I am creating a Fallen Aasimar, Paladin Oathbreaker, Warlock Hexblade Pact of the Blade. Being the Obsessive Compulsive type, when I create a new character I plan his career from Level 1 to level 20 in fine detail (not set in stone but a game plan). currently working on Lvl 10 where he is Paladin6 / Warlock4.
As I understand it, if I bond a magic weapon, that is all I can summon, no more crossbows, axes etc.
As, I have Hex Warrior using Charisma instead of strength (ST+2 / CH+5), Improved Pact Weapon giving +1 and ranged weapons, Pact Weapon giving magical property, this is a lot to loose. Other than role play at the expense of the numbers I see no reason to bond a magical weapon.
The question - Leaving Pact Weapons as they are, can I still use Hex Warrior feature after a long rest to link Charisma to a Magical Weapon then hang it on my hip. It is a little unclear if the use of Charisma for Pact of the Blade supersedes this or is sits alongside it.
Hex Warrior: "Whenever you finish along rest, you can touch one weapon that you are proficient with and that lacks a two-handed property. When you attack with that weapon, you can use your charisma modifier, instead of strength or dexterity, for the attack and damage rolls. This benefit lasts until you finish along rest. If you later gain the pack of the plate feature, this benefit extends to every packed weapon you conjure with that feature, no matter the weapons type."
I would say that this is totally doable. Your pact weapon is good enough as is. So you use the hex warrior feature on a different weapon (magical or otherwise).
Hex Warrior: "Whenever you finish along rest, you can touch one weapon that you are proficient with and that lacks a two-handed property. When you attack with that weapon, you can use your charisma modifier, instead of strength or dexterity, for the attack and damage rolls. This benefit lasts until you finish along rest. If you later gain the pack of the plate feature, this benefit extends to every packed weapon you conjure with that feature, no matter the weapons type."
I would say that this is totally doable. Your pact weapon is good enough as is. So you use the hex warrior feature on a different weapon (magical or otherwise).
Thanks for the confirmation.
I think I plan to carry a standard sword so I have something to hand should I need one and haven't got a spare Action to summon one, so I'll use that with with Hex Warrior and replace it with any Magical sword that appears
Like stated your hexblade weapon does not have to be your pact weapon. So if your looking to have the versatility of having it be either ranged or melee. Your best having it seperate. However if your looking for the magic weapon to have the bonuses of your pact weapon like thirsting blade and eventually eventually life drinker then it needs to be your pact weapon.
That being said your situation is a little bit different because you have Paladin 6th level. This means that Thirsting Blade is actually completely redundant. Improved Pact weapon is useful while they are seperate but if you do put them together then Improved Pact weapon becomes partly useless because you're always calling one specific weapon and becomes fully redundant if the magic weapon you tie to it is at least a +1 bonus and you might consider making the magic weapon your pact weapon if you get one with unique or powerful extra powers and/or +2 or +3 weapons. I bring this up because depending on what cantrip you pick up they can work as a good backup ranged alternative if your going to go mostly melee and as you level you may find invocations being freed up for other things.
Like stated your hexblade weapon does not have to be your pact weapon. So if your looking to have the versatility of having it be either ranged or melee. Your best having it seperate. However if your looking for the magic weapon to have the bonuses of your pact weapon like thirsting blade and eventually eventually life drinker then it needs to be your pact weapon.
That being said your situation is a little bit different because you have Paladin 6th level. This means that Thirsting Blade is actually completely redundant. Improved Pact weapon is useful while they are seperate but if you do put them together then Improved Pact weapon becomes partly useless because you're always calling one specific weapon and becomes fully redundant if the magic weapon you tie to it is at least a +1 bonus and you might consider making the magic weapon your pact weapon if you get one with unique or powerful extra powers and/or +2 or +3 weapons. I bring this up because depending on what cantrip you pick up they can work as a good backup ranged alternative if your going to go mostly melee and as you level you may find invocations being freed up for other things.
Yes focusing almost exclusively on melee to the point I haven't planned on taking Eldrich Blast. I haven't played this yet, doing forward planning. Going for a Fallen Aasimar, Oathbreaker Paladin, Hexblade pact of blade Warlock, planned so far to Paladin 8 / Warlock 4, probably going to stay with Paladin from that point forward. I don't see any advantage in me making a magical weapon my pact weapon at all, especially as I need to keep 1 weapon on my Hip as it takes an action to call a new weapon, if this was a +1 or better then it would be ideal
Like stated your hexblade weapon does not have to be your pact weapon. So if your looking to have the versatility of having it be either ranged or melee. Your best having it seperate. However if your looking for the magic weapon to have the bonuses of your pact weapon like thirsting blade and eventually eventually life drinker then it needs to be your pact weapon.
