A Lvl 7 Hexblade Warlock with the Maddening Hex invocation can cast Hex on their familiar (Pact of the Chain), then use their Hexblade's Curse on the enemy.
Whenever you need to back away from the enemy, you can teleport to your familiar.
If the enemy tries running away, you can teleport to them and cut them off.
Yeah, assuming its within 30 feet. Not sure its worth a invocation and a sustained spell in most cases but there are builds where it can work well. When I first read it a couple years ago, I did like the idea, a clever way to use hex as the default is you use it on enemies.
Once you hit level 9, your Hex lasts for 24 hours, so you can cast it in the morning, take a short rest, then spend all day teleporting to your invisible Imp familiar while using all your spell slots to Eldritch Smite your enemies into oblivion. It makes for a really mobile and potent character.
Definitely possible, you are just giving up a better concentration spell to do it and it costs a invocation. Can be very fun and pretty potent on some days. For smite builds it may be worth it as your spells aren't as much for casting. Other builds you more often than not would be better casting fear etc for combat out of combat though it gives some solid mobility.
On a quasit which can turn into a centipede which can likely get under doors etc to get places you can't, see through its eyes and now you can teleport there. Hexblades with their alternate curse can do it without concentration for a short time. If sign of ill open exits in your game still that would be another option, bestow curse is a no concentration 8 hour spell on your familiar, once you get 5th level slots, though it is fairly detrimental to them. But now you are 2 invocations in for this trick.(total aside not giving warlocks bestow curse is so bizarre to me, its the most warlocky spell in warlock town, its more appropriate for them than any other class in the game)
The one flaw is you have to be able to see the target which hopefully gets changed in 2024 so the familiar has to be visible or you have to have a way to see invisible. I'm super relentless unless you walk around a corner.....A innocuous creature like a centipede on the battlefield should be treated as invisible at least initially imo, some kind of spot check eventually after you teleport to a spot a couple times and they go hey wait there is a centipede where they teleport each time/. So I think its got some play still.
It is incredibly cool at least, how often the extra mobility matters I'm not so sure of. I teleport to the balcony above me is cool, but if there are stairs nearby did it really help you that much. But hey cool factor might make it worth it on its own.
I feel like if I want to do this teleporting blade lock idea that I just go Fey Lock now. Can even add the blink spell into it at level 5 so not only can I teleport all over the place, but literally blink in and out of existence without using up my concentration on a spell that isn't effecting my opponent.
A Lvl 7 Hexblade Warlock with the Maddening Hex invocation can cast Hex on their familiar (Pact of the Chain), then use their Hexblade's Curse on the enemy.
Whenever you need to back away from the enemy, you can teleport to your familiar.
If the enemy tries running away, you can teleport to them and cut them off.
https://www.youtube.com/watch?v=NKtO_xhfpUo
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Yeah, assuming its within 30 feet. Not sure its worth a invocation and a sustained spell in most cases but there are builds where it can work well. When I first read it a couple years ago, I did like the idea, a clever way to use hex as the default is you use it on enemies.
Try Eldritch Spear invocation
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Technically does not work, as eldritch spear is only for cantrips but I might allow it as a DM.
Once you hit level 9, your Hex lasts for 24 hours, so you can cast it in the morning, take a short rest, then spend all day teleporting to your invisible Imp familiar while using all your spell slots to Eldritch Smite your enemies into oblivion. It makes for a really mobile and potent character.
Definitely possible, you are just giving up a better concentration spell to do it and it costs a invocation. Can be very fun and pretty potent on some days. For smite builds it may be worth it as your spells aren't as much for casting. Other builds you more often than not would be better casting fear etc for combat out of combat though it gives some solid mobility.
On a quasit which can turn into a centipede which can likely get under doors etc to get places you can't, see through its eyes and now you can teleport there. Hexblades with their alternate curse can do it without concentration for a short time. If sign of ill open exits in your game still that would be another option, bestow curse is a no concentration 8 hour spell on your familiar, once you get 5th level slots, though it is fairly detrimental to them. But now you are 2 invocations in for this trick.(total aside not giving warlocks bestow curse is so bizarre to me, its the most warlocky spell in warlock town, its more appropriate for them than any other class in the game)
The one flaw is you have to be able to see the target which hopefully gets changed in 2024 so the familiar has to be visible or you have to have a way to see invisible. I'm super relentless unless you walk around a corner.....A innocuous creature like a centipede on the battlefield should be treated as invisible at least initially imo, some kind of spot check eventually after you teleport to a spot a couple times and they go hey wait there is a centipede where they teleport each time/. So I think its got some play still.
It is incredibly cool at least, how often the extra mobility matters I'm not so sure of. I teleport to the balcony above me is cool, but if there are stairs nearby did it really help you that much. But hey cool factor might make it worth it on its own.
I feel like if I want to do this teleporting blade lock idea that I just go Fey Lock now. Can even add the blink spell into it at level 5 so not only can I teleport all over the place, but literally blink in and out of existence without using up my concentration on a spell that isn't effecting my opponent.
This build was for 2014
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