentially 30 pts of damage before a single die is rolled.
Granted it is rare that all attacks will hit, and this is still not accounting for hex.
I say let him have it, neither is really stepping on each other.
After much back and forth, I have learned that the line from Hex Warrior about not being able to use Two-Handed weapons is almost entirely irrelevant. There are a few edge cases where it applies. If you play a Hexblade, but do not take Pact Of The Blade, you are out of luck. No Greatswords for you. Pact of the Tome Hexblades and Pact of the Chain Hexblades. That's two. The other, is that if your Warlock had not yet taken Pact of the Blade, and they want to use a Lance, they cannot, unless they are on a mount. When the wielder of a Lance is not mounted, Lances become two-handed. You get Hex Warrior at first level. Pact of the Blade can be taken at 3rd. So at 1st and 2nd level, you are forbidden by Hex Warrior to use a Lance, unless you are on a mount.
I really can't figure out why they bother with the restriction at all. It must be something like the line where it says "Warlock Patrons are not gods" and then gives a list of gods to pick from as a Patron. I don't know, but it looks like that Hexblade with Pact of the Blade can dual wield Lances. (That would be a joke. Pretty sure that won't work, but I couldn't tell you why.)
<Insert clever signature here>
The restriction is probably a power balancing. They don't want somebody to be able to take 1 level of hexblade and still be able to use PAM or GWM, with all the hex warrior benefits. If you want those feats and to use a 2h weapon, you need to go the three levels for Pact of the Blade. I don't know it for sure, but WotC are probably looking at overall game balance is my guess.
If it helps, the Reason why is that Hex Warrior lets you use your pact weapon with Cha. It does not remove the Two-Handed requirement of the weapon, just allows the user to wield it. On horseback, if they wanted to use two, I guess they could? But could only use Cha for the pact weapon, the other would use the regular modifier which I imagine would be Str.
Going over this again, I think it could play out like this:
Will work RAW and I feel like it would be fine to do. As previously mentioned this would be a lv 19 character just to get 3x Cha per attack that hits.
It is worth noting that the Extra Attack from Paladin would not stack with the Thirsting Blade Eldritch Invocation RAW as both say (You can make a second attack when attacking with your attack action). So at best they would be able to do what I had described in my last post and add an additional Cha to each attack that hits by sinking 7 levels into Paladin, forfeiting the higher level magics of the warlock to do so.