That being said your situation is a little bit different because you have Paladin 6th level. This means that Thirsting Blade is actually completely redundant. Improved Pact weapon is useful while they are seperate but if you do put them together then Improved Pact weapon becomes partly useless because you're always calling one specific weapon and becomes fully redundant if the magic weapon you tie to it is at least a +1 bonus and you might consider making the magic weapon your pact weapon if you get one with unique or powerful extra powers and/or +2 or +3 weapons. I bring this up because depending on what cantrip you pick up they can work as a good backup ranged alternative if your going to go mostly melee and as you level you may find invocations being freed up for other things.
Yes focusing almost exclusively on melee to the point I haven't planned on taking Eldrich Blast. I haven't played this yet, doing forward planning. Going for a Fallen Aasimar, Oathbreaker Paladin, Hexblade pact of blade Warlock, planned so far to Paladin 8 / Warlock 4, probably going to stay with Paladin from that point forward. I don't see any advantage in me making a magical weapon my pact weapon at all, especially as I need to keep 1 weapon on my Hip as it takes an action to call a new weapon, if this was a +1 or better then it would be ideal
The advantage to making a magic weapon into your pact weapon is the fact that you can stack pact blade features on top of magical weapons which is actually a rare feature and can be used to apply more guaranteed damage onto an already potentially very powerful weapon. The cost is that you can't make it just whatever you want. however if your not going to get into warlock enough to get such invocations then it really doesn't matter.
Like stated your hexblade weapon does not have to be your pact weapon. So if your looking to have the versatility of having it be either ranged or melee. Your best having it seperate. However if your looking for the magic weapon to have the bonuses of your pact weapon like thirsting blade and eventually eventually life drinker then it needs to be your pact weapon.
That being said your situation is a little bit different because you have Paladin 6th level. This means that Thirsting Blade is actually completely redundant. Improved Pact weapon is useful while they are seperate but if you do put them together then Improved Pact weapon becomes partly useless because you're always calling one specific weapon and becomes fully redundant if the magic weapon you tie to it is at least a +1 bonus and you might consider making the magic weapon your pact weapon if you get one with unique or powerful extra powers and/or +2 or +3 weapons. I bring this up because depending on what cantrip you pick up they can work as a good backup ranged alternative if your going to go mostly melee and as you level you may find invocations being freed up for other things.
Yes focusing almost exclusively on melee to the point I haven't planned on taking Eldrich Blast. I haven't played this yet, doing forward planning. Going for a Fallen Aasimar, Oathbreaker Paladin, Hexblade pact of blade Warlock, planned so far to Paladin 8 / Warlock 4, probably going to stay with Paladin from that point forward. I don't see any advantage in me making a magical weapon my pact weapon at all, especially as I need to keep 1 weapon on my Hip as it takes an action to call a new weapon, if this was a +1 or better then it would be ideal
The advantage to making a magic weapon into your pact weapon is the fact that you can stack pact blade features on top of magical weapons which is actually a rare feature and can be used to apply more guaranteed damage onto an already potentially very powerful weapon. The cost is that you can't make it just whatever you want. however if your not going to get into warlock enough to get such invocations then it really doesn't matter.
Can I give my two cents here for something to consider? If you get level 5 warlock you unlock the eldritch smite invocation. I believe RAW allows you to stack a divine smite and eldritch smite. If you are going paladin, depending on which route you take first you can always take thirsting blade until you get the extra attack feature of paladin. You are able to switch out invocations at level increases I believe. Fun character to play man! I am a fallen aasimar hex-pamlock with levels in battlemaster. I am all control and am based around reaction economy.
Can I give my two cents here for something to consider? If you get level 5 warlock you unlock the eldritch smite invocation. I believe RAW allows you to stack a divine smite and eldritch smite. If you are going paladin, depending on which route you take first you can always take thirsting blade until you get the extra attack feature of paladin. You are able to switch out invocations at level increases I believe. Fun character to play man! I am a fallen aasimar hex-pamlock with levels in battlemaster. I am all control and am based around reaction economy.
They aren't stackable. They are both using up spell slots and there are issue with using up multiple spell slots a turn. Though many like to use grey area's to be able to do them together and will often give various reasons why you can use otherwise. The other issue with doing both at once is they are technically the same feature just for two different classes.
Can I give my two cents here for something to consider? If you get level 5 warlock you unlock the eldritch smite invocation. I believe RAW allows you to stack a divine smite and eldritch smite. If you are going paladin, depending on which route you take first you can always take thirsting blade until you get the extra attack feature of paladin. You are able to switch out invocations at level increases I believe. Fun character to play man! I am a fallen aasimar hex-pamlock with levels in battlemaster. I am all control and am based around reaction economy.
