Unearthed Arcana recently announced the Celestial Pact subclass. I absolutely love the flavorful ideas of making a pact with a Celestial being. That being said, I'd like to know what you guys think about the subclass, if anybody has thought up any builds or just a general consensus of what people think about it! Cheers
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I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
Celestial pact is really just a nerfed and reworked Undying Light posilock. I prefer the fluff for the posilock over the new celestial warlock, but I suppose mechanically the celestial is more balanced. No more OP 10th level ability or crappy 14th level ability.
I've been using an Undying Light warlock and decided to update him to the Celestial Pact. I'm not sure how you'd call it a nerf, they rearranged the abilities so they fit the needs of the character at their level and added another spell known at each level (and improved the 4th level selection). I didn't notice any change in the abilities themselves apart from level dependent healing and 10+charisma to 2d8+charisma on the death recovery blast.
I can't say much about builds, but the Radiant Soul ability boosts AOE spells like Wall of Flame in just the right ways, and I can't wait to use it again now that I've increased my Charisma to 20. I think the elemental mastery feat will be very important to pick up once everything starts being resistant to fire, but otherwise I'm not sure where to go with the character after 11th level.
I rather like the updated changes from Undying Light to Celestial, especially the Healing Light ability. It fits very thematically with his character, both his local legend of shrugging off damage and in helping his allies at their worst. The issue I run into is that I'm torn between my final Invocation. I like the Gift of the Ever-Living Ones (useful with the healing surge), but given the number of times falls have come up in the quests I really think Ascendant Step might be better.
In terms of story, it actually works better. Before it was just this nebulous access to a plane of positive energy that only the dragons knew of. Now I'm (most likely) an unwitting servant of Bahamut, which my character would be pissed by but meta-game is SO much cooler. Of course, my DM hasn't actually shared what's up just yet...
One change I suggested in the followup survey is that they add some new familiar options for the Celestial Warlock if they go Pact of the Chain. Half of the existing options are a bit..... awkward for a servant of the higher planes. One homebrewed Celestial Warlock I saw several months ago did just that, intoducing the Lantern Archon and Coure, which I think existed in previous editions. I couldn't read the Coure as the text was too small, but I know the Lantern Archon granted the Protection from Good/Evil spell in the same way that other warlock familiars grant their spell resistance.
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Unearthed Arcana recently announced the Celestial Pact subclass. I absolutely love the flavorful ideas of making a pact with a Celestial being. That being said, I'd like to know what you guys think about the subclass, if anybody has thought up any builds or just a general consensus of what people think about it! Cheers
I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
Celestial pact is really just a nerfed and reworked Undying Light posilock. I prefer the fluff for the posilock over the new celestial warlock, but I suppose mechanically the celestial is more balanced. No more OP 10th level ability or crappy 14th level ability.
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I've been using an Undying Light warlock and decided to update him to the Celestial Pact. I'm not sure how you'd call it a nerf, they rearranged the abilities so they fit the needs of the character at their level and added another spell known at each level (and improved the 4th level selection). I didn't notice any change in the abilities themselves apart from level dependent healing and 10+charisma to 2d8+charisma on the death recovery blast.
I can't say much about builds, but the Radiant Soul ability boosts AOE spells like Wall of Flame in just the right ways, and I can't wait to use it again now that I've increased my Charisma to 20. I think the elemental mastery feat will be very important to pick up once everything starts being resistant to fire, but otherwise I'm not sure where to go with the character after 11th level.
I rather like the updated changes from Undying Light to Celestial, especially the Healing Light ability. It fits very thematically with his character, both his local legend of shrugging off damage and in helping his allies at their worst. The issue I run into is that I'm torn between my final Invocation. I like the Gift of the Ever-Living Ones (useful with the healing surge), but given the number of times falls have come up in the quests I really think Ascendant Step might be better.
In terms of story, it actually works better. Before it was just this nebulous access to a plane of positive energy that only the dragons knew of. Now I'm (most likely) an unwitting servant of Bahamut, which my character would be pissed by but meta-game is SO much cooler. Of course, my DM hasn't actually shared what's up just yet...
I like the idea of using it with an Aasimar from Volo's, and making their angelic guide their patron as well.
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One change I suggested in the followup survey is that they add some new familiar options for the Celestial Warlock if they go Pact of the Chain. Half of the existing options are a bit..... awkward for a servant of the higher planes. One homebrewed Celestial Warlock I saw several months ago did just that, intoducing the Lantern Archon and Coure, which I think existed in previous editions. I couldn't read the Coure as the text was too small, but I know the Lantern Archon granted the Protection from Good/Evil spell in the same way that other warlock familiars grant their spell resistance.