His favoured attacks are his familiar using Help to grant advantage for a catapult
Advantage on what? Do you mean your DM has a houserule letting you use Help to inflict Disadvantage on Dex saves? If so, that's completely alien to the RAW.
His favoured attacks are his familiar using Help to grant advantage for a catapult
Advantage on what? Do you mean your DM has a houserule letting you use Help to inflict Disadvantage on Dex saves? If so, that's completely alien to the RAW.
I meant chromatic orb; I swapped it for catapult for my shift working in the Firejolt Café as an ill-advised coffee delivery mechanism. 😝
I did however have a fun moment with catapult in a fight after I forgot to swap it back; as a result of some Snarl weirdness I got super lucky on my wild magic rolls and ended up with maximum damage (carrying over from a previous turn) and 4d10 lightning damage on a single catapult for a pretty brutal 60 damage from a single 2nd-level casting after popping out of cover. Not something you can build for of course, I just really enjoyed my wizard turning his entirely decorative wizard's staff into one of the most deadly weapons we've seen in the campaign so far.
Nothing to do with the feat for spells issue, but I've just been having a lot of fun with my daft Wizard character who is definitely not built to be optimal, yet still manages to make his way through difficult fights. I only gave him 12 for Constitution because being wise or charismatic didn't suit the character, and I knew I wouldn't be taking mage armor because he's supposed to be high risk chaos in the form of a suspiciously graceful probably-not-as-old-as-he-looks old man who dresses how he thinks a wizard is supposed to look and doesn't know how he got to Strixhaven. Being a few percent more resistant to failing concentration saves has never factored into any of the choices, and I regret none of them. 😉
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Of course, everyone can build the character as they want. If you want to be suboptimal, there's nothing wrong with that.
The problem is when you talk about optimization and you argue from the perspective of a player who enjoys playing a suboptimal character. Nobody disputes that it is fun, but that enters the field of the subjective.
Objectively most Wizards are going to need a decent cons. Can a wizard with bad constitution saves be played? Of course it can. But it's not optimal.
But I think we have already strayed too far from the central theme. Trying to redirect it, I am going to comment on two things regarding the feats that offer more spells.
On the one hand I think they are very important for classes like Warlock, where a few more uses per day come in handy. To a lesser extent also for a sorcerer, since except for Aberrant Mind, and the one of the order that now I don't remember the name, in general they don't have as wide arsenal as a Wizards.
On the other hand, if I had to pick one of those feats for a wizard, I'd pick a half-feat like fey or shadow touched (better fey touched in my opinion because of the misty step, but that's perfectly debatable).
Frequently yeah if I am playing a spell caster. There were fairly few feats worthwhile for spell casters previously. Really just some way to maintain concentration. I liked magical initiate instead to round out cantrips a bit and a way to keep mage armor up without dipping into my spells. Now there are more but its all the new ones are mechanically similar+1 stat small magical ability. Still they are solid for choices and it feels like spell casters have real feat options now.
If you have to do that your dm is forgetting about you when putting loot together I generally provide spellbooks and scrolls as loot for wizards and warlocks with pact of the tome. Because I want players to play there class. I also make spell components accessible.
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Advantage on what? Do you mean your DM has a houserule letting you use Help to inflict Disadvantage on Dex saves? If so, that's completely alien to the RAW.
I meant chromatic orb; I swapped it for catapult for my shift working in the Firejolt Café as an ill-advised coffee delivery mechanism. 😝
I did however have a fun moment with catapult in a fight after I forgot to swap it back; as a result of some Snarl weirdness I got super lucky on my wild magic rolls and ended up with maximum damage (carrying over from a previous turn) and 4d10 lightning damage on a single catapult for a pretty brutal 60 damage from a single 2nd-level casting after popping out of cover. Not something you can build for of course, I just really enjoyed my wizard turning his entirely decorative wizard's staff into one of the most deadly weapons we've seen in the campaign so far.
Nothing to do with the feat for spells issue, but I've just been having a lot of fun with my daft Wizard character who is definitely not built to be optimal, yet still manages to make his way through difficult fights. I only gave him 12 for Constitution because being wise or charismatic didn't suit the character, and I knew I wouldn't be taking mage armor because he's supposed to be high risk chaos in the form of a suspiciously graceful probably-not-as-old-as-he-looks old man who dresses how he thinks a wizard is supposed to look and doesn't know how he got to Strixhaven. Being a few percent more resistant to failing concentration saves has never factored into any of the choices, and I regret none of them. 😉
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Of course, everyone can build the character as they want. If you want to be suboptimal, there's nothing wrong with that.
The problem is when you talk about optimization and you argue from the perspective of a player who enjoys playing a suboptimal character. Nobody disputes that it is fun, but that enters the field of the subjective.
Objectively most Wizards are going to need a decent cons. Can a wizard with bad constitution saves be played? Of course it can. But it's not optimal.
But I think we have already strayed too far from the central theme. Trying to redirect it, I am going to comment on two things regarding the feats that offer more spells.
On the one hand I think they are very important for classes like Warlock, where a few more uses per day come in handy. To a lesser extent also for a sorcerer, since except for Aberrant Mind, and the one of the order that now I don't remember the name, in general they don't have as wide arsenal as a Wizards.
On the other hand, if I had to pick one of those feats for a wizard, I'd pick a half-feat like fey or shadow touched (better fey touched in my opinion because of the misty step, but that's perfectly debatable).
Frequently yeah if I am playing a spell caster. There were fairly few feats worthwhile for spell casters previously. Really just some way to maintain concentration. I liked magical initiate instead to round out cantrips a bit and a way to keep mage armor up without dipping into my spells. Now there are more but its all the new ones are mechanically similar+1 stat small magical ability. Still they are solid for choices and it feels like spell casters have real feat options now.
If you have to do that your dm is forgetting about you when putting loot together I generally provide spellbooks and scrolls as loot for wizards and warlocks with pact of the tome. Because I want players to play there class. I also make spell components accessible.