Honestly at this point PotB is not going to allow for a melee warlock that can fight along a 2024 monk. Without weapon mastery it seems a bit of a joke, and I will just stick to the sidelines with eldritch blast.
With a one level dip, can still be very strong; PotB in either case does take some time to maximize. Tier 3 and 4 very strong, and good in tier 2.
playing one now with a monk in the party; the monk may be the dps star, but we synergize well. He is a shadow monk so we combine for the darkness shenanigans whenever we can isolate foes
No Longer a one level dip. BUT you stay a minimum of 3 levels in Hexblade you get
1) EXTENDED SPELL LIST: not prepared spells but more choices when selecting spells. +++++ Homebrew add Extended spell list as prepared Spells But need to find what levels to give them. or hope updated Subclass gets Subclass Prepared Spells
2) HEXBLADE CURSE- Use a BONSU ACTION to --->
A) + Proficiency Bonus to damage to attacks VS Cursed target: Can be spells, Pact and non-Pact weapons. +++++Nice but can compete with spells and features (2 Weapon attacks / Shadowblade, Updated Smites (Hexblade gets 3 Smites)
B) On a Die roll of 19 or 20 vs Cursed target = Critical Hit. +++++ Higher crit range always nice
C) Heal Warlock level + CHA mod if target dies. +++++ You do not have to be the one to kill target. and no Range requirement like Fiend Patron.
3) HEX WARRIOR:
A) You gain proficiency with medium armor, shields, and martial weapons. but need to wait till level 3. +++++ To bad Medium Armor feat does NOT give Shield proficiency.
B) Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property and CAN use CHA for To-Hit and Damage. PotB Invocation does same with sone extra features.
IF you want to stay HEXBLADE longer (6+)
Only comparing to PHB Revised subclasses
4) ACCURSED SPECTOR: Need to slay a Humanoid to get a Spector (You need to make the kill) +++++ An minion that can attack vs Misty Step CHA MOD time per LR with chance to do damage or you go invisible for a turn vs Once per turn add CHA mod to Fire / Radiant damage per turn (Not just your turn) vs. Adding 1D10 to Skill and saving throws CHA MOD times per LR. VS. forcing a target of earlier level feature to make a WIS save, or you get ADV to all attacks against them and they get Disadvantage to all attacks against you.
IF you like my post and comments, I will go farther in Subclasses
I wish Pact of the blade allowed you to use DEX or CHA for AC mod
Dragon Sorcerer can use 10 + DEX + CHA for AC (with no armor) Why not Pact of the Blade (or Warlocks in general)
Armor of shadows should have been baked in as a default feature with invocations that would make it stronger. As its a trap invocation currently as studded leather gets you 1 AC away and once magic armor is in play its even to worse.
Pact of the blade should have been designed in a way to allow two weapon use, like you can create 2 one handed weapons, one one handed and a shield, or one two handed weapon with a bonus action.
No Longer a one level dip. BUT you stay a minimum of 3 levels in Hexblade you get
1) EXTENDED SPELL LIST: not prepared spells but more choices when selecting spells. +++++ Homebrew add Extended spell list as prepared Spells But need to find what levels to give them. or hope updated Subclass gets Subclass Prepared Spells
2) HEXBLADE CURSE- Use a BONSU ACTION to --->
A) + Proficiency Bonus to damage to attacks VS Cursed target: Can be spells, Pact and non-Pact weapons. +++++Nice but can compete with spells and features (2 Weapon attacks / Shadowblade, Updated Smites (Hexblade gets 3 Smites)
B) On a Die roll of 19 or 20 vs Cursed target = Critical Hit. +++++ Higher crit range always nice
C) Heal Warlock level + CHA mod if target dies. +++++ You do not have to be the one to kill target. and no Range requirement like Fiend Patron.
3) HEX WARRIOR:
A) You gain proficiency with medium armor, shields, and martial weapons. but need to wait till level 3. +++++ To bad Medium Armor feat does NOT give Shield proficiency.
B) Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property and CAN use CHA for To-Hit and Damage. PotB Invocation does same with sone extra features.
