There are new patrons now, I like celestial. A counterbalance to the "gloom and doom" warlocks.
My patron is a noble unicorn. Doesn't translate well from the celestial, but her name is something like "She who Sparkles in Twilight"
P.S.
Regarding "Thread Necro", good lord this forum needs that.
Topics are topics, a new perspective (after Xanathar, Tasha, and who knows what else) is needed. And Spurs Discussion, which is what this forum desparately needs..
Yad-Thaddag will always be my patron. Except for Fiend and Fey pacts (which I don't play), my warlock is definitely selecting Yad-Thaddag.
Reason: it's the only Elder God of the Cthulhu Mythos that is purely benevolent to Life.
I always get the impression of a mass of pleasantly irridescent orbs, with eyes or tendrils that come and go, peering over my shoulder. Though the impression is constantly changing, I also get the impression it has an ever-full tub of popcorn it's enjoying while watching.
I'm not sure if I'm an intrepid adventurer or just in a soap opera.
Life should not be a journey to the grave with the intention of arriving safely in a pretty and well preserved body, but rather to skid in broadside in a cloud of smoke, thoroughly used up, totally worn out, and loudly proclaiming "Wow! What a Ride!" - Hunter S. Thompson
When life is bleak, all hope is lost, a wall is at your back, you always have one option left...attack! Attack! ATTACK! - Me
Life should not be a journey to the grave with the intention of arriving safely in a pretty and well preserved body, but rather to skid in broadside in a cloud of smoke, thoroughly used up, totally worn out, and loudly proclaiming "Wow! What a Ride!" - Hunter S. Thompson
When life is bleak, all hope is lost, a wall is at your back, you always have one option left...attack! Attack! ATTACK! - Me
I prefer the Noble Genie patron, particular the Dao. Not only do you get resistance to bludgeoning damage, which is nice, but you get access to minor wish at 14th level. This lets you cast any 6th level or lower spell from any spell list once per 1d4 long rests. I always use it to cast planar ally, to summon an earth elemental. As part of the minor wish the costs are paid for so you don't have to cough up a zillion gold for the spell.
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Quokkas are objectively the best animal, anyone who disagrees needs a psychiatric evaluation
The two warlock patrons I was most looking forward to exploring my character's connection with/to were a celestial (thrown together for a Curse of Strahd campaign, planned to eventually have three levels of divine soul sorcerer mixed in as her patron's magic seeped into her very being) and an an undying (in a Storm King's Thunder campaign--her patron was based on Gritty). Unfortunately, both of those campaigns fizzled out (the former due to health issues and the latter due to the DM deciding DMing wasn't for her, neither of which I can blame them for).
My most-played was an archfey-patron warlock (her patron turned out to be Queen Titania, and her parents were actually the ones who struck the deal, promising my character to Titania in exchange for the ability to stay in the Feywild to study it).
My favorite is the Undead Patron. My current character in one campaign is a Warforged who was originally my first character, a Firbolg Twilight Cleric. He died in a battle against 11 Gargoyles at level 8 (it was supposed to be a party of 7 but 2 people last second cancelled and likes to do at least one deadly encounter every session). He traveled across planes until he arrived at Vecna’s domain, where he bargained his way into being revived. Vecna revived him, but at the cost of him. His soul would slowly be drained from him, and Vecna gave him the number of years he had before his time was up. 5 years. He agreed, knowing it was all he needed. Vecna then smirked and revived him in the body of a Warforged, making the alchemical substances useless. When he looked around the snowy village he was in, everyone was dead. As he looked around, the dead rose and a sickly green light flickered in their eyes. They rose and spoke, saying “You did this. You did all of this. And all just to return to your friends, your measly, temporary family. Should you have questions, I will answer. Should you try to get rid of me, I’ll snatch the soul back. Don’t even for a second think about trying to break our contract.” They then all dropped, dead once again. He left, shaken, but mentally stable. He’s now off to rejoin his friends (in two sessions to simulate the distance he has to walk because he’s literally walking from one end of the plane to the other.). Idk what it is about the Undead Patron, but it’s so cool to me.
