Whether it is for RP or mechanics, what familiar would you recommend for a chain warlock? Quasit? imp, Sprite? pseudo dragon? Something not even listed?
For this consideration things such as the patron is not important, just how well it seems to play at the table.
Don't have my book handy, do you "have" to choose one or can your familiar just take those additional shapes as and when required? My familiar (im a tome lock) predominately takes shape as a spider, but I change it at will for whatever suits my needs.
The familiar from Find Familiar spell is a spirit that takes on the characteristics of whatever entity it is posing as. The familiar can change its form, and it’s characteristics but making the change requires a ritual costing 10gp of incense to cast.
Chain Warlocks are allowed more powerful forms for their familiar then regular spellcasters, with the above being the book examples of more powerful forms. Again the form can be changed if the player is willing to spend an hour and 10gp to do so. So most early level players I know tend to pick one form and keep it.
Your players can enter contracts with the actual entities to make them familiars, but the rules state the PC has to abide by terms of contract or the familiar leaves, usually at a cost to PC. Since this version of the familiar is an actual creature it’s form cannotchange.
So as long as you have the money you can change it's form to what suits you best. It all depends on what you need your familiar to do. I was going to type out which would be better for which scenario, but someone has already done a better job
Is UA allowed in your game? If so there are 2 new invocations that really give a boost to the Sprite. Combined the invocations allow the familiar to attack with your BA and use your spell save DC for the poison attack.
The Sprite has the most potent poison of all the invisible familiars and has a ranged attack!
Is UA allowed in your game? If so there are 2 new invocations that really give a boost to the Sprite. Combined the invocations allow the familiar to attack with your BA and use your spell save DC for the poison attack.
The Sprite has the most potent poison of all the invisible familiars and has a ranged attack!
I don’t know. Never asked. I like a lot of the UA but generally have avoided its use to prevent complications.
imp and quasit are both able to turn invisible and shapeshifting, making them some of the more versatile options, and their attacks are some of the better damage options, but for roleplay they only really work with fiend, and possibly if you strech and reflavor things great old one and maybe even archfey. Okay maybe you enslaved a fiend in the name of your celestial patron but that is pretty unlikely
as for the other two, sprite can turn invisible and has powerful sleep darts, but works only with fey patron
in terms of pure role play, pesudodragon might be really fun, and will net you a lot of respect as an trustworthy person among spellcasters
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Tressym were introduced in Storm Kings Thunder, they are cool familiars. Essentially flying cats that detect poison and see invisible things. They have decent perception scores and stealth scores (they are cats so duh). They can understand common so make great little listeners.
Imp plus Voice of the Chain master gives you essentially two extra invocation: Devil's Sight (the imp can see in magical darkness) and Visions of Distant Realms (An invisible imp that you can perceive through from any distance so long as you are on the same plane.
The only problem I have is there isn't a good Divine option. Sprite works for Fey, Imp can work for fiend pact, as can the quasit, but it can also work for a GOO. No one goes Chain as a Hexblade. So What option can you take for a celestial?
i would say for a quasit or imp for a warlock of the fiend, a sprite or psuedo dragon for warlock of the fey, and any other creature for a warlock of the great old one.
i would say for a quasit or imp for a warlock of the fiend, a sprite or psuedo dragon for warlock of the fey, and any other creature for a warlock of the great old one.
that's.... litterally the advice given in the players handbook tho
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
If your WL is Good or Lawful based, then I suggest you should get a fluffy bunny, an Owl or an Angel ( if it's possible ).
If your WL is Neutral based, then I suggest you should get a Nymph, an Elder Tree, or an Elephant.
If your WL is Evil or Chaotic based, then I suggest either an Infernal dog ( Hellhound?? ), an Iffrit, or a Mummy.
have you even read the rules for [Tooltip Not Found] ? literally none of those are anywhere near any of the available options
Owl is absolutely an option. For any Warlock. And probably tactically the best in most situations - but that doesn't mean the most fun. :P
yes but the mummy, elephant, angel and the cr 11 efreet are NOT familliar options at all, also the owl is kinda pointless with pact of the chain since if you are going to use the normal familliar options anyways you might as well pick pact of the tombe with book of ancient secrets as one of your invocation
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I tried to home brew a celestial of similar power to the imp, calling it a Putto (those little baby angels commonly misnomer-ed as Cherubs) Just try to adjust an imps abilties.
The familiar from Find Familiar spell is a spirit that takes on the characteristics of whatever entity it is posing as. The familiar can change its form, and it’s characteristics but making the change requires a ritual costing 10gp of incense to cast.
Chain Warlocks are allowed more powerful forms for their familiar then regular spellcasters, with the above being the book examples of more powerful forms. Again the form can be changed if the player is willing to spend an hour and 10gp to do so. So most early level players I know tend to pick one form and keep it.
Your players can enter contracts with the actual entities to make them familiars, but the rules state the PC has to abide by terms of contract or the familiar leaves, usually at a cost to PC. Since this version of the familiar is an actual creature it’s form cannotchange.
yes, have allways wondered about the variant sidebar for actiual psedodragons and that minor beholder kin, is it meant to be used by players, since it seems to be designed for NPC spellcasters, does it interfere with your abillity to have an normal familliar as per the regular find familliar spell? is the spellcaster even required to know the find familliar spell?
also, you are binding an fey, celestial or fiendish power to your will, what does that say about your character? is binding an fiendish familliar an evil or good act? what about an celestial spirit? what about the more inscrutible fey spirit?
and how does the rules interact with the rules of the spell find familliar? does the rules simply supercede the rules of the spells, specific rules beat general rules, or will both apply, allowing me to better channel spells?