IF you want to stay HEXBLADE longer (6+)
Only comparing to PHB Revised subclasses
4) ACCURSED SPECTOR: Need to slay a Humanoid to get a Spector (You need to make the kill) +++++ An minion that can attack vs Misty Step CHA MOD time per LR with chance to do damage or you go invisible for a turn vs Once per turn add CHA mod to Fire / Radiant damage per turn (Not just your turn) vs. Adding 1D10 to Skill and saving throws CHA MOD times per LR. VS. forcing a target of earlier level feature to make a WIS save, or you get ADV to all attacks against them and they get Disadvantage to all attacks against you.
IF you like my post and comments, I will go farther in Subclasses
Just to be clear, I was referencing a one level dip into fighter or paladin to start, then straight warlock (at least until you get 3rd attack at warlock 12; then you can decide between other class goodies or going for 9th level spells).
also because not everyone wants to use eldrich blast.
In 2024 D&D I am not sure anyone will want to use eldritch blast. Its just weak sauce compared to other single target damage options, most of which also get some type of crowd control tacked on.
I'll still use it, but it's far less appealing than it was. It really needs a little something extra at this point, probably an additional invocation of some flavor to bump it a bit
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
also because not everyone wants to use eldrich blast.
In 2024 D&D I am not sure anyone will want to use eldritch blast. Its just weak sauce compared to other single target damage options, most of which also get some type of crowd control tacked on.
What other Warlock Cantrips outpace Eldritch Blast? Remember that Eldritch Blast is 1d10 to 4d10 damage spread across 1 to 4 beams. Each of those beams will get the Warlock's Charisma Modifier added to the damage rolls. So even if you compare it to Toll the Dead against an injured opponent, at level 17+ that's up to 4d12 + 5 (assuming a failed save) versus 4d10 + 20 (assuming all beams target the same creature and hit). That's and average 31 damage versus 42 damage.
also because not everyone wants to use eldrich blast.
In 2024 D&D I am not sure anyone will want to use eldritch blast. Its just weak sauce compared to other single target damage options, most of which also get some type of crowd control tacked on.
What other Warlock Cantrips outpace Eldritch Blast? Remember that Eldritch Blast is 1d10 to 4d10 damage spread across 1 to 4 beams. Each of those beams will get the Warlock's Charisma Modifier added to the damage rolls. So even if you compare it to Toll the Dead against an injured opponent, at level 17+ that's up to 4d12 + 5 (assuming a failed save) versus 4d10 + 20 (assuming all beams target the same creature and hit). That's and average 31 damage versus 42 damage.
They aren't really comparing it to cantrip options, they are comparing it to other single target damage options. mostly weapons and sorcerer attack spells and attack cantrip options thanks to innate sorcery giving them advantage on their attack rolls with spells. Weapons now deal more damage on average and have built in control aspects thanks to weapon mastery on a lot of martials.
also because not everyone wants to use eldrich blast.
In 2024 D&D I am not sure anyone will want to use eldritch blast. Its just weak sauce compared to other single target damage options, most of which also get some type of crowd control tacked on.
What other Warlock Cantrips outpace Eldritch Blast? Remember that Eldritch Blast is 1d10 to 4d10 damage spread across 1 to 4 beams. Each of those beams will get the Warlock's Charisma Modifier added to the damage rolls. So even if you compare it to Toll the Dead against an injured opponent, at level 17+ that's up to 4d12 + 5 (assuming a failed save) versus 4d10 + 20 (assuming all beams target the same creature and hit). That's and average 31 damage versus 42 damage.
The thing is compared to other classes you just fall short with eldritch blast. Martials blow it out of the water, sorcerers attack spells, heck an evoker is pretty on pace with you damage wise with their cantrips up through level 16 while still being a full caster. The stated trade off for being a pact mage which is on par with a 1/2 caster was eldritch blast was so dang powerful. The thing is, its just not anymore. I still love the class but I am not really going to think of myself as a contributor to the party with damage.
also because not everyone wants to use eldrich blast.
In 2024 D&D I am not sure anyone will want to use eldritch blast. Its just weak sauce compared to other single target damage options, most of which also get some type of crowd control tacked on.
What other Warlock Cantrips outpace Eldritch Blast? Remember that Eldritch Blast is 1d10 to 4d10 damage spread across 1 to 4 beams. Each of those beams will get the Warlock's Charisma Modifier added to the damage rolls. So even if you compare it to Toll the Dead against an injured opponent, at level 17+ that's up to 4d12 + 5 (assuming a failed save) versus 4d10 + 20 (assuming all beams target the same creature and hit). That's and average 31 damage versus 42 damage.
They aren't really comparing it to cantrip options, they are comparing it to other single target damage options. mostly weapons and sorcerer attack spells and attack cantrip options thanks to innate sorcery giving them advantage on their attack rolls with spells. Weapons now deal more damage on average and have built in control aspects thanks to weapon mastery on a lot of martials.
If it's not comparing sustained damage to other Warlock options, it's not really a valid comparison within a Warlock context.
If you want to rank classes independently by certain specific aspects, that's fine, I guess. It won't give an accurate indication of the class though.
also because not everyone wants to use eldrich blast.
In 2024 D&D I am not sure anyone will want to use eldritch blast. Its just weak sauce compared to other single target damage options, most of which also get some type of crowd control tacked on.
What other Warlock Cantrips outpace Eldritch Blast? Remember that Eldritch Blast is 1d10 to 4d10 damage spread across 1 to 4 beams. Each of those beams will get the Warlock's Charisma Modifier added to the damage rolls. So even if you compare it to Toll the Dead against an injured opponent, at level 17+ that's up to 4d12 + 5 (assuming a failed save) versus 4d10 + 20 (assuming all beams target the same creature and hit). That's and average 31 damage versus 42 damage.
They aren't really comparing it to cantrip options, they are comparing it to other single target damage options. mostly weapons and sorcerer attack spells and attack cantrip options thanks to innate sorcery giving them advantage on their attack rolls with spells. Weapons now deal more damage on average and have built in control aspects thanks to weapon mastery on a lot of martials.
If it's not comparing sustained damage to other Warlock options, it's not really a valid comparison within a Warlock context.
If you want to rank classes independently by certain specific aspects, that's fine, I guess. It won't give an accurate indication of the class though.
I disagree, I think comparing it to other classes is necessary to see if you contribute to the party much in that fashion. If not, you will need to adapt and try to find a different way to contribute.
also because not everyone wants to use eldrich blast.
In 2024 D&D I am not sure anyone will want to use eldritch blast. Its just weak sauce compared to other single target damage options, most of which also get some type of crowd control tacked on.
What other Warlock Cantrips outpace Eldritch Blast? Remember that Eldritch Blast is 1d10 to 4d10 damage spread across 1 to 4 beams. Each of those beams will get the Warlock's Charisma Modifier added to the damage rolls. So even if you compare it to Toll the Dead against an injured opponent, at level 17+ that's up to 4d12 + 5 (assuming a failed save) versus 4d10 + 20 (assuming all beams target the same creature and hit). That's and average 31 damage versus 42 damage.
They aren't really comparing it to cantrip options, they are comparing it to other single target damage options. mostly weapons and sorcerer attack spells and attack cantrip options thanks to innate sorcery giving them advantage on their attack rolls with spells. Weapons now deal more damage on average and have built in control aspects thanks to weapon mastery on a lot of martials.
If it's not comparing sustained damage to other Warlock options, it's not really a valid comparison within a Warlock context.
If you want to rank classes independently by certain specific aspects, that's fine, I guess. It won't give an accurate indication of the class though.
It absolutely gives an idea as to how well the warlock will help when compared to other classes. it doesn't matter that eldritch blast spam does more damage than ray of frost spam. It matters that eldritch blast spam can't keep up with greatsword spam.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
I disagree, I think comparing it to other classes is necessary to see if you contribute to the party much in that fashion. If not, you will need to adapt and try to find a different way to contribute.
It absolutely gives an idea as to how well the warlock will help when compared to other classes. it doesn't matter that eldritch blast spam does more damage than ray of frost spam. It matters that eldritch blast spam can't keep up with greatsword spam.
It is only valid to compare to classes against each other if you compare across multiple categories. Not every should do the same damage.
You might rate each class on let's say
Close/Melee Damage
Ranged Damage
Healing/Damage Prevention
Utility
Control
Social
I'm sure I am missing appropriate categories and you could get more or less granular. For example, maybe you want to include a category for Damage Versatility or break out Area/multi-target damage.
