I'm not sure they are considered best WARLOCK moment, but.. Archfey Warlock with a pseudodragon familiar. During 3 different "boss" encounters, when half the team was unconscious/about to die, the pseudo dragon managed to sting the boss unconscious, therefore, saving the whole party. The DM's face... From that point on, every boss was immune to poison.
As warlock i embrace the stereotype and play a little bit of a madman. In one fight a swarm of bugs was chasing me. I had low HP and another hit would have taken me down. But instead of letting those damn bugs get me i poured a flask of oil over myself and set me on fire. I still went down, but those damn bugs didnt get the satisfaction of doing it.
Our party had just finished a series of difficult encounters, was drained of spells and abilities, and narrowly escaped a pack of werewolves. They captured our wagon and many of our supplies, including (to Kerrigan's chagrin) our flying carpet.
He sent his imp, Gez (short for Gezmebluyet), back in raven form to see if the carpet had been left unattended, so that he could commandeer it and make his escape. The werewolves sniffed out the imp and trapped him, lugging him back to their den in a chest. Once things settled down, Kerrigan had Gez shift to rat form and gnaw his way out of the chest. He found the werewolves lounging on the carpet, near the stolen wagon and horses (which they had not yet eaten).
Thus far undetected, the imp stole some of the werewolves' treasure, carried it invisibly to the horses, and quietly strapped it to the horse's harness. He cut through the cart lines, and then Kerrigan used a bit of thaumaturgy (because vocal components + Voice of the Chain Master) to create a minor tremor, shaking the werewolf den. This was followed by an incorporeal hellish shrieking, which built to a crescendo, and as the torches in the room flared a brilliant evil green Gez leapt on the horse's back and kicked it into a run.
Caught by surprise, the werewolves gave chase, but as soon as the horse was clear of the cave and into the woods Gez turned invisible and gave them the slip. He made it back to the cave, managed to roll up the carpet, and picked it up just enough to be pulled with him when Kerrigan briefly dismissed him to his pocket dimension. The warlock resummoned him (and the carpet) immediately, back in the safety of their camp, and gave him the rest of the day off for his heroic efforts.
Kerrigan, gold dragonborn pact of the chain fiend warlock (8)/favored soul sorcerer (3): Survived Strahd Roland Crowe, stout halfling pirate (7): off working other angles while the party fights giants Alekhine Dorvanellyn, eladrin bladesinger (7): Fighting giants
Going through a fey realm, my partner and I had to diverge upon different paths with different tests. Mine was through the winter fey's path, and three witches tempted me with betraying my partner, turning back the way I came, and of course daring to walk their path when I was all alone in their realm. They crowded in, surrounded me...
I smirked and summoned my cold-iron blade right in front of all three faces. They were close enough its presence burned them without an attack roll. Then I lifted my magic reagents and blew just a pinch of iron dust in their direction.
They let me pass unmolested at that point.
(Meanwhile, my partner had out-bargained the summer fey and bought her passageway on their path with a gnome trinket. One of the better tests our DM has put together and definitely the most successful splitting of the party we've ever had.)
Oh yes, and the entire encounter ended with a battle against an angel-like true fey...that involved me flying and using the classic "gnome to the face!" throwing maneuver to take her down.
Quick On-shot tonight and I played a 5th level Warlock of the Fey with pact of chain -- Sprite.
Mission was pick up a package from a Harper agent who was a member of travelling circus. Arrive just in time to see her die in front of a sold out crowd in the big top(poisoned).
Party did a great job of roleplaying and using skills to investigate. But having an invisible sprite eavesdropping on conversations, scouting around, etc. was huge. Also, two Heart Sights prevented the Barbarian from killing the wrong persons.
When we finally tracked the assassin down, the combo of Shatter and Sleep meant the bad guy was down by the end of the second combat round.
So much fun to play!
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--
DM -- Elanon -- Homebrew world
Gronn -- Tiefling Warlock -- Amarath
Slim -- Halfling Cleric -- CoS (future Lord of Waterdeep 😁)
Summoning an "Unseen Servant" to send into a room with baddies playing a card game.
Than I give my invisible buddy a pouch full of dust that makes people fall asleep, than send'em in the room.
All but one konked out, which was a poor choice on his part because he got brutally taken down after the dust cleared. Nailed to a nearby wall in some unspeakable fashion if I am remembering correctly.
We went into the feywild to rescue a guy he made some sorta drugs that he liked taking too much himself.
After a tussle with some satyrs which a couple of them get away, we find the guy holed up in his house, but he needs us to help him pack, which gives the satyrs enough time to bring their friends which included a troll named "Heart chewer."
Not liking the idea of dealing with the troll I take the hippy hostage and tell'em to back off before I kill him.