My favorite is typically the Archfey Patron. I really like playing with more benevolent patrons but never liked the celestial as it felt too simple to have that kind of benevolent patron. Great Old one's I always felt like I would be too disconnected with and I do like some genie ideas, but that is definitely more recent. Archfey mechanically has some cool enchantment and illusion spells and allows me to still be very trickery based while also being benevolent. I also feel I can do any kind of pact with the archfey and feel good. The fact that fey presence has such a short range, and misty escape, and beguiling defense plus a spell like blink means I feel right at home as a skirmisher gish type character which is typically the harder thing to make with non-hexblade warlocks. So the fact that I can do that, or get a sprite with pact of the chain, or with pact of the tome get some more tricks based and maybe druid cantrips. The archfey just feels right each time.
I just love the Fiend because of the spells, and the duality it creates with the character. I don't like playing evil characters in a party of good adventurers. I'm not playing a warlock to screw with the players but I like the duality it can create. A neutral or good character and the Patron, trying to balance that thin line or morality.
Also, the DM doesn't have to play the Fiend patron as an evil "Bash more skulls for the skull throne" but might be a lot more refined in his manipulation and use you for evil you don't necessarily know of.
My current Warlock is more toward a good character (Drow) that had to flee his underground city and he asked some help and was advised that making a pact with a demon was the best way to make it out alive.
The Undead is far and away my top choice. I love the flavor of the subclass, there are tons of cool undead to choose as your patron. Plus being able to amplify necrotic damage (and change damage types to necrotic) is just super cool in my eyes.
I just love the Fiend because of the spells, and the duality it creates with the character. I don't like playing evil characters in a party of good adventurers. I'm not playing a warlock to screw with the players but I like the duality it can create. A neutral or good character and the Patron, trying to balance that thin line or morality.
Also, the DM doesn't have to play the Fiend patron as an evil "Bash more skulls for the skull throne" but might be a lot more refined in his manipulation and use you for evil you don't necessarily know of.
My current Warlock is more toward a good character (Drow) that had to flee his underground city and he asked some help and was advised that making a pact with a demon was the best way to make it out alive.
I play a Fiendlock who is Evil. And I can say that with a good DM and some work on the payer side, you can work toward party goals and accomplish good things with a group of generally Good aligned PC's. There is that narrow line where the self-serving needs of the PC and the party goals are the same thing. With some effort the fiendlock stays on that line and it makes for a wonderful story.
Playing my first Warlock, and trying out Noble Genie (Dao). My patron is the ultimate gourmand, and one of their agents came across my character in an inn in a backwater town as a cook, and found something notable in the way he made scrambled eggs.
The pact has been go forth and improve. Learn from cooks all over the world, Find your flavor, and in ten years, you will be Judged. If your dish is worthy, you will spend ten years working in the Patron's kitchens.
I haven't specified what happens if the dish is Not Worthy.
At the campaign 's start, it's year three of the learning period.
Variant human, Guild Artisan, picked up the Chef feat. Genie Vessel is an ornate pepper shaker that I hope to get stocked with a small kitchen and a microbrewery. Pact of the Tome, so it's a Cookbook of Shadows.
Cooking Warlock 2: Cooking With Foes.
The other interaction I'd like to try sometime came out of this RPG Stack Exchange answer, where the Patron is a slumbering Great Old One, who is unaware that they have Warlocks, and all those existing Warlocks are desperate to keep it that way, so the primary interaction isn't the Patron, it's the actions of the organizations of these other Warlocks, who have differing ideas on what measures need to taken to make sure that their Patron keeps dreaming...or might not be as committed to the party line as they claim.
Rollback Post to RevisionRollBack
🎵I'm on top of the world, looking down on creation, wreaking death and devastation with my mind.
