Sadly not. Even after Tasha's Cauldron came out and added some new ones as part of optional class features, D&D Beyond just added them to the base class (same with Fighting Styles on Fighter etc.) rather than add the ability to add new options to an existing feature.
If you just want to offer new choices to a player then you'll want to either create a feat and put the options under that (if you're happy with the options being descriptive only), or you'll need to create a feat for each new invocation if you need to add mechanical features (modifiers, spells etc.). You'll then need to get your players to leave some of their eldritch invocation choices blank, and apply the correct feats instead.
Alternatively, if you want to add new invocations specific to a sub-class, you could just restructure them as regular subclass features; I know this probably isn't want you mean but it's worth mentioning for completeness.
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I'm trying to add homebrew invocations to Warlock but I don't know how to. Can any one help?
Last I checked, no. I've heard some people have used custom feats as a way to implement custom invocations though.
Sadly not. Even after Tasha's Cauldron came out and added some new ones as part of optional class features, D&D Beyond just added them to the base class (same with Fighting Styles on Fighter etc.) rather than add the ability to add new options to an existing feature.
If you just want to offer new choices to a player then you'll want to either create a feat and put the options under that (if you're happy with the options being descriptive only), or you'll need to create a feat for each new invocation if you need to add mechanical features (modifiers, spells etc.). You'll then need to get your players to leave some of their eldritch invocation choices blank, and apply the correct feats instead.
Alternatively, if you want to add new invocations specific to a sub-class, you could just restructure them as regular subclass features; I know this probably isn't want you mean but it's worth mentioning for completeness.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.