The satyrs were ready to throw down, but the troll was was like hold f'up and took my word and let us make it out of the feywild... I am pretty sure if I ever went back there it be a bad time for me but at least we didn't have to fight a troll...
Persuaded and performed my way into an enemy gang hide out while the party waited outside as a level 6 undead pact Warlock. Ordered a beer and when the gang member - bartender went for payment, told him I was unable to drink it as I shook his hand and crit nuked him with inflict wounds.
Last night our group was in an ancient temple, where we know the BBEG is interested in *something* in the temple. We find a couple dead humans, wearing ceremonial robes. They were crushed by a partial cave-in, but we notice one of them was more interested in cradling something than dodging the falling debris. Digging out the bodies, the one used his body to protect a rectangular object, wrapped in heavy cloth and tied with rope. The death domain cleric of our group is unsettled by the object for some reason, and asks my warlock to "put it away". We unwrap it to find that we have the freaking Book of Vile Darkness! I quickly wrap it back up and stow it in my backpack.
The next morning a wandering monster check has a small group of zombies coming upon us. My warlock fires EB from a distance, and rolls a 1. DM says I may hit our barbarian and to make an attack roll on him, with cover. I roll a 25, hitting him for some damage. Second EB..... another 1. Now I roll to hit the cleric, who is slightly to the left of my line of sight. I roll a modified 19 and hit him as well. So now the group is questioning if I'm under the influence of the book, as was hitting critters consistently and now as soon as I'm carrying this tome I'm "accidentally" hitting people.
Aberrations were slowly leaking into our world, because a mad paladin had become corrupted by an eldritch terror.
Our party was attempting to recruit whoever we could to fight this apocalyptic army; and so we went to find the dwarves in their mountain, hoping that they’d managed to survive.
We spent the night in one of the abandoned surface buildings; there had been evidence of destruction, and it looked like the dwarves had blown their own entrance into the mountain in order to prevent whatever force they’d been fighting from entering.
However, we had seen no evidence of hostile forces during the day; which was why we’d agreed to spend the night before heading underground. A myth described an alternate way into the mountain…the Path of Kings, normally a ritualistic passage reserved for dwarven nobility.
Anyway, our Bard woke up to take a leak…and looked up into the sky to see a gargantuan, terrifying eldritch horror FLOATING above the ruins of the city, it’s bloated, alien form silhouetted by the pale moon’s glow.
Our DM told the party to roll for initiative, as our party scrambled into battle positions while the Bard zipped up their trousers.
My Hexblade Warlock was lucky enough to roll high on initiative, and got to go first.
He pointed his finger up into the night sky at the aberration, and cast “Banishment”.
There was a faint “pop”…and the gargantuan monster disappeared!
The party cheered, and our DM sighed…and began rolling dice.
That was when my Warlock began sweating.
The party asked why my Warlock was so nervous…and they responded by saying that they needed to maintain concentration on the spell for a full minute…or the gargantuan monster would come back.
And we started to hear weird noises scurrying in the shadows.
We BOLTED to the hidden underground passage down into the dwarven mountain, while the party covered my Warlock from harm.
Because the Warlock maintained concentration, we avoided a potentially disastrous encounter.
A vengeful Rakshasa crossed the line, and infiltrated the orphanage our group was running. (Very dark session, I won't recount those events here.) Anyway, our group (five of us, 13th level) got the surviving children to a safe location, then tracked him to his lair, and my Chaotic Good Archfey Bladelock was ready to murder the fiend. One of his bodyguards was a Vengeance Paladin; he hit my character exactly once, whereupon I used Misty Escape to teleport past him, and reappear next to the Rakshasa "boss", invisible for the moment. The rest of his guards had the other PCs occupied.
The Rakshasa Dominates the Barbarian and tells him to attack our other friends. He's gloating, thinking it's all going his way. Then my BladeLock appears next to him, and it all falls apart. He's vulnerable to magical piercing weapons wielded by good creatures. My pact weapon does double damage. I use Eldritch Smite; it's not a spell so my DM allows it to affect him. I already had Crown of Stars active from fighting the bodyguard, so I followed my two rapier attacks with a bonus action Crown of Stars. The Rakshasa loses concentration on his Dominate spell, and he's really badly injured after just one round with me wailing on him. The other players have never seen my character unload on anyone like this. "Guys, I'm gonna solo this m****r f****r!"
It didn't happen. When his turn came the Rakshasa turned invisible and ran away. But that was my Warlock's finest moment; our nemesis went from gloating villain to running dog in one combat round, and I nearly succeeded in taking him out myself.
I'm not sure they are considered best WARLOCK moment, but.. Archfey Warlock with a pseudodragon familiar. During 3 different "boss" encounters, when half the team was unconscious/about to die, the pseudo dragon managed to sting the boss unconscious, therefore, saving the whole party. The DM's face... From that point on, every boss was immune to poison.
Anyone else?
As warlock i embrace the stereotype and play a little bit of a madman.
In one fight a swarm of bugs was chasing me. I had low HP and another hit would have taken me down.
But instead of letting those damn bugs get me i poured a flask of oil over myself and set me on fire.
I still went down, but those damn bugs didnt get the satisfaction of doing it.
...Damn Bugs...
Our party had just finished a series of difficult encounters, was drained of spells and abilities, and narrowly escaped a pack of werewolves. They captured our wagon and many of our supplies, including (to Kerrigan's chagrin) our flying carpet.
He sent his imp, Gez (short for Gezmebluyet), back in raven form to see if the carpet had been left unattended, so that he could commandeer it and make his escape. The werewolves sniffed out the imp and trapped him, lugging him back to their den in a chest. Once things settled down, Kerrigan had Gez shift to rat form and gnaw his way out of the chest. He found the werewolves lounging on the carpet, near the stolen wagon and horses (which they had not yet eaten).
Thus far undetected, the imp stole some of the werewolves' treasure, carried it invisibly to the horses, and quietly strapped it to the horse's harness. He cut through the cart lines, and then Kerrigan used a bit of thaumaturgy (because vocal components + Voice of the Chain Master) to create a minor tremor, shaking the werewolf den. This was followed by an incorporeal hellish shrieking, which built to a crescendo, and as the torches in the room flared a brilliant evil green Gez leapt on the horse's back and kicked it into a run.
Caught by surprise, the werewolves gave chase, but as soon as the horse was clear of the cave and into the woods Gez turned invisible and gave them the slip. He made it back to the cave, managed to roll up the carpet, and picked it up just enough to be pulled with him when Kerrigan briefly dismissed him to his pocket dimension. The warlock resummoned him (and the carpet) immediately, back in the safety of their camp, and gave him the rest of the day off for his heroic efforts.
Kerrigan, gold dragonborn pact of the chain fiend warlock (8)/favored soul sorcerer (3): Survived Strahd
Roland Crowe, stout halfling pirate (7): off working other angles while the party fights giants
Alekhine Dorvanellyn, eladrin bladesinger (7): Fighting giants
Going through a fey realm, my partner and I had to diverge upon different paths with different tests. Mine was through the winter fey's path, and three witches tempted me with betraying my partner, turning back the way I came, and of course daring to walk their path when I was all alone in their realm. They crowded in, surrounded me...
I smirked and summoned my cold-iron blade right in front of all three faces. They were close enough its presence burned them without an attack roll. Then I lifted my magic reagents and blew just a pinch of iron dust in their direction.
They let me pass unmolested at that point.
(Meanwhile, my partner had out-bargained the summer fey and bought her passageway on their path with a gnome trinket. One of the better tests our DM has put together and definitely the most successful splitting of the party we've ever had.)
Oh yes, and the entire encounter ended with a battle against an angel-like true fey...that involved me flying and using the classic "gnome to the face!" throwing maneuver to take her down.
Quick On-shot tonight and I played a 5th level Warlock of the Fey with pact of chain -- Sprite.
Mission was pick up a package from a Harper agent who was a member of travelling circus. Arrive just in time to see her die in front of a sold out crowd in the big top(poisoned).
Party did a great job of roleplaying and using skills to investigate. But having an invisible sprite eavesdropping on conversations, scouting around, etc. was huge. Also, two Heart Sights prevented the Barbarian from killing the wrong persons.
When we finally tracked the assassin down, the combo of Shatter and Sleep meant the bad guy was down by the end of the second combat round.
So much fun to play!
--
DM -- Elanon -- Homebrew world
Gronn -- Tiefling Warlock -- Amarath
Slim -- Halfling Cleric -- CoS (future Lord of Waterdeep 😁)
Bran -- Human Wizard - RoT
Making D&D mistakes and having fun since 1977!
Summoning an "Unseen Servant" to send into a room with baddies playing a card game.
Than I give my invisible buddy a pouch full of dust that makes people fall asleep, than send'em in the room.
All but one konked out, which was a poor choice on his part because he got brutally taken down after the dust cleared. Nailed to a nearby wall in some unspeakable fashion if I am remembering correctly.
Oh another incident...
We went into the feywild to rescue a guy he made some sorta drugs that he liked taking too much himself.
After a tussle with some satyrs which a couple of them get away, we find the guy holed up in his house, but he needs us to help him pack, which gives the satyrs enough time to bring their friends which included a troll named "Heart chewer."
Not liking the idea of dealing with the troll I take the hippy hostage and tell'em to back off before I kill him.
The satyrs were ready to throw down, but the troll was was like hold f'up and took my word and let us make it out of the feywild... I am pretty sure if I ever went back there it be a bad time for me but at least we didn't have to fight a troll...