As the power that I've found erupts freely from the ground, I will cackle from the top of the world.🎵
Thread necro, yay!
There are new patrons now, I like celestial.
A counterbalance to the "gloom and doom" warlocks.
My patron is a noble unicorn.
Doesn't translate well from the celestial, but her name is something like "She who Sparkles in Twilight"
P.S.
Regarding "Thread Necro", good lord this forum needs that.
Topics are topics, a new perspective (after Xanathar, Tasha, and who knows what else) is needed.
And Spurs Discussion, which is what this forum desparately needs..
My favorite patron is still Hexblade.
I like Celestial.
I like Genie (and if I did a Genie Warlock my patron would be named Jeannie and be a blonde wearing a pink belly dancer outfit).
Yad-Thaddag will always be my patron. Except for Fiend and Fey pacts (which I don't play), my warlock is definitely selecting Yad-Thaddag.
Reason: it's the only Elder God of the Cthulhu Mythos that is purely benevolent to Life.
I always get the impression of a mass of pleasantly irridescent orbs, with eyes or tendrils that come and go, peering over my shoulder. Though the impression is constantly changing, I also get the impression it has an ever-full tub of popcorn it's enjoying while watching.
I'm not sure if I'm an intrepid adventurer or just in a soap opera.
Life should not be a journey to the grave with the intention of arriving safely in a pretty and well preserved body, but rather to skid in broadside in a cloud of smoke, thoroughly used up, totally worn out, and loudly proclaiming "Wow! What a Ride!"
- Hunter S. Thompson
When life is bleak, all hope is lost, a wall is at your back, you always have one option left...attack! Attack! ATTACK!
- Me
Barbara Eden was great in her role as a genie.
Life should not be a journey to the grave with the intention of arriving safely in a pretty and well preserved body, but rather to skid in broadside in a cloud of smoke, thoroughly used up, totally worn out, and loudly proclaiming "Wow! What a Ride!"
- Hunter S. Thompson
When life is bleak, all hope is lost, a wall is at your back, you always have one option left...attack! Attack! ATTACK!
- Me
UA Raven Queen / Way of Monk. Use raven for advantage, four attacks, +4d6 for all hex. All-black, minimalist hipster wardrobe.
Yes she was.
I prefer the Noble Genie patron, particular the Dao. Not only do you get resistance to bludgeoning damage, which is nice, but you get access to minor wish at 14th level. This lets you cast any 6th level or lower spell from any spell list once per 1d4 long rests. I always use it to cast planar ally, to summon an earth elemental. As part of the minor wish the costs are paid for so you don't have to cough up a zillion gold for the spell.
Quokkas are objectively the best animal, anyone who disagrees needs a psychiatric evaluation
The two warlock patrons I was most looking forward to exploring my character's connection with/to were a celestial (thrown together for a Curse of Strahd campaign, planned to eventually have three levels of divine soul sorcerer mixed in as her patron's magic seeped into her very being) and an an undying (in a Storm King's Thunder campaign--her patron was based on Gritty). Unfortunately, both of those campaigns fizzled out (the former due to health issues and the latter due to the DM deciding DMing wasn't for her, neither of which I can blame them for).
My most-played was an archfey-patron warlock (her patron turned out to be Queen Titania, and her parents were actually the ones who struck the deal, promising my character to Titania in exchange for the ability to stay in the Feywild to study it).
My favorite is the Undead Patron.