So, great. A Beserker Barbarian with a Greatsword and a 24 Strength can deal 61 damage (2d6+7+4 twice +2d10 + 4d6) while raging (this is probably not the most sustained damage a greatsword can do, but it's what I thought of first). That Barbarian needs to reach the target to deal it. What options does the Barbarian have, from their class and mundane equipment alone, have to deal with a flying opponent or an invisible one?
Just looking at a class's DPR is limited and creates a skewed view of the classes, particularly if you compare everyone to a melee DPR even while dealing ranged DPR.
I disagree, I think comparing it to other classes is necessary to see if you contribute to the party much in that fashion. If not, you will need to adapt and try to find a different way to contribute.
It absolutely gives an idea as to how well the warlock will help when compared to other classes. it doesn't matter that eldritch blast spam does more damage than ray of frost spam. It matters that eldritch blast spam can't keep up with greatsword spam.
It is only valid to compare to classes against each other if you compare across multiple categories. Not every should do the same damage.
You might rate each class on let's say
Close/Melee Damage
Ranged Damage
Healing/Damage Prevention
Utility
Control
Social
I'm sure I am missing appropriate categories and you could get more or less granular. For example, maybe you want to include a category for Damage Versatility or break out Area/multi-target damage.
So, great. A Beserker Barbarian with a Greatsword and a 24 Strength can deal 61 damage (2d6+7+4 twice +2d10 + 4d6) while raging (this is probably not the most sustained damage a greatsword can do, but it's what I thought of first). That Barbarian needs to reach the target to deal it. What options does the Barbarian have, from their class and mundane equipment alone, have to deal with a flying opponent or an invisible one?
Just looking at a class's DPR is limited and creates a skewed view of the classes, particularly if you compare everyone to a melee DPR even while dealing ranged DPR.
That is actually part of it, we aren't saying that warlocks don't contribute anything, we are saying they don't contribute good damage with eldritch blast anymore. Even other ranged attackers like Rangers (in tier 1 and 2), Rogues, Sorcerers, fighters all can perform far better from a range. Thrown weapons exist for the barbarian as well and they can still do good ranged damage. So in general a ranged warlock isn't going to be bringing good damage to the party so it really needs to bring other things like control and utility. EB is still the best ranged single target damage you can do but probably not worth focusing too much on because your never going to do great single target damage without going blade.
That is actually part of it, we aren't saying that warlocks don't contribute anything, we are saying they don't contribute good damage with eldritch blast anymore. Even other ranged attackers like Rangers (in tier 1 and 2), Rogues, Sorcerers, fighters all can perform far better from a range. Thrown weapons exist for the barbarian as well and they can still do good ranged damage. So in general a ranged warlock isn't going to be bringing good damage to the party so it really needs to bring other things like control and utility. EB is still the best ranged single target damage you can do but probably not worth focusing too much on because your never going to do great single target damage without going blade.
Actually, I forgot include Hex for the Warlock for an additional 14 average damage per round (56 Total). A Warlock appears to be pretty solid single target sustained damage. I don't think I've played a Ranger (Paladins, Artificers, and Warlocks for me) this edition, but I don't see how a Ranger can keep pace with a Warlock.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Rangers are worse than warlocks, but most classes do better damage than EB and hex if built for it, including greatweapon bladelocks.
I think the key part of that statement is "...if built for it..." As much fun as it is to imagine some insane level 20 multiclass doing ridiculous damage, most players won't actually be using a build like that at a table.
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Rangers are worse than warlocks, but most classes do better damage than EB and hex if built for it, including greatweapon bladelocks.
I think the key part of that statement is "...if built for it..." As much fun as it is to imagine some insane level 20 multiclass doing ridiculous damage, most players won't actually be using a build like that at a table.
And this is why I actually said tier 1 and 2 of play. When you take into account hit chance, subclass and spells that can add to single target ranged damage the warlock beats cleric, druids, wizards, bards and that's about it. A rangers (in tier 1 and 2), rogues, fighters, sorcerer's ranged damage is just more under most circumstances. (If you have a way to get reliable advantage on warlock it will over take, but that is probably going to require team work). When they talk about "building for it" they aren't talking about multi-classing or being super high level, they are talking about taking the archery fighting style and having good dex, or taking a subclass that adds to damage in anyway or for sorcerer taking a couple attack spells and cantrips.
Rangers are worse than warlocks, but most classes do better damage than EB and hex if built for it, including greatweapon bladelocks.