Persuaded and performed my way into an enemy gang hide out while the party waited outside as a level 6 undead pact Warlock. Ordered a beer and when the gang member - bartender went for payment, told him I was unable to drink it as I shook his hand and crit nuked him with inflict wounds.
Last night our group was in an ancient temple, where we know the BBEG is interested in *something* in the temple. We find a couple dead humans, wearing ceremonial robes. They were crushed by a partial cave-in, but we notice one of them was more interested in cradling something than dodging the falling debris. Digging out the bodies, the one used his body to protect a rectangular object, wrapped in heavy cloth and tied with rope. The death domain cleric of our group is unsettled by the object for some reason, and asks my warlock to "put it away". We unwrap it to find that we have the freaking Book of Vile Darkness! I quickly wrap it back up and stow it in my backpack.
The next morning a wandering monster check has a small group of zombies coming upon us. My warlock fires EB from a distance, and rolls a 1. DM says I may hit our barbarian and to make an attack roll on him, with cover. I roll a 25, hitting him for some damage. Second EB..... another 1. Now I roll to hit the cleric, who is slightly to the left of my line of sight. I roll a modified 19 and hit him as well. So now the group is questioning if I'm under the influence of the book, as was hitting critters consistently and now as soon as I'm carrying this tome I'm "accidentally" hitting people.
BBEG: Why is there a dragon in my city? And who invited - Luna Glasswater - into city limits!
Warlock: I invited myself in - and about the other thing . . . how do I say this? Your wards are down.
Paladin: Did she just-
DM/Me: Yes! Yes, she did, and - it was amazing!
Aberrations were slowly leaking into our world, because a mad paladin had become corrupted by an eldritch terror.
Our party was attempting to recruit whoever we could to fight this apocalyptic army; and so we went to find the dwarves in their mountain, hoping that they’d managed to survive.
We spent the night in one of the abandoned surface buildings; there had been evidence of destruction, and it looked like the dwarves had blown their own entrance into the mountain in order to prevent whatever force they’d been fighting from entering.
However, we had seen no evidence of hostile forces during the day; which was why we’d agreed to spend the night before heading underground. A myth described an alternate way into the mountain…the Path of Kings, normally a ritualistic passage reserved for dwarven nobility.
Anyway, our Bard woke up to take a leak…and looked up into the sky to see a gargantuan, terrifying eldritch horror FLOATING above the ruins of the city, it’s bloated, alien form silhouetted by the pale moon’s glow.
Our DM told the party to roll for initiative, as our party scrambled into battle positions while the Bard zipped up their trousers.
My Hexblade Warlock was lucky enough to roll high on initiative, and got to go first.
He pointed his finger up into the night sky at the aberration, and cast “Banishment”.
There was a faint “pop”…and the gargantuan monster disappeared!
The party cheered, and our DM sighed…and began rolling dice.
That was when my Warlock began sweating.
The party asked why my Warlock was so nervous…and they responded by saying that they needed to maintain concentration on the spell for a full minute…or the gargantuan monster would come back.
And we started to hear weird noises scurrying in the shadows.
We BOLTED to the hidden underground passage down into the dwarven mountain, while the party covered my Warlock from harm.
Because the Warlock maintained concentration, we avoided a potentially disastrous encounter.
It was pretty sweet.
A vengeful Rakshasa crossed the line, and infiltrated the orphanage our group was running. (Very dark session, I won't recount those events here.) Anyway, our group (five of us, 13th level) got the surviving children to a safe location, then tracked him to his lair, and my Chaotic Good Archfey Bladelock was ready to murder the fiend. One of his bodyguards was a Vengeance Paladin; he hit my character exactly once, whereupon I used Misty Escape to teleport past him, and reappear next to the Rakshasa "boss", invisible for the moment. The rest of his guards had the other PCs occupied.
The Rakshasa Dominates the Barbarian and tells him to attack our other friends. He's gloating, thinking it's all going his way. Then my BladeLock appears next to him, and it all falls apart. He's vulnerable to magical piercing weapons wielded by good creatures. My pact weapon does double damage. I use Eldritch Smite; it's not a spell so my DM allows it to affect him. I already had Crown of Stars active from fighting the bodyguard, so I followed my two rapier attacks with a bonus action Crown of Stars. The Rakshasa loses concentration on his Dominate spell, and he's really badly injured after just one round with me wailing on him. The other players have never seen my character unload on anyone like this. "Guys, I'm gonna solo this m****r f****r!"
It didn't happen. When his turn came the Rakshasa turned invisible and ran away. But that was my Warlock's finest moment; our nemesis went from gloating villain to running dog in one combat round, and I nearly succeeded in taking him out myself.
Behind every successful Warlock, there's an angry mob.