My current character in one campaign is a Warforged who was originally my first character, a Firbolg Twilight Cleric. He died in a battle against 11 Gargoyles at level 8 (it was supposed to be a party of 7 but 2 people last second cancelled and likes to do at least one deadly encounter every session). He traveled across planes until he arrived at Vecna’s domain, where he bargained his way into being revived. Vecna revived him, but at the cost of him. His soul would slowly be drained from him, and Vecna gave him the number of years he had before his time was up. 5 years. He agreed, knowing it was all he needed. Vecna then smirked and revived him in the body of a Warforged, making the alchemical substances useless. When he looked around the snowy village he was in, everyone was dead. As he looked around, the dead rose and a sickly green light flickered in their eyes. They rose and spoke, saying “You did this. You did all of this. And all just to return to your friends, your measly, temporary family. Should you have questions, I will answer. Should you try to get rid of me, I’ll snatch the soul back. Don’t even for a second think about trying to break our contract.” They then all dropped, dead once again. He left, shaken, but mentally stable. He’s now off to rejoin his friends (in two sessions to simulate the distance he has to walk because he’s literally walking from one end of the plane to the other.). Idk what it is about the Undead Patron, but it’s so cool to me.
My favorite is typically the Archfey Patron. I really like playing with more benevolent patrons but never liked the celestial as it felt too simple to have that kind of benevolent patron. Great Old one's I always felt like I would be too disconnected with and I do like some genie ideas, but that is definitely more recent. Archfey mechanically has some cool enchantment and illusion spells and allows me to still be very trickery based while also being benevolent. I also feel I can do any kind of pact with the archfey and feel good. The fact that fey presence has such a short range, and misty escape, and beguiling defense plus a spell like blink means I feel right at home as a skirmisher gish type character which is typically the harder thing to make with non-hexblade warlocks. So the fact that I can do that, or get a sprite with pact of the chain, or with pact of the tome get some more tricks based and maybe druid cantrips. The archfey just feels right each time.
I just love the Fiend because of the spells, and the duality it creates with the character.
I don't like playing evil characters in a party of good adventurers. I'm not playing a warlock to screw with the players but I like the duality it can create. A neutral or good character and the Patron, trying to balance that thin line or morality.
Also, the DM doesn't have to play the Fiend patron as an evil "Bash more skulls for the skull throne" but might be a lot more refined in his manipulation and use you for evil you don't necessarily know of.
My current Warlock is more toward a good character (Drow) that had to flee his underground city and he asked some help and was advised that making a pact with a demon was the best way to make it out alive.
The Undead is far and away my top choice. I love the flavor of the subclass, there are tons of cool undead to choose as your patron. Plus being able to amplify necrotic damage (and change damage types to necrotic) is just super cool in my eyes.
I play a Fiendlock who is Evil. And I can say that with a good DM and some work on the payer side, you can work toward party goals and accomplish good things with a group of generally Good aligned PC's. There is that narrow line where the self-serving needs of the PC and the party goals are the same thing. With some effort the fiendlock stays on that line and it makes for a wonderful story.
Playing my first Warlock, and trying out Noble Genie (Dao). My patron is the ultimate gourmand, and one of their agents came across my character in an inn in a backwater town as a cook, and found something notable in the way he made scrambled eggs.
The pact has been go forth and improve. Learn from cooks all over the world, Find your flavor, and in ten years, you will be Judged. If your dish is worthy, you will spend ten years working in the Patron's kitchens.
I haven't specified what happens if the dish is Not Worthy.
At the campaign 's start, it's year three of the learning period.
Variant human, Guild Artisan, picked up the Chef feat. Genie Vessel is an ornate pepper shaker that I hope to get stocked with a small kitchen and a microbrewery. Pact of the Tome, so it's a Cookbook of Shadows.
Cooking Warlock 2: Cooking With Foes.
The other interaction I'd like to try sometime came out of this RPG Stack Exchange answer, where the Patron is a slumbering Great Old One, who is unaware that they have Warlocks, and all those existing Warlocks are desperate to keep it that way, so the primary interaction isn't the Patron, it's the actions of the organizations of these other Warlocks, who have differing ideas on what measures need to taken to make sure that their Patron keeps dreaming...or might not be as committed to the party line as they claim.
🎵I'm on top of the world, looking down on creation, wreaking death and devastation with my mind.
As the power that I've found erupts freely from the ground, I will cackle from the top of the world.🎵
Charisma Saving Throw: DC 18, Failure: 20d6 Psychic Damage, Success: Half damage