I think the key part of that statement is "...if built for it..." As much fun as it is to imagine some insane level 20 multiclass doing ridiculous damage, most players won't actually be using a build like that at a table.
And this is why I actually said tier 1 and 2 of play. When you take into account hit chance, subclass and spells that can add to single target ranged damage the warlock beats cleric, druids, wizards, bards and that's about it. A rangers (in tier 1 and 2), rogues, fighters, sorcerer's ranged damage is just more under most circumstances. (If you have a way to get reliable advantage on warlock it will over take, but that is probably going to require team work). When they talk about "building for it" they aren't talking about multi-classing or being super high level, they are talking about taking the archery fighting style and having good dex, or taking a subclass that adds to damage in anyway or for sorcerer taking a couple attack spells and cantrips.
How are Rangers getting reliable Advantage on ranged attacks at tier 1 and 2?
Please provide numbers since I am not familiar with a Ranger and won't see it otherwise.
With a one level dip, can still be very strong; PotB in either case does take some time to maximize. Tier 3 and 4 very strong, and good in tier 2.
playing one now with a monk in the party; the monk may be the dps star, but we synergize well. He is a shadow monk so we combine for the darkness shenanigans whenever we can isolate foes
No Longer a one level dip. BUT you stay a minimum of 3 levels in Hexblade you get
1) EXTENDED SPELL LIST: not prepared spells but more choices when selecting spells. +++++ Homebrew add Extended spell list as prepared Spells But need to find what levels to give them. or hope updated Subclass gets Subclass Prepared Spells
2) HEXBLADE CURSE- Use a BONSU ACTION to --->
A) + Proficiency Bonus to damage to attacks VS Cursed target: Can be spells, Pact and non-Pact weapons. +++++Nice but can compete with spells and features (2 Weapon attacks / Shadowblade, Updated Smites (Hexblade gets 3 Smites)
B) On a Die roll of 19 or 20 vs Cursed target = Critical Hit. +++++ Higher crit range always nice
C) Heal Warlock level + CHA mod if target dies. +++++ You do not have to be the one to kill target. and no Range requirement like Fiend Patron.
3) HEX WARRIOR:
A) You gain proficiency with medium armor, shields, and martial weapons. but need to wait till level 3. +++++ To bad Medium Armor feat does NOT give Shield proficiency.
B) Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property and CAN use CHA for To-Hit and Damage. PotB Invocation does same with sone extra features.
IF you want to stay HEXBLADE longer (6+)
Only comparing to PHB Revised subclasses
4) ACCURSED SPECTOR: Need to slay a Humanoid to get a Spector (You need to make the kill) +++++ An minion that can attack vs Misty Step CHA MOD time per LR with chance to do damage or you go invisible for a turn vs Once per turn add CHA mod to Fire / Radiant damage per turn (Not just your turn) vs. Adding 1D10 to Skill and saving throws CHA MOD times per LR. VS. forcing a target of earlier level feature to make a WIS save, or you get ADV to all attacks against them and they get Disadvantage to all attacks against you.
IF you like my post and comments, I will go farther in Subclasses
Armor of shadows should have been baked in as a default feature with invocations that would make it stronger. As its a trap invocation currently as studded leather gets you 1 AC away and once magic armor is in play its even to worse.
Pact of the blade should have been designed in a way to allow two weapon use, like you can create 2 one handed weapons, one one handed and a shield, or one two handed weapon with a bonus action.
Just to be clear, I was referencing a one level dip into fighter or paladin to start, then straight warlock (at least until you get 3rd attack at warlock 12; then you can decide between other class goodies or going for 9th level spells).
also because not everyone wants to use eldrich blast.
In 2024 D&D I am not sure anyone will want to use eldritch blast. Its just weak sauce compared to other single target damage options, most of which also get some type of crowd control tacked on.
I'll still use it, but it's far less appealing than it was. It really needs a little something extra at this point, probably an additional invocation of some flavor to bump it a bit
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
What other Warlock Cantrips outpace Eldritch Blast? Remember that Eldritch Blast is 1d10 to 4d10 damage spread across 1 to 4 beams. Each of those beams will get the Warlock's Charisma Modifier added to the damage rolls. So even if you compare it to Toll the Dead against an injured opponent, at level 17+ that's up to 4d12 + 5 (assuming a failed save) versus 4d10 + 20 (assuming all beams target the same creature and hit). That's and average 31 damage versus 42 damage.