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
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Whether it is for RP or mechanics, what familiar would you recommend for a chain warlock? Quasit? imp, Sprite? pseudo dragon? Something not even listed?
For this consideration things such as the patron is not important, just how well it seems to play at the table.
Don't have my book handy, do you "have" to choose one or can your familiar just take those additional shapes as and when required?
My familiar (im a tome lock) predominately takes shape as a spider, but I change it at will for whatever suits my needs.
From Within Chaos Comes Order!
The familiar from Find Familiar spell is a spirit that takes on the characteristics of whatever entity it is posing as. The familiar can change its form, and it’s characteristics but making the change requires a ritual costing 10gp of incense to cast.
Chain Warlocks are allowed more powerful forms for their familiar then regular spellcasters, with the above being the book examples of more powerful forms. Again the form can be changed if the player is willing to spend an hour and 10gp to do so. So most early level players I know tend to pick one form and keep it.
Your players can enter contracts with the actual entities to make them familiars, but the rules state the PC has to abide by terms of contract or the familiar leaves, usually at a cost to PC. Since this version of the familiar is an actual creature it’s form cannotchange.
So as long as you have the money you can change it's form to what suits you best. It all depends on what you need your familiar to do.
I was going to type out which would be better for which scenario, but someone has already done a better job
http://wizardofthetavern.com/pact-of-the-chain-familiar-list-whos-strongest-and-why/
Hope this helps.
From Within Chaos Comes Order!
Thanks, that does. It made theSprite seem a lot more appealing than I originally thought it would.
Is UA allowed in your game? If so there are 2 new invocations that really give a boost to the Sprite. Combined the invocations allow the familiar to attack with your BA and use your spell save DC for the poison attack.
The Sprite has the most potent poison of all the invisible familiars and has a ranged attack!
I don’t know. Never asked. I like a lot of the UA but generally have avoided its use to prevent complications.
imp and quasit are both able to turn invisible and shapeshifting, making them some of the more versatile options, and their attacks are some of the better damage options, but for roleplay they only really work with fiend, and possibly if you strech and reflavor things great old one and maybe even archfey. Okay maybe you enslaved a fiend in the name of your celestial patron but that is pretty unlikely
as for the other two, sprite can turn invisible and has powerful sleep darts, but works only with fey patron
in terms of pure role play, pesudodragon might be really fun, and will net you a lot of respect as an trustworthy person among spellcasters
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Tressym were introduced in Storm Kings Thunder, they are cool familiars. Essentially flying cats that detect poison and see invisible things. They have decent perception scores and stealth scores (they are cats so duh). They can understand common so make great little listeners.
Imp plus Voice of the Chain master gives you essentially two extra invocation: Devil's Sight (the imp can see in magical darkness) and Visions of Distant Realms (An invisible imp that you can perceive through from any distance so long as you are on the same plane.
The only problem I have is there isn't a good Divine option. Sprite works for Fey, Imp can work for fiend pact, as can the quasit, but it can also work for a GOO. No one goes Chain as a Hexblade. So What option can you take for a celestial?
I took Pseudodragon as Celestial and tooled the flavour a little. Now he's a little celestial from my patron, keeping an eye on me.
i would say for a quasit or imp for a warlock of the fiend, a sprite or psuedo dragon for warlock of the fey, and any other creature for a warlock of the great old one.
that's.... litterally the advice given in the players handbook tho
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
If your WL is Good or Lawful based, then I suggest you should get a fluffy bunny, an Owl or an Angel ( if it's possible ).
If your WL is Neutral based, then I suggest you should get a Nymph, an Elder Tree, or an Elephant.
If your WL is Evil or Chaotic based, then I suggest either an Infernal dog ( Hellhound?? ), an Iffrit, or a Mummy.
My Ready-to-rock&roll chars:
Dertinus Tristany // Amilcar Barca // Vicenç Sacrarius // Oriol Deulofeu // Grovtuk
have you even read the rules for [Tooltip Not Found] ? literally none of those are anywhere near any of the available options
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
find familiar
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Owl is absolutely an option. For any Warlock. And probably tactically the best in most situations - but that doesn't mean the most fun. :P
yes but the mummy, elephant, angel and the cr 11 efreet are NOT familliar options at all, also the owl is kinda pointless with pact of the chain since if you are going to use the normal familliar options anyways you might as well pick pact of the tombe with book of ancient secrets as one of your invocation
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I tried to home brew a celestial of similar power to the imp, calling it a Putto (those little baby angels commonly misnomer-ed as Cherubs) Just try to adjust an imps abilties.
yes, have allways wondered about the variant sidebar for actiual psedodragons and that minor beholder kin, is it meant to be used by players, since it seems to be designed for NPC spellcasters, does it interfere with your abillity to have an normal familliar as per the regular find familliar spell? is the spellcaster even required to know the find familliar spell?
also, you are binding an fey, celestial or fiendish power to your will, what does that say about your character? is binding an fiendish familliar an evil or good act? what about an celestial spirit? what about the more inscrutible fey spirit?
and how does the rules interact with the rules of the spell find familliar? does the rules simply supercede the rules of the spells, specific rules beat general rules, or will both apply, allowing me to better channel spells?
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes