I’ve played a bard/warlock, a paladin/warlock and have a sorcerer/warlock and barbarian/warlock ready to go. I love warlocks for a multi class dip, getting eldritch blast, a fun class feature and sometimes eldritch invocations with just a one or two level dip(2014).
However, with only two spell slots, does anyone have advice or tips on keeping combat from getting boring if I made a full warlock build?
Because of the limited spell slots, my approach to a Warlock is to treat them as more of a martial class who can do a couple of other things in a pinch. For a one-shot, I made a Warlock who was styled after an old west gunfighter, with the Eldritch blasts coming from his "gun"
The hardest part with any "martial" is making each turn different from the last. Giving you different options each turn to keep variety happening. The easiest path I see is to be a blaster or martial with pact of the chain. I would go blaster and will detail below my thoughts.
Invocations: Ag Blast, Repelling Blast, Pact of the Chain, Investment of the Chain Master, Pick your favorite
Blasting only requires two invocations (Ag, Repelling) clearing the rest for whatever you want. Pact of the Chain provides the most versatility to character play of any of the pacts. You should be changing the type of familiar frequently. If it dies resummon a different one and change its tactics. Sometimes use the pseudodragon to put folks to sleep, other times scare them with the Quasit, or do damage with the imp. Keep it moving and different, use the help action sometimes. Through early levels combine with hex. You will need to switch Hex every other turn roughly, so use your bonus action for the famliar to do something different in your off turn. Grab chill touch so you can throw out a touch attack through the familiar if the moment is right. Your familiar options are your variety.
At higher levels add in summons and persistent damage areas instead of hex. Strongly consider multiclassing with another caster for 1 level just for some 1st level slots. Some warlock spells are great as 1st level spells, but you don't want to upcast. Unless your DM is a stickler for cover I wouldn't go spell sniper, instead grab things that give you options or support the things you like to do in combat. For example if you want to keep your familiar alive go inspiring leader, if you want more spell options then grab fey/shadow/telekinetic/telepathic, if you want to keep concentration better War caster or Resilient Con.
Choose something fun as a species. Goliath, Aasimar, Tiefling, or weirder. Make sure you have options from the species that gives you something different to do.
...tips on keeping combat from getting boring if I made a full warlock build?
You would need to rethink how you do combat. Using the invocations Gaze of Two Minds and investment of the chain, you can have your familiar invisible. Then use that familiar who stays invisible as a point to cast spells from. If you have a flying familiar, you can cast darkness on an object and have the familiar fly over the targets. Assuming you can see in that darkness cast spells from inside the darkness.
The Eldritch Blast is the equivalent of using a bow. With a familiar 59.99 feet away, you can still hit targets 120 feet from the familiar. Have the hunger of harder, or any lingering area spell and push targets into it's area of effect.
With the Great Old One class you can enter your targets mind and have a running dialogue with it. You can act as the voice of "god" and get into the head of NPCs. This is not charm/hold/etc.
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I’ve played a bard/warlock, a paladin/warlock and have a sorcerer/warlock and barbarian/warlock ready to go. I love warlocks for a multi class dip, getting eldritch blast, a fun class feature and sometimes eldritch invocations with just a one or two level dip(2014).
However, with only two spell slots, does anyone have advice or tips on keeping combat from getting boring if I made a full warlock build?
Because of the limited spell slots, my approach to a Warlock is to treat them as more of a martial class who can do a couple of other things in a pinch. For a one-shot, I made a Warlock who was styled after an old west gunfighter, with the Eldritch blasts coming from his "gun"
The hardest part with any "martial" is making each turn different from the last. Giving you different options each turn to keep variety happening. The easiest path I see is to be a blaster or martial with pact of the chain. I would go blaster and will detail below my thoughts.
Invocations:
Ag Blast, Repelling Blast, Pact of the Chain, Investment of the Chain Master, Pick your favorite
Blasting only requires two invocations (Ag, Repelling) clearing the rest for whatever you want. Pact of the Chain provides the most versatility to character play of any of the pacts. You should be changing the type of familiar frequently. If it dies resummon a different one and change its tactics. Sometimes use the pseudodragon to put folks to sleep, other times scare them with the Quasit, or do damage with the imp. Keep it moving and different, use the help action sometimes. Through early levels combine with hex. You will need to switch Hex every other turn roughly, so use your bonus action for the famliar to do something different in your off turn. Grab chill touch so you can throw out a touch attack through the familiar if the moment is right. Your familiar options are your variety.
At higher levels add in summons and persistent damage areas instead of hex. Strongly consider multiclassing with another caster for 1 level just for some 1st level slots. Some warlock spells are great as 1st level spells, but you don't want to upcast. Unless your DM is a stickler for cover I wouldn't go spell sniper, instead grab things that give you options or support the things you like to do in combat. For example if you want to keep your familiar alive go inspiring leader, if you want more spell options then grab fey/shadow/telekinetic/telepathic, if you want to keep concentration better War caster or Resilient Con.
Choose something fun as a species. Goliath, Aasimar, Tiefling, or weirder. Make sure you have options from the species that gives you something different to do.
You would need to rethink how you do combat. Using the invocations Gaze of Two Minds and investment of the chain, you can have your familiar invisible. Then use that familiar who stays invisible as a point to cast spells from. If you have a flying familiar, you can cast darkness on an object and have the familiar fly over the targets. Assuming you can see in that darkness cast spells from inside the darkness.
The Eldritch Blast is the equivalent of using a bow. With a familiar 59.99 feet away, you can still hit targets 120 feet from the familiar. Have the hunger of harder, or any lingering area spell and push targets into it's area of effect.
With the Great Old One class you can enter your targets mind and have a running dialogue with it. You can act as the voice of "god" and get into the head of NPCs. This is not charm/hold/etc.