They aren't stackable. They are both using up spell slots and there are issue with using up multiple spell slots a turn. Though many like to use grey area's to be able to do them together and will often give various reasons why you can use otherwise. The other issue with doing both at once is they are technically the same feature just for two different classes.
I’m not sure what issue of using multiple spell slots you are referring to. As long as you are attacking with a melee pact weapon and use your paladin slot for divine smite and warlock slot (required for eldritch smite) for eldritch smite then you can stack them.
I am creating a Fallen Aasimar, Paladin Oathbreaker, Warlock Hexblade Pact of the Blade. Being the Obsessive Compulsive type, when I create a new character I plan his career from Level 1 to level 20 in fine detail (not set in stone but a game plan). currently working on Lvl 10 where he is Paladin6 / Warlock4.
As I understand it, if I bond a magic weapon, that is all I can summon, no more crossbows, axes etc.
As, I have Hex Warrior using Charisma instead of strength (ST+2 / CH+5), Improved Pact Weapon giving +1 and ranged weapons, Pact Weapon giving magical property, this is a lot to loose. Other than role play at the expense of the numbers I see no reason to bond a magical weapon.
The question - Leaving Pact Weapons as they are, can I still use Hex Warrior feature after a long rest to link Charisma to a Magical Weapon then hang it on my hip. It is a little unclear if the use of Charisma for Pact of the Blade supersedes this or is sits alongside it.
Dum Vivimus vivamus
Hex Warrior: "Whenever you finish along rest, you can touch one weapon that you are proficient with and that lacks a two-handed property. When you attack with that weapon, you can use your charisma modifier, instead of strength or dexterity, for the attack and damage rolls. This benefit lasts until you finish along rest. If you later gain the pack of the plate feature, this benefit extends to every packed weapon you conjure with that feature, no matter the weapons type."
I would say that this is totally doable. Your pact weapon is good enough as is. So you use the hex warrior feature on a different weapon (magical or otherwise).
Thanks for the confirmation.
I think I plan to carry a standard sword so I have something to hand should I need one and haven't got a spare Action to summon one, so I'll use that with with Hex Warrior and replace it with any Magical sword that appears
Thanks for the help
Dum Vivimus vivamus
Like stated your hexblade weapon does not have to be your pact weapon. So if your looking to have the versatility of having it be either ranged or melee. Your best having it seperate. However if your looking for the magic weapon to have the bonuses of your pact weapon like thirsting blade and eventually eventually life drinker then it needs to be your pact weapon.
That being said your situation is a little bit different because you have Paladin 6th level. This means that Thirsting Blade is actually completely redundant. Improved Pact weapon is useful while they are seperate but if you do put them together then Improved Pact weapon becomes partly useless because you're always calling one specific weapon and becomes fully redundant if the magic weapon you tie to it is at least a +1 bonus and you might consider making the magic weapon your pact weapon if you get one with unique or powerful extra powers and/or +2 or +3 weapons. I bring this up because depending on what cantrip you pick up they can work as a good backup ranged alternative if your going to go mostly melee and as you level you may find invocations being freed up for other things.
Yes focusing almost exclusively on melee to the point I haven't planned on taking Eldrich Blast. I haven't played this yet, doing forward planning. Going for a Fallen Aasimar, Oathbreaker Paladin, Hexblade pact of blade Warlock, planned so far to Paladin 8 / Warlock 4, probably going to stay with Paladin from that point forward. I don't see any advantage in me making a magical weapon my pact weapon at all, especially as I need to keep 1 weapon on my Hip as it takes an action to call a new weapon, if this was a +1 or better then it would be ideal
Dum Vivimus vivamus
The advantage to making a magic weapon into your pact weapon is the fact that you can stack pact blade features on top of magical weapons which is actually a rare feature and can be used to apply more guaranteed damage onto an already potentially very powerful weapon. The cost is that you can't make it just whatever you want. however if your not going to get into warlock enough to get such invocations then it really doesn't matter.
Thanks
Dum Vivimus vivamus
Can I give my two cents here for something to consider? If you get level 5 warlock you unlock the eldritch smite invocation. I believe RAW allows you to stack a divine smite and eldritch smite. If you are going paladin, depending on which route you take first you can always take thirsting blade until you get the extra attack feature of paladin. You are able to switch out invocations at level increases I believe. Fun character to play man! I am a fallen aasimar hex-pamlock with levels in battlemaster. I am all control and am based around reaction economy.
They aren't stackable. They are both using up spell slots and there are issue with using up multiple spell slots a turn. Though many like to use grey area's to be able to do them together and will often give various reasons why you can use otherwise. The other issue with doing both at once is they are technically the same feature just for two different classes.
I’m not sure what issue of using multiple spell slots you are referring to. As long as you are attacking with a melee pact weapon and use your paladin slot for divine smite and warlock slot (required for eldritch smite) for eldritch smite then you can stack them.
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?