How to add Tooltips.
They aren't really comparing it to cantrip options, they are comparing it to other single target damage options. mostly weapons and sorcerer attack spells and attack cantrip options thanks to innate sorcery giving them advantage on their attack rolls with spells. Weapons now deal more damage on average and have built in control aspects thanks to weapon mastery on a lot of martials.
The thing is compared to other classes you just fall short with eldritch blast. Martials blow it out of the water, sorcerers attack spells, heck an evoker is pretty on pace with you damage wise with their cantrips up through level 16 while still being a full caster. The stated trade off for being a pact mage which is on par with a 1/2 caster was eldritch blast was so dang powerful. The thing is, its just not anymore. I still love the class but I am not really going to think of myself as a contributor to the party with damage.
If it's not comparing sustained damage to other Warlock options, it's not really a valid comparison within a Warlock context.
If you want to rank classes independently by certain specific aspects, that's fine, I guess. It won't give an accurate indication of the class though.
How to add Tooltips.
I disagree, I think comparing it to other classes is necessary to see if you contribute to the party much in that fashion. If not, you will need to adapt and try to find a different way to contribute.
It absolutely gives an idea as to how well the warlock will help when compared to other classes. it doesn't matter that eldritch blast spam does more damage than ray of frost spam. It matters that eldritch blast spam can't keep up with greatsword spam.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
It is only valid to compare to classes against each other if you compare across multiple categories. Not every should do the same damage.
You might rate each class on let's say
I'm sure I am missing appropriate categories and you could get more or less granular. For example, maybe you want to include a category for Damage Versatility or break out Area/multi-target damage.
So, great. A Beserker Barbarian with a Greatsword and a 24 Strength can deal 61 damage (2d6+7+4 twice +2d10 + 4d6) while raging (this is probably not the most sustained damage a greatsword can do, but it's what I thought of first). That Barbarian needs to reach the target to deal it. What options does the Barbarian have, from their class and mundane equipment alone, have to deal with a flying opponent or an invisible one?
Just looking at a class's DPR is limited and creates a skewed view of the classes, particularly if you compare everyone to a melee DPR even while dealing ranged DPR.
How to add Tooltips.
That is actually part of it, we aren't saying that warlocks don't contribute anything, we are saying they don't contribute good damage with eldritch blast anymore. Even other ranged attackers like Rangers (in tier 1 and 2), Rogues, Sorcerers, fighters all can perform far better from a range. Thrown weapons exist for the barbarian as well and they can still do good ranged damage. So in general a ranged warlock isn't going to be bringing good damage to the party so it really needs to bring other things like control and utility. EB is still the best ranged single target damage you can do but probably not worth focusing too much on because your never going to do great single target damage without going blade.
Actually, I forgot include Hex for the Warlock for an additional 14 average damage per round (56 Total). A Warlock appears to be pretty solid single target sustained damage. I don't think I've played a Ranger (Paladins, Artificers, and Warlocks for me) this edition, but I don't see how a Ranger can keep pace with a Warlock.
How to add Tooltips.
Rangers are worse than warlocks, but most classes do better damage than EB and hex if built for it, including greatweapon bladelocks.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
I think the key part of that statement is "...if built for it..." As much fun as it is to imagine some insane level 20 multiclass doing ridiculous damage, most players won't actually be using a build like that at a table.
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And this is why I actually said tier 1 and 2 of play. When you take into account hit chance, subclass and spells that can add to single target ranged damage the warlock beats cleric, druids, wizards, bards and that's about it. A rangers (in tier 1 and 2), rogues, fighters, sorcerer's ranged damage is just more under most circumstances. (If you have a way to get reliable advantage on warlock it will over take, but that is probably going to require team work). When they talk about "building for it" they aren't talking about multi-classing or being super high level, they are talking about taking the archery fighting style and having good dex, or taking a subclass that adds to damage in anyway or for sorcerer taking a couple attack spells and cantrips.
How are Rangers getting reliable Advantage on ranged attacks at tier 1 and 2?
Please provide numbers since I am not familiar with a Ranger and won't see it otherwise.
How to add Tooltips.